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We've already had 12422 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: May and June 2020 Progress Report.
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Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin.
World of Goo
|World of Goo|
|Input methods||Wii Remote, Mouse|
|GameIDs||XHFEWG, WGOEWG, WGOPWG, XHFPWG, WGOJWG|
World of Goo is a puzzle game with a strong emphasis on physics, for WiiWare, Windows, Mac OS X, and Linux by 2D Boy, an independent game developer consisting of Kyle Gabler and Ron Carmel, both former Electronic Arts employees. It was nominated for the Seumas McNally grand prize, Design Innovation Award and Technical Excellence at the Independent Games Festival. It was released for the Wii's WiiWare service in North America on 13 October 2008. On 11 November 2008, 2D Boy announced that World of Goo would be released as WiiWare in Europe in lieu of a retail release. During the 2009 D.I.C.E. Summit, Nintendo announced that it would publish World of Goo in Japan during the second quarter of 2009; the game was released on 21 April 2009 under the title Planet of Goo. On 24 March 2009, it was announced that World of Goo would be part of the MacHeist III bundle. On 13 October 2009, the first anniversary of the game's release, 2D Boy announced a one-week offer (which was later extended until 25 October 2009) on their blog where people could pay whatever amount they liked to buy the game. They also posted the results of this sale on their blog where 22% of buyers paid only to support the Pay-What-You-Want model. A demo version of the WiiWare version was released on November 20, 2009.
Audio does not work correctly.
This title does not need non-default settings to run properly.
The graph below charts the compatibility with World of Goo since Dolphin'srelease, listing revisions only where a compatibility change occurred.