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Worms: Battle Islands
|Worms: Battle Islands|
|Release date(s)||NA November 23, 2010|
EU November 26, 2010
|Mode(s)||Single-player, Multiplayer (4), Online (4)|
|Input methods||Wii Remote|
Dolphin Forum thread
Start from a secret island base and worm your way to total domination in the first Worms game that lets you create your own weapons of mass destruction! Worms: Battle Islands gives you your own island fortress and a map filled with enemies to conquer. From there, blast away! New weapons like Flare and EMP grenades add to the already massive Worms arsenal. As you advance through the turn-based, single-player campaign, you'll earn Technology Crates that let you create your own weapons of mass worm destruction. The game supports motion controls, classic controls, and Wi-Fi multiplayer, and each island features a staff ready to show newbies the ropes.
There are no reported problems with this title.
This title does not need non-default settings to run properly.
The graph below charts the compatibility with Worms: Battle Islands since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|r6897||Ubuntu 10.10||Intel Core 2 Quad Q8300 @ 2.5 GHz||NVIDIA GeForce G210||Playable|
|3.0-758||Windows 7||AMD Athlon II 4X 635 @ 3 GHz||NVIDIA GeForce GTX 480||Great game, emulates perfectly @ 4X AA, 16X AA, 1920x1080 widescreen.||ALLEN2|
- Team17 (Developer)
- THQ (Publisher)
- Worms (Series)
- North America (Release region)
- Europe (Release region)
- 2010 (Initial release year)
- Artillery (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 4 (Players supported)
- Online (Game mode)
- Wii Remote (Input supported)
- 5 stars (Rating)
- Tested On (OS): Linux
- Tested On (CPU): Intel
- Tested On (GPU): NVIDIA
- Tested On (Release): 3.0
- Tested On (OS): Windows
- Tested On (CPU): AMD
- Untested for 10000+ revisions
- Wii games