|XG3: Extreme G Racing
|NA November 27, 2001
JP March 15, 2002
EU May 3, 2002
|Single-player, Multiplayer (4)
XG3: Extreme G Racing, or XGIII: Extreme G Racing, or more commonly known as Extreme-G 3, is a futuristic racing game for the Nintendo GameCube developed by Acclaim Cheltenham and published by Acclaim Entertainment.
XG3 is a fast-paced futuristic/extreme racing game. Players start at the lowest and slowest classes at first, and use skilled racing and a wide variety of weapons and defensive items to climb up to higher classes. Unlike other games of its type, some simulator aspects are present in the game, like the presence of the sound barrier.
Various decals in the game may not display correctly due to z-fighting issues. This can be addressed by disabling "Fast Depth Calculation".
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Only configuration options for the best compatibility where they deviate from defaults are listed.
|Avoid z-fighting on shield/ammo pickups and other decals (i.e. windows on buildings)
The graph below charts the compatibility with XG3: Extreme G Racing since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Intel Core i7-930
|ATI Radeon HD 5770
|AMD Phenom II 1090T @ 3.2 GHz
|AMD Radeon HD 5850
|Perfect in game
|Intel Core i5-750
|NVIDIA GeForce GTS 250
|Intel Core i7-920
|NVIDIA GeForce GTX 660
|Perfect, even with Frame Skipping on. Full speed on single player and 2 player split screen.
|Intel Core i7-4770K
|NVIDIA GeForce GTX 660 Ti
|Perfect, except Fast Depth Calculation needs to be off or the shield/ammo pickups and other decals such as the windows on buildings will exhibit z-fighting.
|Intel Core i5-6600K @ 4.6 GHz
|AMD Radeon R9 380 @ 1.01 GHz
|Fast depth can no longer be disabled so the Z-Fighting issue can not be resolved. Otherwise the game runs perfectly.