Difference between revisions of "Xenoblade Chronicles"

From Dolphin Emulator Wiki
Jump to: navigation, search
(Testing)
(Testing: fixed version numbers, extra lines for readability when editing)
Line 38: Line 38:
 
== Testing ==
 
== Testing ==
 
{{testing/start}}
 
{{testing/start}}
 +
 
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
 
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
 +
 
{{testing/entry|revision=7414|OS=Windows 7 x64|CPU=Intel i5-2500k @ 4.5GHz|GPU=nVidia GeForce GTX 480|result=PAL version tested; Perfect apart from very rare sound popping and crackling and very brief load stutter upon entering new areas; Used www.xtemu.com x64 build; Settings were JITIL Recompiler, Lock Threads to Cores, Disable Audio Throttle, XAudio2/48000Hz, have Creative X-Fi sound card|tester=Brumbek}}
 
{{testing/entry|revision=7414|OS=Windows 7 x64|CPU=Intel i5-2500k @ 4.5GHz|GPU=nVidia GeForce GTX 480|result=PAL version tested; Perfect apart from very rare sound popping and crackling and very brief load stutter upon entering new areas; Used www.xtemu.com x64 build; Settings were JITIL Recompiler, Lock Threads to Cores, Disable Audio Throttle, XAudio2/48000Hz, have Creative X-Fi sound card|tester=Brumbek}}
 +
 
{{testing/entry|revision=7414|OS=Windows 7 x64|CPU=Intel Core i5-520M @ 2.4GHz|GPU=nVidia GeForce GT 330M 256MB|result=PAL version tested; Very playable, sound is a bit choppy when in battles with a lot of enemies; Game runs between 75% and 100% speed.  No crashes at approximately 4 hours of gameplay|tester=Thunderbolt}}
 
{{testing/entry|revision=7414|OS=Windows 7 x64|CPU=Intel Core i5-520M @ 2.4GHz|GPU=nVidia GeForce GT 330M 256MB|result=PAL version tested; Very playable, sound is a bit choppy when in battles with a lot of enemies; Game runs between 75% and 100% speed.  No crashes at approximately 4 hours of gameplay|tester=Thunderbolt}}
 +
 +
{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=AMD Phenom II x3 720 @ 3.5GHz|GPU=nVidia GeForce GTX 460 1GB|result=PAL version tested; DX11 1080p (Auto x 640x528) with constant 25 FPS; Some rare sound crackling; Lock Threads to Cores, Load Native Mipmaps, EFB Scaled Copy, Copy EFB (Texture), Accurate Texture Cache (Safe), Disable Audio Throttle, HLE Dsound/48000Hz|tester=Sergio-Miguel}}
 +
 
{{testing/entry|revision=7719|OS=Windows 7 x64|CPU=Intel i5-2500K @ 3.3GHz|GPU=nVidia GeForce GTX 580|result=PAL version tested; Plays nearly perfect. Lightning issues with DX11, plays fine with D3D9. Sound distortion occasionally presents with LLE, restarting the game corrects the issue. Use same general settings as Brumbek.|tester=Wolfi}}
 
{{testing/entry|revision=7719|OS=Windows 7 x64|CPU=Intel i5-2500K @ 3.3GHz|GPU=nVidia GeForce GTX 580|result=PAL version tested; Plays nearly perfect. Lightning issues with DX11, plays fine with D3D9. Sound distortion occasionally presents with LLE, restarting the game corrects the issue. Use same general settings as Brumbek.|tester=Wolfi}}
 +
 
{{testing/entry|revision=7719|OS=Windows 7 x64|CPU=Intel i7-920 @ 3.2GHz|GPU=nVidia GeForce GTX 560 Ti|result=PAL version tested; Plays nearly perfect. Sound distortion is still present and prominent during battles.  Happens occasionally during cut-scenes. Turning on DSP LLE may or may not fix issue. Use same general settings as Brumbek.|tester=Getz2oo3}}
 
{{testing/entry|revision=7719|OS=Windows 7 x64|CPU=Intel i7-920 @ 3.2GHz|GPU=nVidia GeForce GTX 560 Ti|result=PAL version tested; Plays nearly perfect. Sound distortion is still present and prominent during battles.  Happens occasionally during cut-scenes. Turning on DSP LLE may or may not fix issue. Use same general settings as Brumbek.|tester=Getz2oo3}}
{{testing/entry|revision=Version 3.0|OS=Windows 7 x64|CPU=Amd phenom II x3 720 @ 3.5GHz|GPU=nVidia GeForce GTX 460 1gb @|result=PAL version tested; Play in DX11 1080p (auto x 640x528) with constants 25 fps so have some rare sound sizzle.; Lock Threads to Cores, Load Native Mipmaps, EFB Scaled Copy, Copy EFB (texture), Accurate Texture Cache (Safe), Disable Audio Throttle, HLE Dsound/48000Hz, |tester=Sergio-Miguel}}
 
 
{{testing/end}}
 
{{testing/end}}
  

Revision as of 17:42, 31 August 2011

Xenoblade Chronicles
Xenoblade Chronicles Cover.jpg
Developer(s) Monolith Soft
Publisher(s) Nintendo
Series Xeno
Platform(s) Wii
Genre(s) Role Playing Game
Mode(s)
Input methods Wii Remote+Nunchuckc
Compatibility 4Stars4.pngEdit rating: Xenoblade Chronicles
Playable
GameIDs SX4J01, SX4P01, SX4E01
See also...

Search Dolphin Forums
Open Issues
Search Google
Search Wikipedia

Xenoblade Chronicles, known in Japan as Zenobureido (ゼノブレイド), is a console role-playing game|role-playing video game published by Nintendo for the Wii console. Traditionally PlayStation exclusive, Xenoblade is the first Xeno series game to make it to a Nintendo console. The game was released on June 10, 2010 in Japan and on August 19, 2011 in Europe.

In June 23, 2011, a fan campaign called "Operation Rainfall" was started to persuade Nintendo to localize Xenoblade, The Last Story, and Pandora's Tower for North America. Despite this, Nintendo has stated "there are no plans to bring these three games to the Americas at this time."

Patches

30 FPS Patch

There is a patch to make the PAL version run at 30 FPS rather than its default 25 FPS. This makes gameplay smoother and matches the original JAP version's 30 FPS. Download the patch here. You may wish to back up your original .iso game image before applying the patch.

Problems

Xenoblade Chronicles is a very sound-intensive game, so the most common emulation problems relate to sound stutter, choppy voices during cutscenes, and random crackles and pops in the music and in menus. The sound issues occur for most whether using XAudio2 or DSound. Using the LLE sound plugin can help for some users. Others using HLE usually need to disable Audio Throttle.

The main factor for whether the sound will have issues is what build is being used. There are several special Dolphin builds made with hacks to fix the sound issues, as can be found in the official forum thread for the game.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Audio

Config Setting Notes
DSP Emulator Engine LLE Resolves sound distortion issues

Version Compatibility

The graph below charts the compatibility with Xenoblade Chronicles since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-13184 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
r7414 Windows 7 x64 Intel i5-2500k @ 4.5GHz nVidia GeForce GTX 480 PAL version tested; Perfect apart from very rare sound popping and crackling and very brief load stutter upon entering new areas; Used www.xtemu.com x64 build; Settings were JITIL Recompiler, Lock Threads to Cores, Disable Audio Throttle, XAudio2/48000Hz, have Creative X-Fi sound card Brumbek
r7414 Windows 7 x64 Intel Core i5-520M @ 2.4GHz nVidia GeForce GT 330M 256MB PAL version tested; Very playable, sound is a bit choppy when in battles with a lot of enemies; Game runs between 75% and 100% speed. No crashes at approximately 4 hours of gameplay Thunderbolt
3.0 Windows 7 x64 AMD Phenom II x3 720 @ 3.5GHz nVidia GeForce GTX 460 1GB PAL version tested; DX11 1080p (Auto x 640x528) with constant 25 FPS; Some rare sound crackling; Lock Threads to Cores, Load Native Mipmaps, EFB Scaled Copy, Copy EFB (Texture), Accurate Texture Cache (Safe), Disable Audio Throttle, HLE Dsound/48000Hz Sergio-Miguel
r7719 Windows 7 x64 Intel i5-2500K @ 3.3GHz nVidia GeForce GTX 580 PAL version tested; Plays nearly perfect. Lightning issues with DX11, plays fine with D3D9. Sound distortion occasionally presents with LLE, restarting the game corrects the issue. Use same general settings as Brumbek. Wolfi
r7719 Windows 7 x64 Intel i7-920 @ 3.2GHz nVidia GeForce GTX 560 Ti PAL version tested; Plays nearly perfect. Sound distortion is still present and prominent during battles. Happens occasionally during cut-scenes. Turning on DSP LLE may or may not fix issue. Use same general settings as Brumbek. Getz2oo3

Gameplay Videos

See Also