Wario World: Difference between revisions

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{{testing/entry|revision=3.0-204|OS=Windows 7 x64|CPU=Intel Core i7 2600K @ 3.4GHz|GPU=ATI Radeon HD 6990|result=Game runs perfectly at 60 FPS with DX9 plug-in. Sound issues resolved via LLE recompiler.|tester=}}
{{testing/entry|revision=3.0-204|OS=Windows 7 x64|CPU=Intel Core i7 2600K @ 3.4GHz|GPU=ATI Radeon HD 6990|result=Game runs perfectly at 60 FPS with DX9 plug-in. Sound issues resolved via LLE recompiler.|tester=}}
{{testing/entry|revision=3.0-458-dirty|OS=Windows 7 x64|CPU=AMD Athlon II X3 450 @3.2 GHz|GPU=ATI Radeon HD 6670|result=DX9 Backend with DSP LLE Recompiler + on Thread = 60 FPS. No errors by now.|tester=Faefdsedf}}
{{testing/entry|revision=3.0-458-dirty|OS=Windows 7 x64|CPU=AMD Athlon II X3 450 @3.2 GHz|GPU=ATI Radeon HD 6670|result=DX9 Backend with DSP LLE Recompiler + on Thread = 60 FPS. No errors by now.|tester=Faefdsedf}}
{{testing/entry|revision=3.0-415|OS=Mac OS X 10.6.8|CPU=Intel Core 2 Duo @ 2.13Ghz|GPU=nVidia GeForce 9400M|result=Strangely it runs much faster when EFB is set to RAM, not texture. Nearly full speed all the time with RAM. Sound glitches do occur, just like in Paper Mario: The Thousand Year Door.|tester=}}
{{testing/end}}
{{testing/end}}



Revision as of 02:20, 7 April 2012

Wario World
Wario World
Developer(s) Treasure
Publisher(s) Nintendo
Series Wario
Platform(s) GameCube
Genre(s) Platform
Mode(s) Single-Player
Input methods GameCube controller
Compatibility 4Stars4.pngEdit rating: Wario World
Playable
GameIDs
See also...

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Wario World (ワリオワールド, Wario Wārudo?) is a platform game developed by Treasure and published by Nintendo for the Nintendo GameCube. It was released in Europe on June 20, 2003, in North America on June 23, 2003, in Australia on July 10, 2003, and in Japan on May 27, 2004. It marks Wario's first starring appearance on a home games console. The game's plot centers around Wario and his quest to regain his treasure and his castle from an evil black jewel.

The game was fairly well-received by reviewers. They praised the gameplay but criticized the game for being too short. Wario World has sold over 142,000 copies in Japan and over 256,000 copies in the United States. In 2004, the game was re-released as a Player's Choice title.

Problems

Sound problems

In the newer revisions either the sound effects, music or voices will turn off. These issues can be resolved by using the DSP LLE Recomplier.

Fall-through ground

When surfacing from underground shafts to return to the main level, there seems to be a chance that Wario will fall through the map and fall perpetually into emptiness. If this happens, the level must be quit and re-entered. This occurs in 3.0-484.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Audio

Config Setting Notes
Audio Backend LLE Resolves sound effects, music or voices turning off.

Version Compatibility

The graph below charts the compatibility with Wario World since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21453 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r6204 Windows 7 x86 Intel Pentium E5300 @ 2.6GHz ATI Radeon HD 5450 perfect: The game is fully playable at 50 FPS (PAL) with DX9 plug-in. Markon89
r6562 Windows 7 x86 Intel Pentium E5300 @ 2.6GHz ATI Radeon HD 5450 perfect: this is the last revision that fully support Wario World, in r6563 the game freezes and the screen became black. I think the problem is: Disabled the paired single multiply instruction in r6563. I hope that the developers are able to solve the problem. Markon89
r6887 Windows Vista x86 Intel Core 2 Duo T8100 @ 2.2GHz ATI Mobility Radeon HD 3470 Unplayable: The game freezes after one minute. 30-60 FPS with DX9 plug-in and OpenCL Enabled.
r7310 Windows 7 x86 Intel Pentium E5300 @ 2.6GHz ATI Radeon HD 5450 The game doesn't work with the newer version like the r7310 but i don't know why,the game freeze after 1-2 minutes because the screen became black, or white it depends. Markon89
r7540 Windows 7 x64 Intel Core i7-2600K @3.4GHz ATI Radeon HD 6950 The game seems to freeze less with JITIL experimental recompiler instead of the regular JIT recompiler. I used Direct3D9 and LLE as sound output. Maverick Hunter X
r7583 Linux Ubuntu 11.04 x86_64 Intel Core i7-2630QM ATI Radeon HD 6650 FPS 60, speed 100%. But the Game freezes immediately when you start to play. Freezes after 1-2 minutes with JIT experimental recompiler. Somerset
r7606 Linux Ubuntu 11.04 x86_64 Intel Core i7-2630QM ATI Radeon HD 6650 So far, the game doesn't freeze anymore with the regular JIT recompiler. Somerset
3.0 Windows 7 x86 Intel Pentium E5300 @ 2.6GHz ATI Radeon HD 5450 The game works perfect with the new version, no graphical glitches and no freeze, the problem was completely overcome Markon89
3.0-204 Windows 7 x64 Intel Core i7 2600K @ 3.4GHz ATI Radeon HD 6990 Game runs perfectly at 60 FPS with DX9 plug-in. Sound issues resolved via LLE recompiler.
3.0-458-dirty Windows 7 x64 AMD Athlon II X3 450 @3.2 GHz ATI Radeon HD 6670 DX9 Backend with DSP LLE Recompiler + on Thread = 60 FPS. No errors by now. Faefdsedf
^3.0-415 Mac OS X 10.6.8 Intel Core 2 Duo @ 2.13Ghz nVidia GeForce 9400M Strangely it runs much faster when EFB is set to RAM, not texture. Nearly full speed all the time with RAM. Sound glitches do occur, just like in Paper Mario: The Thousand Year Door.

Gameplay Videos