Wrecking Crew | |
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Developer(s) | Nintendo R&D1 |
Publisher(s) | Nintendo |
Platform(s) | Virtual Console, NES |
Release date(s) | NES JP June 18, 1985 NA October 18, 1985 EU October 15, 1987 Virtual Console EU/AUS August 25, 2007 NA November 19, 2007 JP February 5, 2008 |
Genre(s) | Puzzle |
Mode(s) | Single-player, Multiplayer (2) |
Input methods | Wii Remote, GameCube Controller, Classic Controller |
Compatibility | 5![]() ![]() Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
Wrecking Crew lets you design your own building, place obstacles wherever you want them, and then blow everything to smithereens! You can play the game as designed by Nintendo, or you can be the game designer and build a different maze of barriers to tear down every time. You'll have hours of fun demolishing monsters like Gotchawrench and Eggplant Man, and blowing up a building you built yourself, in this off-the-wall demolition game!
Problems that may occur with any NES title on Dolphin are listed below.
Most NES games suffer strange graphical issues when using the DirectX backend with some graphics drivers; notably NVIDIA. This is a driver bug.
As of 5.0-4869, the D3D driver bugs can be worked around by setting Ubershaders to Exclusive/Synchronous (Ubershaders). It's unknown what exactly is going on with the driver that's causing Exclusive Ubershaders/Synchronous (Ubershaders) to work properly.
This seems to have been rectified at some point, though it's unclear what resolved it.
This title does not have any additional game-specific problems.
This title does not need non-default settings to run properly.
The graph below charts the compatibility with Wrecking Crew since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
4.0-8445 | Windows 7 | Intel Core i5-3570K @ 3.8 GHz | NVIDIA GeForce GTX 760 | Works OK. Requires EFB2RAM. | JMC47 |