Wii Menu: Difference between revisions

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(More fixes to make the information correct.)
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A workaround is to create the title data directory manually on the NAND. Now that {{revision|5.0-3147}} allows installing the channel properly, the channel will remain broken until reinstalled.
A workaround is to create the title data directory manually on the NAND. Now that {{revision|5.0-3147}} allows installing the channel properly, the channel will remain broken until reinstalled.


=== Persistent Game Settings (GameINI) on Next Game Load ===
== Problems ==
<!-- Shared problem with [[Disc Channel#Persistent Game Settings (GameINI) on Next Game Load]] -->
{{Problems|
Because of the state of Dolphin's current config system, GameINI will not reload on next game load. This will be solved in the future with the new config system.
{{#vardefineecho:problems|
=== <s>Channel Management (Wii Menu 2.x)</s> ===
Deleting channels works but will leave Wii Menu corrupted. To fix that manually locate and remove <var>title.tmd</var> from the deleted channel or update Wii Menu to version 3.0 or newer.
{{image|WiiMenu_Corrupt.png|Deleting channels leave Wii Menu 2.x corrupted|br}} Fixed in {{revision|5.0-2660}}.


=== <s>Cheats, Savestates Not Working</s> ===
=== <s>Cheats, Savestates Not Working</s> ===
<!-- Shared problem with [[Disc Channel#Cheats, Savestates Not Working]] -->
<!-- Shared problem with [[Disc Channel#Cheats, Savestates Not Working]] -->
Dolphin only recognizes the first thing loaded as the game that is being played. For example, if [[Super Smash Bros. Brawl]] is loaded from the Game List, and use the home menu to go to the Wii Menu, then change disc and load [[Xenoblade Chronicles]], the game cheats, and even any savestates made will be for Brawl and not Xenoblade.
Dolphin only recognizes the first thing loaded as the game that is being played. For example, if [[Super Smash Bros. Brawl]] is loaded from the Game List, and use the home menu to go to the Wii Menu, then change disc and load [[Xenoblade Chronicles]], the game cheats, and even any savestates made will be for Brawl and not Xenoblade.Fixed in {{revision|5.0-2712}}.
 
=== <s>Copying/Moving Channels to SD Card</s> ===
Copying/moving channels to SD Card will always fail. Fixed in {{revision|5.0-2666}}.


=== <s>Format Wii Memory</s> ===
=== <s>Format Wii Memory</s> ===
Using "Format Wii Memory" option works but Dolphin will keep complaining about missing entries in SYSCONF after doing that. The workaround is disabling Panic Handlers or deleting <var>User\Wii\shared2\sys\SYSCONF</var>, letting Dolphin generate a new one. Fixed in {{revision|5.0-4416}}.
Using "Format Wii Memory" option works but Dolphin will keep complaining about missing entries in SYSCONF after doing that. The workaround is disabling Panic Handlers or deleting <var>User\Wii\shared2\sys\SYSCONF</var>, letting Dolphin generate a new one. Fixed in {{revision|5.0-4416}}.


== Problems ==
=== <s>Message Board</s> ===
{{Problems|
Messages cannot be sent/received. Playtime is correctly registered only if a game is loaded through the Wii Menu/Disc Channel and the Wii Menu is returned to after playing. Fixed in {{revision|5.0-775}}.
{{#vardefineecho:problems|
 
=== <s>Persistent Game Settings (GameINI) on Next Game Load</s> ===
<!-- Shared problem with [[Disc Channel#Persistent Game Settings (GameINI) on Next Game Load]] -->
Because of the state of Dolphin's current config system, GameINI will not reload on next game load. This will be solved in the future with the new config system. Fixed in {{revision|5.0-4896}}.
 
=== <s>Startup Disc Menu Fails to Load</s> ===
=== <s>Startup Disc Menu Fails to Load</s> ===
Due to the IOS emulation changes, and the fact that the Startup Disc menu uses the currently unemulated IOS4, it will not boot as of the current revision. Fixed in {{revision|5.0-4647}}.
Due to the IOS emulation changes, and the fact that the Startup Disc menu uses the currently unemulated IOS4, it will not boot as of the current revision. Fixed in {{revision|5.0-4647}}.
=== <s>Update Partitions Are Not Detected</s> ===
No game update partitions are detected because of a bug in IOS HLE. Fixed in {{revision|5.0-2712}}.


=== <s>System Update</s> ===  
=== <s>System Update</s> ===  
Performing a System Update will end with an error 32004 or 32017. Fixed in {{revision|5.0-2752}}. Note: the System Menu requires the System Menu IOS to be installed.
Performing a System Update will end with an error 32004 or 32017. Fixed in {{revision|5.0-2752}}. Note: the System Menu requires the System Menu IOS to be installed.


=== <s>Message Board</s> ===
=== <s>Update Partitions Are Not Detected</s> ===
Messages cannot be sent/received. Playtime is correctly registered only if a game is loaded through the Wii Menu/Disc Channel and the Wii Menu is returned to after playing. Fixed in {{revision|5.0-775}}.
No game update partitions are detected because of a bug in IOS HLE. Fixed in {{revision|5.0-2712}}.
 
=== <s>Copying/Moving Channels to SD Card</s> ===
Copying/moving channels to SD Card will always fail. Fixed in {{revision|5.0-2666}}.
 
=== <s>Channel Management (Wii Menu 2.x)</s> ===
Deleting channels works but will leave Wii Menu corrupted. To fix that manually locate and remove <var>title.tmd</var> from the deleted channel or update Wii Menu to version 3.0 or newer.
{{image|WiiMenu_Corrupt.png|Deleting channels leave Wii Menu 2.x corrupted|br}} Fixed in {{revision|5.0-2660}}.
}}}}
}}}}



Revision as of 20:16, 3 August 2017

Wii Menu
WiiSystemMenu.jpg
Developer(s) Nintendo
Platform(s) Wii
Release date(s) NA November 19, 2006
JP December 2, 2006
AUS December 7, 2006
EU December 8, 2006
Genre(s) Utility
Mode(s) Single-player, Multiplayer (4)
Input methods Wii Remote, Classic Controller
Compatibility 4Stars4.pngEdit rating: Wii Menu
Playable
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

The Wii Menu, commonly known as the "System Menu", is the top-level menu interface of the Wii game console, allowing the player to navigate/launch channels, change settings, access the message board/address book, use the SD card, and load discs. The channels are displayed on a 4:3 grid with 4 pages, which the player navigates using the Wii Remote. The grid is customizable; users can move channels (except for the Disc Channel) amongst the menu's 47 customizable slots by pressing and holding the A and B button while hovering over the channel the user wants to move.

Dolphin does not include the Wii Menu by default, and it doesn't need it; it is able to launch games straight from the Dolphin GUI. However, the menu is fully functional; it can load channels and even discs. For instructions on how to install the Wii Menu, and for help in performing it, see the Wii System Menu Tutorial on the forums.

Emulation Information

Network Certificates Required

Wii Menu has functionalities that requires proper network certificates extracted from an IOS to work. Refer to the network guide for more information.

Alternate Region Titles

The Wii Menu will only load titles corresponding to its region. This region locking is enforced by the system menu. Use an appropriately aligned version or load alternate region titles via the Game List.

EULA for Online Services

Changing some settings in the Wii Menu will ask to accept the EULA again. If the hidden EULA channel isn't installed, it's impossible to accept it and online features of some games won't work. To fix that, perform an online update through System Settings or go to File => Change Disc and select the ISO of a game which have an update partition, then go to the Disc Channel to perform the update. You'll be able to accept the EULA after doing that.

No Channels

The Wii Menu will initially appear without any channels, except for the Disc Channel. This is because Dolphin doesn't come with channels preinstalled as the Wii does; it's up to the user to install them, using the same process that was used to install the Wii Menu.

Wii Menu crashes when loading Forecast Channel's banner

The import handling in Dolphin's IOS HLE was broken until 5.0-3147 and caused channels not to install properly. This causes the Wii Menu to crash in some cases when loading the Forecast Channel's banner. This affects all NANDs where the Forecast Channel was installed in Dolphin.

A workaround is to create the title data directory manually on the NAND. Now that 5.0-3147 allows installing the channel properly, the channel will remain broken until reinstalled.

Problems

Channel Management (Wii Menu 2.x)

Deleting channels works but will leave Wii Menu corrupted. To fix that manually locate and remove title.tmd from the deleted channel or update Wii Menu to version 3.0 or newer.

Fixed in 5.0-2660.

Cheats, Savestates Not Working

Dolphin only recognizes the first thing loaded as the game that is being played. For example, if Super Smash Bros. Brawl is loaded from the Game List, and use the home menu to go to the Wii Menu, then change disc and load Xenoblade Chronicles, the game cheats, and even any savestates made will be for Brawl and not Xenoblade.Fixed in 5.0-2712.

Copying/Moving Channels to SD Card

Copying/moving channels to SD Card will always fail. Fixed in 5.0-2666.

Format Wii Memory

Using "Format Wii Memory" option works but Dolphin will keep complaining about missing entries in SYSCONF after doing that. The workaround is disabling Panic Handlers or deleting User\Wii\shared2\sys\SYSCONF, letting Dolphin generate a new one. Fixed in 5.0-4416.

Message Board

Messages cannot be sent/received. Playtime is correctly registered only if a game is loaded through the Wii Menu/Disc Channel and the Wii Menu is returned to after playing. Fixed in 5.0-775.

Persistent Game Settings (GameINI) on Next Game Load

Because of the state of Dolphin's current config system, GameINI will not reload on next game load. This will be solved in the future with the new config system. Fixed in 5.0-4896.

Startup Disc Menu Fails to Load

Due to the IOS emulation changes, and the fact that the Startup Disc menu uses the currently unemulated IOS4, it will not boot as of the current revision. Fixed in 5.0-4647.

System Update

Performing a System Update will end with an error 32004 or 32017. Fixed in 5.0-2752. Note: the System Menu requires the System Menu IOS to be installed.

Update Partitions Are Not Detected

No game update partitions are detected because of a bug in IOS HLE. Fixed in 5.0-2712.

Compatibility

Title Region CDN Compatibility
Prelaunch System Menu Stub (Startup Disc) No Region N/A Template:Ratings/Prelaunch System Menu StubStars0.pngEdit rating: Prelaunch System Menu Stub
Wii Menu 2.0 JP/NA/EU 128/97/130 Template:Ratings/Wii Menu 2.0Stars0.pngEdit rating: Wii Menu 2.0
Wii Menu 2.1 EU 162 Template:Ratings/Wii Menu 2.1Stars0.pngEdit rating: Wii Menu 2.1
Wii Menu 2.2 JP/NA/EU 192/193/194 Template:Ratings/Wii Menu 2.2Stars0.pngEdit rating: Wii Menu 2.2
Wii Menu 3.0 JP/NA/EU 224/225/226 Template:Ratings/Wii Menu 3.0Stars0.pngEdit rating: Wii Menu 3.0
Wii Menu 3.1 JP/NA/EU 256/257/258 Template:Ratings/Wii Menu 3.1Stars0.pngEdit rating: Wii Menu 3.1
Wii Menu 3.2 JP/NA/EU 288/289/290 Template:Ratings/Wii Menu 3.2Stars0.pngEdit rating: Wii Menu 3.2
Wii Menu 3.3 JP/NA/EU/KOR 352/353/354/326 Template:Ratings/Wii Menu 3.3Stars0.pngEdit rating: Wii Menu 3.3
Wii Menu 3.4 JP/NA/EU 384/385/386 Template:Ratings/Wii Menu 3.4Stars0.pngEdit rating: Wii Menu 3.4
Wii Menu 3.5 KOR 390 Template:Ratings/Wii Menu 3.5Stars0.pngEdit rating: Wii Menu 3.5
Wii Menu 4.0 JP/NA/EU 416/417/418 Template:Ratings/Wii Menu 4.0Stars0.pngEdit rating: Wii Menu 4.0
Wii Menu 4.1 JP/NA/EU/KOR 448/449/450/454 Template:Ratings/Wii Menu 4.1Stars0.pngEdit rating: Wii Menu 4.1
Wii Menu 4.2 JP/NA/EU/KOR 480/481/482/486 Template:Ratings/Wii Menu 4.2Stars0.pngEdit rating: Wii Menu 4.2
Wii Menu 4.3 JP/NA/EU/KOR 512/513/514/518 Template:Ratings/Wii Menu 4.3Stars0.pngEdit rating: Wii Menu 4.3

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester


Gameplay Videos