Wario Land: Shake It!: Difference between revisions

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== Configuration ==
== Configuration ==
{{Config
{{Config
|dualcore              =  
|dualcore              = On
|dualcorenotes        =  
|dualcorenotes        =  
|idleskipping          =  
|idleskipping          = On
|idleskippingnotes    =  
|idleskippingnotes    =  
|dsplleonthread        =  
|dsplleonthread        =  
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|audiothrottle        =  
|audiothrottle        =  
|audiothrottlenotes    =  
|audiothrottlenotes    =  
|audiobackend          =  
|audiobackend          = HLE
|audiobackendnotes    =  
|audiobackendnotes    =  
|hacks                =  
|hacks                =  
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|patches              =  
|patches              =  
|patchesnotes          =  
|patchesnotes          =  
|Videobackend          = DirectX 9
}}
}}


== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
{{VersionCompatibilityVersion|7289|****}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}



Revision as of 03:47, 7 March 2011

Wario Land: Shake It!
WarioLandTheShakeDimension.jpg
Developer(s) Good Feel
Publisher(s) Nintendo
Series Wario
Platform(s) Wii
Genre(s) Platform, Action
Mode(s) Single-player
Input methods Wii Remote
Compatibility 5Stars5.pngEdit rating: Wario Land: Shake It!
Perfect
GameIDs
See also...

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Wario Land: The Shake Dimension, also known as Wario Land: Shake It! in North America and and as Wario Land Shake (ワリオランドシェイク) in Japan, was developed by the Japanese company Good Feel, Co. Ltd., headed by the former CEO of the now-defunct Konami Computer Entertainment Kobe branch Shigeharu Umezaki. It includes an animated opening and ending, created by anime studio Production I.G. This is the first game in the series to feature hand-drawn graphics rather than pixelated sprites. Wario Land: The Shake Dimension follows the graphical style of earlier Wario Land games on the Game Boy, Game Boy Color, Virtual Boy, and Game Boy Advance. The player holds the Wii Remote sideways and shakes it to attack enemies and perform special moves. These include grabbing items and enemies and shaking them to produce coins, and grabbing a rope flipping upwards.

Problems

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

General

Config Setting Notes
Enable Dual Core On

Audio

Config Setting Notes
Audio Backend HLE

Version Compatibility

The graph below charts the compatibility with Wario Land: Shake It! since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-21270 (current)
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Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

Template:Test Entry |}

Gameplay Videos