Wii Party: Difference between revisions

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(Fixed punctuation and added cpu clock frequency)
 
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{{Infobox VG
{{Infobox VG
|image         = [[File:WiiParty.jpg‎ |300px]]
|image     = [[File:WiiParty.jpg‎ |300px]]
|developer     = Nd Cube, Nintendo SPD Group No.4
|developer = Nd Cube, Nintendo SPD Group No.4
|publisher     = Nintendo
|publisher = Nintendo
|series       = ''Wii Games''
|series   = Wii Games
|released     = {{vgrelease|JP=July 8, 2010|NA=October 3, 2010|AUS=October 7, 2010}}{{vgrelease|EU=October 8, 2010|KO=July 14, 2011}}
|released = {{vgrelease|JP=July 8, 2010|NA=October 3, 2010|AUS=October 7, 2010}}{{vgrelease|EU=October 8, 2010|KO=July 14, 2011}}
|genre         = Party
|genre     = Party
|modes         = Single-player, Multiplayer (4)
|modes     = Single-player, Multiplayer (4)
|input         = Wii Remote
|input     = Wii Remote
|forumlink     = http://forums.dolphin-emu.org/Thread-wii-wii-party--26097
|forumlink = https://forums.dolphin-emu.org/Thread-wii-wii-party--26097
}}
}}


'''''Wii Party''''' (Wiiパーティ) is a party game developed and published by Nintendo for the [[Wii]] video game console. The game heavily borrows game play elements from the ''Mario Party'' series, another Nintendo franchise. It is also the first game in the ''Wii'' series that Shigeru Miyamoto did not produce. ''Wii Party'' features 13 different game modes divided amongst three categories: Party Games, House Party Games, and Pair Games. Most of the game modes integrate use of ''Wii Party'''s 80 mini-games. The game also offers additional modes that make exclusive use of the mini-games.
'''''Wii Party''''' (Wiiパーティ) is a party game developed and published by Nintendo for the [[Wii]] video game console. The game heavily borrows game play elements from the ''Mario Party'' series, another Nintendo franchise. It is also the first game in the ''Wii'' series that Shigeru Miyamoto did not produce. ''Wii Party'' features 13 different game modes divided amongst three categories: Party Games, House Party Games, and Pair Games. Most of the game modes integrate use of ''Wii Party'''s 80 mini-games. The game also offers additional modes that make exclusive use of the mini-games.
== Emulation Information ==
=== Animal Tracker ===
Animal Tracker uses multiple Wii Remotes all making different sounds and using the Wii Remote speaker at the same time. It's impossible to play with emulated controllers and speakers. Use a real Wii Remotes to avoid this.


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
=== House Party button ===
=== Lucky Launch: Winning Mii Face ===
With the Direct3D graphics backend the House Party button shows partly black. Use OpenGL or disable Ignore Format Changes to address this with Direct3d (changes only occur after restarting the game).
In the minigame Lucky Launch, the face of the winning Mii is not being displayed if '''Store EFB Copies to Texture only''' is enabled.
{{image|SUPP01-3.png|EFB2Tex enabled - No Mii Face}}
{{image|SUPP01-1.png|EFB2Tex disabled - Mii Face is displayed|br}}
 
{{Problems/Language Region Mismatch|JP=SUPJ01|NA=SUPE01|EU=SUPP01|KO=SUPK01}}
 
=== <s>House Party Button</s> ===
With the Direct3D graphics backend the House Party button shows partly black. Use OpenGL or disable Ignore Format Changes to address this with Direct3D (changes only occur after restarting the game). Fixed since at least {{revision|5.0-10603}}.
{{image|House_Button_D3D.png|Using D3D with Ignore Format Changes enabled}}
{{image|House_Button_D3D.png|Using D3D with Ignore Format Changes enabled}}
{{image|House_Button_D3D2.png|Using D3D with Ignore Format Changes disabled}}
{{image|House_Button_D3D2.png|Using D3D with Ignore Format Changes disabled}}
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{{Config
{{Config
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
|gfxbackend = OpenGL
|efb2texonly      = Off
|gfxbackendnotes = Show Main menu properly
|efb2texonlynotes = Fixes the winning Mii's face in the minigame Lucky Launch.
}}
}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=3.0-735|OS=Windows 7|CPU=Intel Core i7-2630QM @ 2GHz|GPU=NVIDIA GeForce GT 540M|result=Good! Problems in mii faces. Crashes after complete game - Solved by restarting.|tester=Alessandrobr}}
{{testing/entry|revision=3.0-735|OS=Windows 7|CPU=Intel Core i7-2630QM @ 2 GHz|GPU=NVIDIA GeForce GT 540M|result=Good! Problems in mii faces. Crashes after complete game - Solved by restarting.|tester=Alessandrobr}}
{{testing/entry|revision=4.0-8143|OS=Windows 7|CPU=Intel Core i5-3570K @ 3.4GHz|GPU=NVIDIA GeForce GTX 760|result=Game worked perfectly in every mode, no crashes.|tester=JMC47}}
{{testing/entry|revision=4.0-8143|OS=Windows 7|CPU=Intel Core i5-3570K @ 3.4 GHz|GPU=NVIDIA GeForce GTX 760|result=Game worked perfectly in every mode, no crashes.|tester=JMC47}}
{{testing/entry|revision=4.0-8143|OS=Windows 7|CPU=Intel Celeron G1610 @ 2.6GHz|GPU=Intel HD Graphics|result=ONLY one bug, in D3D11 there was a slight main menu glitch, fixed by turning off Ignore Format Changes, it does not happen anything wrong in OGL, other than that it ran great and at a good speed (50-60 FPS).|tester=EblfIYH}}
{{testing/entry|revision=4.0-8143|OS=Windows 7|CPU=Intel Celeron G1610 @ 2.6 GHz|GPU=Intel HD Graphics|result=ONLY one bug, in D3D11 there was a slight main menu glitch, fixed by turning off Ignore Format Changes, it does not happen anything wrong in OGL, other than that it ran great and at a good speed (50-60 FPS).|tester=EblfIYH}}
{{testing/entry|revision=5.0-3463|OS=Windows 7|CPU=Intel Celeron G1610 @ 2.6GHz|GPU=Intel HD Graphics|result=Bug stills here|tester=EblfIYH}}
{{testing/entry|revision=5.0-3463|OS=Windows 7|CPU=Intel Celeron G1610 @ 2.6 GHz|GPU=Intel HD Graphics|result=Bug stills here|tester=EblfIYH}}
 
{{testing/entry|revision=5.0-4607|OS=Windows 10|CPU=Intel Core i7-6700K @ 4 GHz|GPU=NVIDIA GeForce GTX 1080|result=Perfect. For House Party section, disable the 'Ignore Format Changes' setting or use OpenGL backend. Recommended a real Wii remote to play.|tester=SuperSonic}}
{{testing/entry|revision=5.0-10603|OS=Windows 10|CPU=Intel Core i5-4670K @ 4.3 GHz|GPU=NVIDIA GeForce GTX 1060|result=Perfect. House Party section issue is fixed and 230FPS in menu and 100+FPS in-game with DX12 with dualcore.|tester=Miksel12}}
{{testing/entry|revision=5.0-21261|OS=Windows 11|CPU=Intel Core i3-5005U @ 2 GHz|GPU=NVIDIA GeForce 920M|result=Perfect. Works on the GeForce 920M GPU with 60FPS in the entire game with backend set to D3D12.|tester=Polat743286}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
{{VideoGallery
{{VideoGallery
|vid1=svHqJ7hbW9g|cap1=Wii Party on Dolphin Emulator
|vid1=32AC17ZkTh4|cap1=Wii Party on Dolphin Emulator HD720p HD
|vid2=32AC17ZkTh4|cap2=Wii Party on Dolphin Emulator HD720p HD
}}
}}
 
{{Navigation/Wii Game Series}}
{{Navigation/Wii Game Series}}


[[Category:Wii games]]
[[Category:Wii games]]

Latest revision as of 17:14, 25 March 2024

Wii Party
WiiParty.jpg
Developer(s) Nd Cube, Nintendo SPD Group No.4
Publisher(s) Nintendo
Series Wii Games
Platform(s) Wii
Release date(s) JP July 8, 2010
NA October 3, 2010
AUS October 7, 2010
EU October 8, 2010
KO July 14, 2011
Genre(s) Party
Mode(s) Single-player, Multiplayer (4)
Input methods Wii Remote
Compatibility 4Stars4.pngEdit rating: Wii Party
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Wii Party (Wiiパーティ) is a party game developed and published by Nintendo for the Wii video game console. The game heavily borrows game play elements from the Mario Party series, another Nintendo franchise. It is also the first game in the Wii series that Shigeru Miyamoto did not produce. Wii Party features 13 different game modes divided amongst three categories: Party Games, House Party Games, and Pair Games. Most of the game modes integrate use of Wii Party's 80 mini-games. The game also offers additional modes that make exclusive use of the mini-games.

Emulation Information

Animal Tracker

Animal Tracker uses multiple Wii Remotes all making different sounds and using the Wii Remote speaker at the same time. It's impossible to play with emulated controllers and speakers. Use a real Wii Remotes to avoid this.

Problems

Lucky Launch: Winning Mii Face

In the minigame Lucky Launch, the face of the winning Mii is not being displayed if Store EFB Copies to Texture only is enabled.

Language Region Mismatch

Wii Party might not start unless the Wii language setting is set to a value matching the region of the game. With Dolphin 5.0-10866 or newer, the language setting will automatically match the region of the game, and there is a new setting (Options > Configuration > General > Allow Mismatched Region Settings) used for optionally disabling this behavior. On older versions of Dolphin (or if Mismatched Region Settings is turned on), you may need to change the Wii language setting manually (Options > Configuration > Wii > System Language) and choose a compatible language by region:

  • Japanese for NTSC-J (SUPJ01)
  • English, Spanish, or French for NTSC-U (SUPE01)
  • English, French, German, Italian, Spanish, or Dutch for PAL (SUPP01)
  • Korean for NTSC-K (SUPK01)

House Party Button

With the Direct3D graphics backend the House Party button shows partly black. Use OpenGL or disable Ignore Format Changes to address this with Direct3D (changes only occur after restarting the game). Fixed since at least 5.0-10603.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Store EFB Copies to Texture Only Off Fixes the winning Mii's face in the minigame Lucky Launch.

Version Compatibility

The graph below charts the compatibility with Wii Party since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21270 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
3.0-735 Windows 7 Intel Core i7-2630QM @ 2 GHz NVIDIA GeForce GT 540M Good! Problems in mii faces. Crashes after complete game - Solved by restarting. Alessandrobr
4.0-8143 Windows 7 Intel Core i5-3570K @ 3.4 GHz NVIDIA GeForce GTX 760 Game worked perfectly in every mode, no crashes. JMC47
4.0-8143 Windows 7 Intel Celeron G1610 @ 2.6 GHz Intel HD Graphics ONLY one bug, in D3D11 there was a slight main menu glitch, fixed by turning off Ignore Format Changes, it does not happen anything wrong in OGL, other than that it ran great and at a good speed (50-60 FPS). EblfIYH
5.0-3463 Windows 7 Intel Celeron G1610 @ 2.6 GHz Intel HD Graphics Bug stills here EblfIYH
5.0-4607 Windows 10 Intel Core i7-6700K @ 4 GHz NVIDIA GeForce GTX 1080 Perfect. For House Party section, disable the 'Ignore Format Changes' setting or use OpenGL backend. Recommended a real Wii remote to play. SuperSonic
5.0-10603 Windows 10 Intel Core i5-4670K @ 4.3 GHz NVIDIA GeForce GTX 1060 Perfect. House Party section issue is fixed and 230FPS in menu and 100+FPS in-game with DX12 with dualcore. Miksel12
5.0-21261 Windows 11 Intel Core i3-5005U @ 2 GHz NVIDIA GeForce 920M Perfect. Works on the GeForce 920M GPU with 60FPS in the entire game with backend set to D3D12. Polat743286

Gameplay Videos