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Difference between revisions of "Xenoblade Chronicles"
(→XBox 360 Button Icons: changed to new rapidshare link since megaupload is bust)
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=== XBox 360 Button Icons ===
=== XBox 360 Button Icons ===
A patch has been made to allow the user to select between three different XBox 360 button icon types. The buttons replace the Wii button icons in the game. A forum post with pictures on the Xenoblade Dolphin forum thread can be [http://forums.dolphin-emulator.com/showthread.php?tid=14588&pid=171199#pid171199 found here]. The file can be downloaded [
A patch has been made to allow the user to select between three different XBox 360 button icon types. The buttons replace the Wii button icons in the game. A forum post with pictures on the Xenoblade Dolphin forum thread can be [http://forums.dolphin-emulator.com/showthread.php?tid=14588&pid=171199#pid171199 found here]. The file can be downloaded [://.com/here]. Be sure to install whichever pack to your Dolphin install directory. Also, you '''MUST''' click "Load Custom Textures" under the "Advanced" tab of the "Graphics" configuration window.
== Problems ==
== Problems ==
Revision as of 21:53, 19 January 2012
|Genre(s)||Role Playing Game|
|Input methods||Wii Remote + Nunchuk, Classic Controller|
|GameIDs||SX4J01, SX4P01, SX4E01|
Xenoblade Chronicles, known in Japan as Zenobureido (ゼノブレイド), is a console role-playing game published by Nintendo for the Wii console. Traditionally PlayStation exclusive, Xenoblade is the first Xeno series game to make it to a Nintendo console. The game was released on June 10, 2010 in Japan and on August 19, 2011 in Europe.
Originally not intending to bring Xenoblade Chronicles to the US, the massive pressure from fans has convinced Nintendo release Xenoblade in the US. It has been announced for an April 2012 release date.
30 FPS Patch
There is a patch to make the PAL version run at 30 FPS rather than its default 25 FPS. This makes gameplay smoother and matches the original JAP version's 30 FPS. Download the patch here. You may wish to back up your original .iso game image before applying the patch.
XBox 360 Button Icons
A patch has been made to allow the user to select between three different XBox 360 button icon types. The buttons replace the Wii button icons in the game. A forum post with pictures on the Xenoblade Dolphin forum thread can be found here. The file can be downloaded here. Be sure to install whichever pack to your Dolphin install directory. Also, you MUST click "Load Custom Textures" under the "Advanced" tab of the "Graphics" configuration window.
Xenoblade Chronicles is a very sound-intensive game, so the most common emulation problems relate to sound stutter, choppy voices during cutscenes, and random crackles and pops in the music and in menus. The sound issues occur for most whether using XAudio2 or DSound. Using the LLE sound plugin can help for some users. Others using HLE usually need to disable Audio Throttle.
The main factor for whether the sound will have issues is what build is being used. There are several special Dolphin builds made with hacks to fix the sound issues, as can be found in the official forum thread for the game.
Only configuration options for the best compatibility where they deviate from defaults are listed.
|LLE||Resolves sound distortion issues|
The graph below charts the compatibility with Xenoblade Chronicles since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7 x64||Intel i5-2500k @ 4.5GHz||nVidia GeForce GTX 480||PAL version tested; Perfect apart from very rare sound popping and crackling and very brief load stutter upon entering new areas; Used www.xtemu.com x64 build; Settings were JITIL Recompiler, Lock Threads to Cores, Disable Audio Throttle, XAudio2/48000Hz, have Creative X-Fi sound card||Brumbek|
|Windows 7 x64||Intel Core i5-520M @ 2.4GHz||nVidia GeForce GT 330M 256MB||PAL version tested; Very playable, sound is a bit choppy when in battles with a lot of enemies; Game runs between 75% and 100% speed. No crashes at approximately 4 hours of gameplay||Thunderbolt|
|Windows 7 x64||AMD Phenom II x3 720 @ 3.5GHz||nVidia GeForce GTX 460 1GB||PAL version tested; DX11 1080p (Auto x 640x528) with constant 25 FPS; Some rare sound crackling; Lock Threads to Cores, Load Native Mipmaps, EFB Scaled Copy, Copy EFB (Texture), Accurate Texture Cache (Safe), Disable Audio Throttle, HLE Dsound/48000Hz||Sergio-Miguel|
|Arch Linux x86_64||AMD Phenom X6 @ 3.3GHz||nVidia GeForce GTX 460||PAL version tested; Only problems were encountered with the sound, the rest of the game works perfect.||Istar Eldritch|
|Mac OS 10.7.2 Lion||Intel Core i7 @ 2.93GHz||ATI Radeon HD 5750 1GB||PAL version tested; Both background music and cut scene voices crackle occasionally. Lots of tinkering with audio settings to reduce occurrence, e.g. using LLE, disabling audio throttle, etc. Patched to 30fps works great.||Dantiston|
|Windows 7 x64||Intel i5-2500K @ 3.3GHz||AMD Radeon HD 6870||PAL version; Beat the game, it's fully playable for the most part, I rarely got the sound distortion, but it resolves itself. The game gets pretty laggy in some battles towards the end of the game. Settings are: D3D9; No-AA (as it causes issues with the game); EFB copies: Virtual and RAM; OpenMP Texture Decoder; and HLE audio with Dsound back-end. JIT compiler.||Garteal|
|Windows Vista x64||Intel Core i5-750 @ 4GHz||nVidia GeForce GTX 460||PAL version tested; Few cut-scenes have crackling sound.||X|
|Windows 7 x64||Intel i5-2500K @ 3.3GHz||nVidia GeForce GTX 580||PAL version tested; Plays nearly perfect. Lightning issues with DX11, plays fine with D3D9. Sound distortion occasionally presents with LLE, restarting the game corrects the issue. Use same general settings as Brumbek.||Wolfi|
|Windows 7 x64||Intel i7-920 @ 3.2GHz||nVidia GeForce GTX 560 Ti||PAL version tested; Plays nearly perfect. Sound distortion is still present and prominent during battles. Happens occasionally during cut-scenes. Turning on DSP LLE may or may not fix issue. Use same general settings as Brumbek.||Getz2oo3|
|Windows 7 x86||Intel i5-480M @ 2.67GHz||nVidia GeForce GT 540M(1GB)||PAL version tested; Here's my settings: Enable Audio Throttle, JIT Recompiler, Uncheck Lock Threads to Cores, DSP HLE Emulation, DSound(48000Hz), Backend(Direct3D9), Anti-Aliasing(None), Anisotropic Filtering(1x), Uncheck Disable at EFB Copies, Uncheck RAM at EFB Copies, Check Disable at External Frame Buffer, and Check OpenMP Texture Decoder; Now game runs fine from 20 to 25 FPS but I was still not contented; Patched the ISO using the PPF-O-MATIC v3.0 to make the PAL version run up to 30 FPS; Taskkill(explorer.exe) using the ".bat" method; Used the Game Booster 3.0 by IObit; Now game runs surely from 22 to 30 FPS and most of the time with constant 25 FPS except when you reach Alcamoth where the environment gets heavy; You will hear crackling sounds when FPS goes below 20 or 23.||Vehn Dreakk|
|Windows 7 x64||Intel Core i7 920 @ 3.80 GHz||ATI Radeon HD 5850 1GB||PAL version tested; Had some issues with the sound at first using English dialogue, but for some reason this did not occur when setting it to Japanese in the Game Options. It did not always occur however. Other than that the game runs flawless so far.||xRyudo|
|^||Windows 7 x64||Intel Core i7-875k @ 2.93GHz||ATI Radeon HD 5850 1GB||PAL patched to 30 FPS; 40+ hours in the game. Only one very minor issue : the screenshot next to your savegames doesn't appear correctly. Otherwise, as far as I can tell, graphics and audio are perfect. No crackling sound at all, which was the purpose of this HLE Hack build. FPS Limit off, JIT recompiler, lock threads to core, HLE, Enable audio throttle, DSound, Direct3D9.||Tech|
|Windows 7 x64||Intel Core e6600 @ 3.15GHz||ATI Radeon HD 5850||PAL patched to 30 FPS both tried fully; 9+ hours in the game. So, with 3GHz I generally had no overhead and every big situation could lead to crackling despite HLE Hack or LLE DSP, LLE DSP fared generally a lot more well, when I overclocked to 3.15GHz I had an overhead of about 20% which is nice, this could also because I had far lower memory timings 700MHz @3.15 with 5/5/5/13 (could lower even more, but tends to be more unstable, T2, could imagine T1 gives another speedup but is often very unstable with picky programs) with 3GHz I had 888MHz at 6/6/7/20 and with 2.4GHz I either use 800 or 1066MHz at respective settings. IdleSkipping ON, accurate Vbeam emulation ON (this one helped a lot) also OpenGL gives the best results for me with the least fuck ups and most accurate results, LLE is locked to core, also I assume that with a dual core clocked less than 3GHz you should disable Sound all together if your rig doesn't give you good results, this will also result in a big speedup, for me e6600 @ 3GHz wasn't playable with stable best looking settings and memory management but I still have to try out very low memory timings on less FSB, it could be viable because an increase of 150MHz from 3000 to 3150 shouldn't let me jump from 76/84/96-98% to an even 98-100% (114/126/140 without framelimit/throttle) in big locations or with dozens of monsters. Also patching the PAL version to 30FPS doesn't seem to have a negative FPS impact whatsoever. Also don't cache display lists as it's sometimes needed, EFB copies are needed for caves and other locations (you can disable it safely and only have minor glitches, like no head but hair etcpp)||SunnySalvadore|
- Xenoblade JP HD Gameplay 1A (Dolphin Emulator @ 720p)
- Xenoblade JP HD Gameplay 1B (Dolphin Emulator @ 720p)
- Xenoblade JP HD Gameplay 2 (Dolphin Emulator @ 720p)
- Xenoblade JP HD Gameplay 3 (Dolphin Emulator @ 720p)
- Xenoblade JP HD Gameplay 4 (Dolphin Emulator @ 720p)
- Xenoblade PAL HD Intro (Dolphin Emulator @ 1080p)
- Xenoblade PAL HD Gameplay 1 (Dolphin Emulator @ 720p)
- Xenoblade PAL HD Gameplay 2 (Dolphin Emulator @ 720p)
- Xenoblade PAL HD Gameplay 1 - Near start of game (Dolphin Emulator @ 720p)
- Xenoblade PAL HD Gameplay 2 - Continuation of Gameplay 1 (Dolphin Emulator @ 720p)
- Xenoblade PAL HD - A protective mother (Dolphin Emulator @ 720p)