|We Love Golf!|
|Developer(s)||Camelot Software Planning|
|Release date(s)|| JP December 13, 2007|
EU July 4, 2008
NA July 15, 2008
AUS August 7, 2008
|Mode(s)||Single-player, Multiplayer (4), Online (2)|
|Input methods||Wii Remote|
|GameIDs||RWGE08, RWGP08, RWGJ08|
We Love Golf! presents a realistic golfing experience with a fresh new spin incorporating the Wii Remote's unique motion-sensing functionality. Players will use the controller to choose clubs, line up shots, swing and even add a touch fade or draw with a flick of the wrist. Just as on a real course, gauging wind conditions, correct club selection and careful reading of the greens are all essential for victory.
It's actually possible to get in-game if you're very careful about things. Dolphin doesn't emulate the GameCube/Wii PPC L1/L2 caches, which actually are the result of this game crashing. We can simulate enough of the behavior in this particular game though by using the option in Game Properties "Skip DCBZ Clearing." This will cause serious defects in the menu, but upon loading the course, you then savestate. Now exit the game, return the option to normal, and loadstate. The game will proceed normally for a while until its next cache issue.
No configuration changes are known to affect compatibility for this title.
The graph below charts the compatibility with We Love Golf! since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||Intel Core i5-3570K @ 3.8GHz||NVIDIA GeForce GTX 760||Game crashes when loading golf courses||JMC4789|
|Windows 10||Intel Core i5-3570K @ 3.4GHz||NVIDIA GeForce GTX 1070||Played one hole, but I hate the Wiimote controls so I stopped there||JMC4789|