Wave Race: Blue Storm: Difference between revisions

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{{Infobox VG
{{Infobox VG
|title        = Wave Race: Blue Storm
|image     = [[File:Wave Race-Blue Storm.jpg|300px]]
|image       = [[File:Wave Race-Blue Storm.jpg|300px]]
|developer = Nintendo Software Technology
|developer   = NST
|publisher = Nintendo
|publisher   = Nintendo
|series   = Wave Race
|series       = ''Wave Race''
|released  = {{vgrelease|JP=September 14, 2001|NA=November 18, 2001|EU=May 3, 2002}}
|genre       = Racing
|genre     = Racing
|modes       = Single-player, multiplayer
|modes     = Single-player, Multiplayer (4)
|platforms    = GameCube
|input    = GameCube Controller
|input        = Gamepad
|forumlink = http://forums.dolphin-emu.org/Thread-gc-wave-race-blue-storm--26322
|compatibility = {{ratingsGC|name=Wave Race: Blue Storm}}}}
}}
 
'''''Wave Race: Blue Storm''''' is a wave runner racing game released as a launch title for the [[Nintendo GameCube]]. A sequel to the 1996 Nintendo 64 game [[Wave Race 64]].


'''''Wave Race: Blue Storm''''' is a wave runner racing game released as a launch title for the Nintendo GameCube on September 14, 2001. A sequel to the 1996 Nintendo 64 game Wave Race 64, Wave Race: Blue Storm was developed by Nintendo-owned development studio, NST and published by Nintendo.
== Emulation Information ==
=== Vertical Artifacts in FMVs ===
Videos include a visual anomaly, as seen in the screenshot below. Though it's hard to see, they display on console in the same way.
{{image|WaveRaceBlueStormVerticalArtifacts.png|Visual Anomalies in the opening cutscene|br}}


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
=== Menu Freeze Ups ===
This title may freeze during menu interactions when running in Dual-core mode.
}}}}


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|dualcore             =  
|dualcore               = Off
|dualcorenotes         =
|dualcorenotes          = Avoid menu freeze up
|idleskipping          =
|idleskippingnotes    =
|dsplleonthread        =
|dsplleonthreadnotes  =
|hletheipll            =
|hletheipllnotes      =
|recompiler            =
|recompilernotes      =
|gfxbackend        =
|gfxbackendnotes  =
|forcefilter          =
|forcefilternotes      =
|widescreenhack        =
|widescreenhacknotes  =
|cpuefbaccess         =  
|cpuefbaccessnotes    =
|accuratetexturecache      =
|accuratetexturecachenotes =
|efbscaledcopy        =
|efbscaledcopynotes    =
|disablefog            =
|disablefognotes      =
|efbcopy              =
|efbcopynotes          =
|xfb                  =
|xfbnotes              =
|realxfb              =
|realxfbnotes          =
|dspplugin            =
|dsppluginnotes        =
|hleaudio              =
|hleaudionotes        =
|dtkmusic              =
|dtkmusicnotes        =
|jitdynarec            =
|jitdynarecnotes      =
|audiothrottle        =
|audiothrottlenotes    =
|audiobackend          =
|audiobackendnotes    =
}}
}}
== Enhancements ==
=== 16:9 Widescreen Gecko Code ===
Outputs 3D graphics to 16:9 aspect ratio (set Dolphin to force 16:9 display). Please enter these under the Gecko code section under the game properties.
==== NA ====
<pre>$16:9 Widescreen
04005000 FD002090
04005004 C042920C
04005008 48095998
0409A99C 4BF6A664
0469360C 3FE38E39</pre>
==== EU ====
<pre>$16:9 Widescreen
04005000 FD002090
04005004 C0429214
04005008 48095944
0409A948 4BF6A6B8
04696434 3FE38E39</pre>
=== Force 60Hz Action Reply Code ===
Forces the internal display refresh rate to 60Hz.
==== PAL ====
<pre>040000CC 00000000
04007074 38600000</pre>


== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|5457|****|}}
{{VersionCompatibilityVersion|3.5|*****|}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


== Testing ==
== Testing ==
{{Testing}}
{{testing/start}}
<!--Use this template for test entries: {{Test Entry|revision=|OS=|CPU=|GPU=|result=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
|}
{{testing/entry|revision=7690|OS=Windows Vista|CPU=Intel Core 2 Quad Q9300 @ 2.5GHz|GPU=NVIDIA GeForce GTS 250|result=Playable, graphical glitch where racer's head is visible through torso. Incompatible with JITIL Experimental Recompiler|tester=Anonymous}}
{{testing/entry|revision=3.0-124|OS=Mac OS X 10.7.2|CPU=Intel Core i5-2435M @ 2.4GHz|GPU=Intel HD Graphics 3000|result=Playable, graphical glitch where racer's head is visible through the torso|tester=jedivulcan}}
{{testing/entry|revision=3.0-373|OS=Mac OS X 10.7.2|CPU=Intel Core i7-2675QM @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=Runs at a constant 30FPS. Perfect. No odd jittering, strange textures from the racer (when playing in the free roam mode).|tester=jedivulcan}}
{{testing/entry|revision=3.5|OS=Windows XP|CPU=Intel Core i3-2100 @ 3.1GHz|GPU=NVIDIA GeForce GT 9600|result=Game Runs fine with no known problems. No slowdown and no graphical glitches.|tester=Yugix}}
{{testing/entry|revision=3.5-395|OS=Windows 8|CPU=Intel Core i5-2500K @ 3.4GHz|GPU=Intel HD 3000|result=Crashes after menu /w Direct3D9/11|tester=jarupxx}}
{{testing/entry|revision=3.5-413|OS=Windows 8|CPU=Intel Core i5-2500K @ 3.4GHz|GPU=Intel HD 3000|result=Playable /w OpenGL|tester=jarupxx}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Celeron G1610 @ 2.6GHz|GPU=Intel HD Graphics|result=Couldn't get past the save menu, no matter the backend|tester=hivaoa}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i7-2600 @ 3.4GHz|GPU=NVIDIA GeForce GTX 580|result=Game doesn't load, perpetual black screen from the start no matter the configuration. May be an OS problem.|tester=Anonymous}}
{{testing/entry|revision=4.0-828|OS=Windows 7|CPU=Intel Core i7-3820 @ 4.3GHz|GPU=NVIDIA GeForce GTX 680|result=Perfect, no slowdown whatsoever on both back ends, this should be stared 5 stars now|tester=phil6891}}
{{testing/entry|revision=4.0-5472|OS=Windows 7|CPU=Intel Core i5-3570K @ 3.4GHz|GPU=AMD Radeon R9 270|result=Perpetual black screen.  Runs at 2FPS with no change.  Recompiler|tester=Anonymous}}
{{testing/entry|revision=5.0-29|OS=Windows 7|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GT 640|result=Black screen issue I've been hearing about is gone. Playable with no visible problems. I didn't really test OpenGL, but it does boot and play well.|tester=Yugix}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
*
{{VideoGallery
 
|vid1=4MRQ7N1_xBk|cap1=Dolphin Emulator 4.0 - Wave Race: Blue Storm (1080p HD) - Nintendo GameCube
|vid2=NF4eRFXx3PY|cap2=Wave Race - Blue Storm (Dolphin 3.0-307)
|vid3=RgrpGSItORU|cap3=Wave Race: Blue Storm on NVIDIA SHIELD Android TV running on the Dolphin Emulator (Nintendo GameCube)
}}
[[Category:GameCube games]]
[[Category:GameCube games]]

Revision as of 00:46, 26 October 2020

Wave Race: Blue Storm
Wave Race-Blue Storm.jpg
Developer(s) Nintendo Software Technology
Publisher(s) Nintendo
Series Wave Race
Platform(s) GameCube
Release date(s) JP September 14, 2001
NA November 18, 2001
EU May 3, 2002
Genre(s) Racing
Mode(s) Single-player, Multiplayer (4)
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Wave Race: Blue Storm
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Wave Race: Blue Storm is a wave runner racing game released as a launch title for the Nintendo GameCube. A sequel to the 1996 Nintendo 64 game Wave Race 64.

Emulation Information

Vertical Artifacts in FMVs

Videos include a visual anomaly, as seen in the screenshot below. Though it's hard to see, they display on console in the same way.

Problems

Menu Freeze Ups

This title may freeze during menu interactions when running in Dual-core mode.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

General

Config Setting Notes
Enable Dual Core Off Avoid menu freeze up

Enhancements

16:9 Widescreen Gecko Code

Outputs 3D graphics to 16:9 aspect ratio (set Dolphin to force 16:9 display). Please enter these under the Gecko code section under the game properties.

NA

$16:9 Widescreen
04005000 FD002090
04005004 C042920C
04005008 48095998
0409A99C 4BF6A664
0469360C 3FE38E39

EU

$16:9 Widescreen
04005000 FD002090
04005004 C0429214
04005008 48095944
0409A948 4BF6A6B8
04696434 3FE38E39

Force 60Hz Action Reply Code

Forces the internal display refresh rate to 60Hz.

PAL

040000CC 00000000
04007074 38600000

Version Compatibility

The graph below charts the compatibility with Wave Race: Blue Storm since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21222 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r7690 Windows Vista Intel Core 2 Quad Q9300 @ 2.5GHz NVIDIA GeForce GTS 250 Playable, graphical glitch where racer's head is visible through torso. Incompatible with JITIL Experimental Recompiler Anonymous
3.0-124 Mac OS X 10.7.2 Intel Core i5-2435M @ 2.4GHz Intel HD Graphics 3000 Playable, graphical glitch where racer's head is visible through the torso jedivulcan
3.0-373 Mac OS X 10.7.2 Intel Core i7-2675QM @ 2.2GHz AMD Radeon HD 6750M Runs at a constant 30FPS. Perfect. No odd jittering, strange textures from the racer (when playing in the free roam mode). jedivulcan
3.5 Windows XP Intel Core i3-2100 @ 3.1GHz NVIDIA GeForce GT 9600 Game Runs fine with no known problems. No slowdown and no graphical glitches. Yugix
3.5-395 Windows 8 Intel Core i5-2500K @ 3.4GHz Intel HD 3000 Crashes after menu /w Direct3D9/11 jarupxx
3.5-413 Windows 8 Intel Core i5-2500K @ 3.4GHz Intel HD 3000 Playable /w OpenGL jarupxx
4.0.2 Windows 7 Intel Celeron G1610 @ 2.6GHz Intel HD Graphics Couldn't get past the save menu, no matter the backend hivaoa
4.0.2 Windows 7 Intel Core i7-2600 @ 3.4GHz NVIDIA GeForce GTX 580 Game doesn't load, perpetual black screen from the start no matter the configuration. May be an OS problem. Anonymous
4.0-828 Windows 7 Intel Core i7-3820 @ 4.3GHz NVIDIA GeForce GTX 680 Perfect, no slowdown whatsoever on both back ends, this should be stared 5 stars now phil6891
4.0-5472 Windows 7 Intel Core i5-3570K @ 3.4GHz AMD Radeon R9 270 Perpetual black screen. Runs at 2FPS with no change. Recompiler Anonymous
5.0-29 Windows 7 Intel Core i3-3220 @ 3.3GHz NVIDIA GeForce GT 640 Black screen issue I've been hearing about is gone. Playable with no visible problems. I didn't really test OpenGL, but it does boot and play well. Yugix

Gameplay Videos