|Release date(s)|| JP October 16, 2008|
NA October 20, 2008
AUS November 13, 2008
EU November 14, 2008
KO December 8, 2009
|Mode(s)||Single-player, Multiplayer (4)|
|Input methods||Wii Remote + Nunchuk, Wii Balance Board|
|GameIDs||R64P01, R64E01, R64J01, R64K01|
Wii Music (Wiiミュージック) is a free form music game developed and published by Nintendo for the Wii video game console as a part of the Wii Game Series.
Wii Music focuses on creating arrangements of existing songs by controlling the members of an on-screen band. In order to do so, players choose from a wide selection of musical instruments that are played by mimicking the required actions using the Wii Remote and Nunchuk. Unlike other music games such as Rock Band and Guitar Hero, players are not scored on their performance and are encouraged to experiment with different ways to play various songs.
This game's online functionality has been shut down as of June 28, 2013 and works in neither Dolphin or on Wii hardware.
This title supports Wii Balance Board, though no emulation is provided for the Wii Balance Board. The real Wii Balance Board may be required to access some features.
On slower PCs, this game may crash due to CPU/GPU thread desyncs. In order to prevent this, either disable Dual core or turn on Synchronize GPU Thread in the game properties page. On most modern computers, this should not be a problem as this game is fairly lightweight. Synchronize GPU Thread is enabled by default since at least.
Banding may be present in shading on characters and surroundings when internal resolution (IR) is bigger than 1x. To fix it, turn on Force Texture Filtering.
Only configuration options for the best compatibility where they deviate from defaults are listed.
|On||Eliminates banding problems at higher IR.|
The graph below charts the compatibility with Wii Music since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows XP||Intel Core 2 Duo E6400 @ 2.13GHz||NVIDIA GeForce 7600 GT||The game runs well but not that fast. Only get around 30FPS max in game and average about 20FPS.
Make sure you have progressive scan disabled otherwise you will just have a black screen.
The game works fine and the sound is great so all instruments sound good. The response time between the Wii remote and nunchuk combo is very laggy, so to actually play something is really annoying. Wii Music on Dolphin Wii/GC Emulator (HQ)
|Windows 7||AMD Athlon II X3 450 @ 3.2GHz||AMD Radeon HD 6670||50~60FPS. Everything seems to work fine. Mii's faces disappearing.||Faefdsedf|
|Windows 7||Intel Core 2 Quad||NVIDIA GeForce GT 120||Runs 56-60FPS. Crashes on load of replay, otherwise perfect.||LotadTheGreat|
|Windows 7||Intel Core i5-3570K @ 3.8 GHz||NVIDIA GeForce GTX 760||Plays fine, tried Progressive Scan and Interlaced modes. Tested replays and it worked fine. This game may be dual core sensitive on older PCs, but on my computer it was no problem.||JMC47|
|Windows 7||Intel Celeron G1610 @ 2.6GHz||Intel HD Graphics||Almost no Glitches (only the typical mii face bug), I DO NOT recommend to play unless you have a real wiimote, with keyboard it's almost impossible to play, it has a big delay and bad responses. Runs 35-45 FPS||EblfIYH|
|Windows 10||Intel Core i5-4670K @ 4.3GHz||NVIDIA GeForce GTX 1060||Perfect, around 65FPS with DX12, 3x IR, 4x SSAA, EFB/XFB to texture only, texture accuracy fast, Cubeb HLE audio and ignore format changes disabled as default. Performance can be improved by ignoring format changes but this will cause excessive blur in some scenes, FPS went from 65 to 100. Emulated Wiimote works surprisingly good. To fix banding at higher IR, enable force texture filtering. The album and mii problems seem to be fixed.||Miksel12|