We Love Golf!: Difference between revisions

From Dolphin Emulator Wiki
Jump to navigation Jump to search
Line 13: Line 13:


== Problems ==
== Problems ==
=== Game Crashes on Course Load ===
=== <s>Game Crashes on Course Load</s> ===
Due inadvertent reliance on the behavior of the dcbz instruction behavior, this game does not work on Dolphin.  Refer to {{issue|9184}}.
Due inadvertent reliance on the behavior of the dcbz instruction behavior, this game does not work on Dolphin.  Refer to {{issue|9184}}. Fixed by {{revision|5.0-540}}


It's actually possible to get in-game if you're very careful about things.  Dolphin doesn't emulate the GameCube/Wii PPC L1/L2 caches, which actually are the result of this game crashing.  We can simulate enough of the behavior in this particular game though by using the option in Game Properties "Skip DCBZ Clearing."  This will cause serious defects in the menu, but upon loading the course, you then savestate.  Now exit the game, return the option to normal, and loadstate.  The game will proceed normally for a while until its next cache issue.
It's actually possible to get in-game if you're very careful about things.  Dolphin doesn't emulate the GameCube/Wii PPC L1/L2 caches, which actually are the result of this game crashing.  We can simulate enough of the behavior in this particular game though by using the option in Game Properties "Skip DCBZ Clearing."  This will cause serious defects in the menu, but upon loading the course, you then savestate.  Now exit the game, return the option to normal, and loadstate.  The game will proceed normally for a while until its next cache issue.

Revision as of 00:26, 11 September 2016

We Love Golf!
WeLoveGolfWii.jpg
Developer(s) Camelot Software Planning
Publisher(s) Capcom
Platform(s) Wii
Release date(s) JP December 13, 2007
EU July 4, 2008
NA July 15, 2008
AUS August 7, 2008
Genre(s) Sports, Golf
Mode(s) Single-player, Multiplayer (4), Online (2)
Input methods Wii Remote
Compatibility 4Stars4.pngEdit rating: We Love Golf!
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

We Love Golf! presents a realistic golfing experience with a fresh new spin incorporating the Wii Remote's unique motion-sensing functionality. Players will use the controller to choose clubs, line up shots, swing and even add a touch fade or draw with a flick of the wrist. Just as on a real course, gauging wind conditions, correct club selection and careful reading of the greens are all essential for victory.

Problems

Game Crashes on Course Load

Due inadvertent reliance on the behavior of the dcbz instruction behavior, this game does not work on Dolphin. Refer to issue 9184. Fixed by 5.0-540

It's actually possible to get in-game if you're very careful about things. Dolphin doesn't emulate the GameCube/Wii PPC L1/L2 caches, which actually are the result of this game crashing. We can simulate enough of the behavior in this particular game though by using the option in Game Properties "Skip DCBZ Clearing." This will cause serious defects in the menu, but upon loading the course, you then savestate. Now exit the game, return the option to normal, and loadstate. The game will proceed normally for a while until its next cache issue.

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with We Love Golf! since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21264 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
4.0-8400 Windows 7 Intel Core i5-3570K @ 3.8GHz NVIDIA GeForce GTX 760 Game crashes when loading golf courses JMC47

Gameplay Videos