Wario Land: Shake It!
Wario Land: Shake It! | |
---|---|
Developer(s) | Good Feel |
Publisher(s) | Nintendo |
Series | Wario |
Platform(s) | Wii |
Genre(s) | Platform, Action |
Mode(s) | Single-player |
Input methods | Wii Remote |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
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Wario Land: The Shake Dimension, also known as Wario Land: Shake It! in North America and and as Wario Land Shake (ワリオランドシェイク) in Japan, was developed by the Japanese company Good Feel, Co. Ltd., headed by the former CEO of the now-defunct Konami Computer Entertainment Kobe branch Shigeharu Umezaki. It includes an animated opening and ending, created by anime studio Production I.G. This is the first game in the series to feature hand-drawn graphics rather than pixelated sprites. Wario Land: The Shake Dimension follows the graphical style of earlier Wario Land games on the Game Boy, Game Boy Color, Virtual Boy, and Game Boy Advance. The player holds the Wii Remote sideways and shakes it to attack enemies and perform special moves. These include grabbing items and enemies and shaking them to produce coins, and grabbing a rope flipping upwards.
Problems
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
General
Config | Setting | Notes |
---|---|---|
Enable Dual Core | On |
Audio
Config | Setting | Notes |
---|---|---|
Audio Backend | HLE |
Version Compatibility
The graph below charts the compatibility with Wario Land: Shake It! since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
Gameplay Videos
- Good Feel (Developer)
- Nintendo (Publisher)
- Wario (Series)
- Platform (Genre)
- Action (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- Wii Remote (Input supported)
- 5 stars (Rating)
- Enable Dual Core (Config Required)
- Audio Backend (Config Required)
- Platform games
- Wii games
- Wario series