Speed Zone | |
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Developer(s) | Awesome Play |
Publisher(s) | NA Detn8 EU Bethesda Softworks |
Platform(s) | Wii |
Release date(s) | NA August 18, 2009 EU November 27, 2009 |
Genre(s) | Racing |
Mode(s) | Single-player, Multiplayer (8) |
Input methods | Wii Remote + Nunchuk, Classic Controller, GameCube Controller, Speed Force Wireless |
Compatibility | 4![]() ![]() Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Speed Zone is a futuristic racing game for the Wii. Players can choose from three modes of play: Solo, Race, and Battle. In Race mode, players compete against seven computer-controlled AI cars, while Battle mode is an all-out, futuristic demolition derby, using spectacular weapon. In Solo mode, players try to ignite jet thrusters with boost pads to accelerate "into the zone," with phantom cars and racing lines to help set lap records.
Speed Zone is capable of using both GameCube controllers and Wii Remotes. If a physical controller is set to emulate both a GameCube Controller and a Wii Remote concurrently, it will operate both devices at the same time. To fix, migrate controls to use separate physical controllers.
There are no reported problems with this title.
No configuration changes are known to affect compatibility for this title.
The graph below charts the compatibility with Speed Zone since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
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Revision | OS | CPU | GPU | Result | Tester |