XG3: Extreme G Racing: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image         = [[File:XG3-Extreme G Racing.jpg|300px|XG3: Extreme G Racing]]
|image     = [[File:XG3-Extreme G Racing.jpg|300px]]
|developer     = Acclaim Cheltenham
|developer = Acclaim Cheltenham
|publisher     = Acclaim Entertainment
|publisher = Acclaim Entertainment
|series       = ''Extreme G''
|series   = Extreme G
|released     = {{vgrelease|NA=November 27, 2001|EU=May 3, 2002}}
|released = {{vgrelease|NA=November 27, 2001}}{{vgrelease|JP=March 15, 2002|EU=May 3, 2002}}
|genre         = Racing
|genre     = Racing
|modes         = Single-player, Multiplayer (4)
|modes     = Single-player, Multiplayer (4)
|input         = GameCube Controller
|input     = GameCube Controller
|forumlink     = http://forums.dolphin-emu.org/Thread-gc-xg3-extreme-g-racing
|forumlink = http://forums.dolphin-emu.org/Thread-gc-xg3-extreme-g-racing
}}
}}


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== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
=== z-Fighting ===
=== z-Fighting ===
Various decals in the game may not display correctly due to z-fighting issues. This can be addressed by disabling "Fast Depth Calculation".
Various decals in the game may not display correctly due to z-fighting issues. This can be addressed by disabling "Fast Depth Calculation".
}}}}
== Enhancements ==
=== 16:9 Widescreen Gecko Code ===
==== EU ====
<pre>$16:9 Widescreen
040840A8 380001C0
0408413C C04D9AF0
0414FC50 3FE38E39
</pre>


== Configuration ==
== Configuration ==
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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=6232|OS=Windows 7 x64|CPU=Intel Core i7-930|GPU=ATI Radeon HD 5770|result=Perfect}}
{{testing/entry|revision=6232|OS=Windows 7|CPU=Intel Core i7-930|GPU=ATI Radeon HD 5770|result=Perfect}}
{{testing/entry|revision=3.0|OS=Linux openSUSE 12.1 x86_64|CPU=AMD Phenom II 1090T @ 3.2GHz|GPU=AMD Radeon HD 5850|result=Perfect in game|tester=Delayline}}
{{testing/entry|revision=3.0|OS=openSUSE 12.1|CPU=AMD Phenom II 1090T @ 3.2GHz|GPU=AMD Radeon HD 5850|result=Perfect in game|tester=Delayline}}
{{testing/entry|revision=3.0-721|OS=Windows 7 x64|CPU=Intel Core i5-750|GPU=NVIDIA GeForce GTS 250|result=Perfect|tester=}}
{{testing/entry|revision=3.0-721|OS=Windows 7|CPU=Intel Core i5-750|GPU=NVIDIA GeForce GTS 250|result=Perfect|tester=}}
{{testing/entry|revision=4.0-5003|OS=Windows 7 x64|CPU=Intel Core i7-920|GPU=NVIDIA GeForce GTX 660|result=Perfect, even with Frame Skipping on. Full speed on single player and 2 player split screen.|tester=}}
{{testing/entry|revision=4.0-5003|OS=Windows 7|CPU=Intel Core i7-920|GPU=NVIDIA GeForce GTX 660|result=Perfect, even with Frame Skipping on. Full speed on single player and 2 player split screen.|tester=}}
{{testing/entry|revision=4.0-5287|OS=Windows 7 x64|CPU=Intel Core i7-4770K|GPU=NVIDIA GeForce GTX 660 Ti|result=Perfect, except Fast Depth Calculation needs to be off or the shield/ammo pickups and other decals such as the windows on buildings will exhibit z-fighting.|tester=}}
{{testing/entry|revision=4.0-5287|OS=Windows 7|CPU=Intel Core i7-4770K|GPU=NVIDIA GeForce GTX 660 Ti|result=Perfect, except Fast Depth Calculation needs to be off or the shield/ammo pickups and other decals such as the windows on buildings will exhibit z-fighting.|tester=}}
{{testing/entry|revision=4.0-9061|OS=Windows 10|CPU=Intel Core i5-6600K @ 4.6GHz|GPU=AMD Radeon R9 380 @ 1.01GHz|result=Fast depth can no longer be disabled so the Z-Fighting issue can not be resolved. Otherwise the game runs perfectly.|tester=cammelspit}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
{{VideoGallery
{{VideoGallery
|vid1=WC_fSlWwfdE|cap1=Dolphin Emulator 4.0.1 - XG3: Extreme G Racing (1080p HD) - Nintendo GameCube
|vid1=bChW4YPr4Sc|cap1=XGIII Extreme G Racing Dolphin Emulator r4306 (720p)
|vid2=Um52pP9KF5k|cap2=GameCube XGIII 720p Gameplay
|vid2=WC_fSlWwfdE|cap2=Dolphin Emulator 4.0.1 - XG3: Extreme G Racing (1080p HD) - Nintendo GameCube
|vid3=7uQ6E3YJNik|cap3=Extreme-G 3 - NVIDIA SHIELD Android TV - Dolphin Emulator (1080p60) - GameCube
|vid4=mdAE5CTX7DE|cap4=Extreme-G 3 [PAL] [Gamecube] [Español] Dolphin 5.0 [1080p60 HD]
}}
}}
[[Category:GameCube games]]
[[Category:GameCube games]]

Revision as of 17:44, 24 May 2018

XG3: Extreme G Racing
XG3-Extreme G Racing.jpg
Developer(s) Acclaim Cheltenham
Publisher(s) Acclaim Entertainment
Series Extreme G
Platform(s) GameCube
Release date(s) NA November 27, 2001
JP March 15, 2002
EU May 3, 2002
Genre(s) Racing
Mode(s) Single-player, Multiplayer (4)
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: XG3: Extreme G Racing
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

XG3: Extreme G Racing, or XGIII: Extreme G Racing, or more commonly known as Extreme-G 3, is a futuristic racing game for the Nintendo GameCube developed by Acclaim Cheltenham and published by Acclaim Entertainment.

XG3 is a fast-paced futuristic/extreme racing game. Players start at the lowest and slowest classes at first, and use skilled racing and a wide variety of weapons and defensive items to climb up to higher classes. Unlike other games of its type, some simulator aspects are present in the game, like the presence of the sound barrier.

Problems

z-Fighting

Various decals in the game may not display correctly due to z-fighting issues. This can be addressed by disabling "Fast Depth Calculation".

Enhancements

16:9 Widescreen Gecko Code

EU

$16:9 Widescreen
040840A8 380001C0
0408413C C04D9AF0
0414FC50 3FE38E39

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Fast Depth Calculation Off Avoid z-fighting on shield/ammo pickups and other decals (i.e. windows on buildings)

Version Compatibility

The graph below charts the compatibility with XG3: Extreme G Racing since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21264 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r6232 Windows 7 Intel Core i7-930 ATI Radeon HD 5770 Perfect
3.0 openSUSE 12.1 AMD Phenom II 1090T @ 3.2GHz AMD Radeon HD 5850 Perfect in game Delayline
3.0-721 Windows 7 Intel Core i5-750 NVIDIA GeForce GTS 250 Perfect
4.0-5003 Windows 7 Intel Core i7-920 NVIDIA GeForce GTX 660 Perfect, even with Frame Skipping on. Full speed on single player and 2 player split screen.
4.0-5287 Windows 7 Intel Core i7-4770K NVIDIA GeForce GTX 660 Ti Perfect, except Fast Depth Calculation needs to be off or the shield/ammo pickups and other decals such as the windows on buildings will exhibit z-fighting.
4.0-9061 Windows 10 Intel Core i5-6600K @ 4.6GHz AMD Radeon R9 380 @ 1.01GHz Fast depth can no longer be disabled so the Z-Fighting issue can not be resolved. Otherwise the game runs perfectly. cammelspit

Gameplay Videos