Xenoblade Chronicles

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Xenoblade Chronicles
Xenoblade Chronicles Cover.jpg
Developer(s) Monolith Soft
Publisher(s) Nintendo
Series Xeno
Platform(s) Wii
Genre(s) Role Playing Game
Input methods Wii Remote + Nunchuk, Classic Controller
Compatibility 4Stars4.pngEdit rating: Xenoblade Chronicles
GameIDs SX4J01, SX4P01, SX4E01
See also...

Dolphin Forum thread
Open Issues
Search Google
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Xenoblade Chronicles, known in Japan as Zenobureido (ゼノブレイド), is a console role-playing game published by Nintendo for the Wii console. Traditionally PlayStation exclusive, Xenoblade is the first Xeno series game to make it to a Nintendo console. The game was released on June 10, 2010 in Japan and on August 19, 2011 in Europe.

In June 23, 2011, a fan campaign called "Operation Rainfall" was started to persuade Nintendo to localize Xenoblade, The Last Story, and Pandora's Tower for North America. Despite this, Nintendo has stated "there are no plans to bring these three games to the Americas at this time."


30 FPS Patch

There is a patch to make the PAL version run at 30 FPS rather than its default 25 FPS. This makes gameplay smoother and matches the original JAP version's 30 FPS. Download the patch here. You may wish to back up your original .iso game image before applying the patch.

XBox 360 Button Icons

A patch has been made to allow the user to select between three different XBox 360 button icon types. The buttons replace the Wii button icons in the game. A forum post with pictures on the Xenoblade Dolphin forum thread can be found here. The file can be downloaded here. Be sure to install whichever pack to your Dolphin install directory. Also, you MUST click "Load Custom Textures" under the "Advanced" tab of the "Graphics" configuration window.


Xenoblade Chronicles is a very sound-intensive game, so the most common emulation problems relate to sound stutter, choppy voices during cutscenes, and random crackles and pops in the music and in menus. The sound issues occur for most whether using XAudio2 or DSound. Using the LLE sound plugin can help for some users. Others using HLE usually need to disable Audio Throttle.

The main factor for whether the sound will have issues is what build is being used. There are several special Dolphin builds made with hacks to fix the sound issues, as can be found in the official forum thread for the game.


Only configuration options for the best compatibility where they deviate from defaults are listed.


Config Setting Notes
DSP Emulator Engine LLE Resolves sound distortion issues

Version Compatibility

The graph below charts the compatibility with Xenoblade Chronicles since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

5.0-12088 (current)
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.


This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
r7414 Windows 7 x64 Intel i5-2500k @ 4.5GHz nVidia GeForce GTX 480 PAL version tested; Perfect apart from very rare sound popping and crackling and very brief load stutter upon entering new areas; Used www.xtemu.com x64 build; Settings were JITIL Recompiler, Lock Threads to Cores, Disable Audio Throttle, XAudio2/48000Hz, have Creative X-Fi sound card Brumbek
r7414 Windows 7 x64 Intel Core i5-520M @ 2.4GHz nVidia GeForce GT 330M 256MB PAL version tested; Very playable, sound is a bit choppy when in battles with a lot of enemies; Game runs between 75% and 100% speed. No crashes at approximately 4 hours of gameplay Thunderbolt
3.0 Windows 7 x64 AMD Phenom II x3 720 @ 3.5GHz nVidia GeForce GTX 460 1GB PAL version tested; DX11 1080p (Auto x 640x528) with constant 25 FPS; Some rare sound crackling; Lock Threads to Cores, Load Native Mipmaps, EFB Scaled Copy, Copy EFB (Texture), Accurate Texture Cache (Safe), Disable Audio Throttle, HLE Dsound/48000Hz Sergio-Miguel
3.0 Arch Linux x86_64 AMD Phenom X6 @ 3.3GHz nVidia GeForce GTX 460 PAL version tested; Only problems were encountered with the sound, the rest of the game works perfect. Istar Eldritch
3.0 Mac OS 10.7.2 Lion Intel Core i7 @ 2.93GHz ATI Radeon HD 5750 1GB PAL version tested; Both background music and cut scene voices crackle occasionally. Lots of tinkering with audio settings to reduce occurrence, e.g. using LLE, disabling audio throttle, etc. Patched to 30fps works great. Dantiston
3.0-201 Windows 7 x64 Intel Core i7 920 @ 3.80 GHz ATI Radeon HD 5850 1GB PAL version tested; Had some issues with the sound at first using English dialogue, but for some reason this did not occur when setting it to Japanese in the Game Options. It did not always occur however. Other than that the game runs flawless so far. xRyudo
^r7714 Windows 7 x64 Intel i5-2500K @ 3.3GHz AMD Radeon HD 6870 PAL version; Beat the game, it's fully playable for the most part, I rarely got the sound distortion, but it resolves itself. The game gets pretty laggy in some battles towards the end of the game. Settings are: D3D9; No-AA (as it causes issues with the game); EFB copies: Virtual and RAM; OpenMP Texture Decoder; and HLE audio with Dsound back-end. JIT compiler. Garteal
^r7714 Windows Vista x64 Intel Core i5-750 @ 4GHz nVidia GeForce GTX 460 PAL version tested; Few cut-scenes have crackling sound. X
^r7719 Windows 7 x64 Intel i5-2500K @ 3.3GHz nVidia GeForce GTX 580 PAL version tested; Plays nearly perfect. Lightning issues with DX11, plays fine with D3D9. Sound distortion occasionally presents with LLE, restarting the game corrects the issue. Use same general settings as Brumbek. Wolfi
^r7719 Windows 7 x64 Intel i7-920 @ 3.2GHz nVidia GeForce GTX 560 Ti PAL version tested; Plays nearly perfect. Sound distortion is still present and prominent during battles. Happens occasionally during cut-scenes. Turning on DSP LLE may or may not fix issue. Use same general settings as Brumbek. Getz2oo3
^r7719 Windows 7 x86 Intel i5-480M @ 2.67GHz nVidia GeForce GT 540M(1GB) PAL version tested; Here's my settings: Enable Audio Throttle, JIT Recompiler, Uncheck Lock Threads to Cores, DSP HLE Emulation, DSound(48000Hz), Backend(Direct3D9), Anti-Aliasing(None), Anisotropic Filtering(1x), Uncheck Disable at EFB Copies, Uncheck RAM at EFB Copies, Check Disable at External Frame Buffer, and Check OpenMP Texture Decoder; Now game runs fine from 20 to 25 FPS but I was still not contented; Patched the ISO using the PPF-O-MATIC v3.0 to make the PAL version run up to 30 FPS; Taskkill(explorer.exe) using the ".bat" method; Used the Game Booster 3.0 by IObit; Now game runs surely from 22 to 30 FPS and most of the time with constant 25 FPS except when you reach Alcamoth where the environment gets heavy; You will hear crackling sounds when FPS goes below 20 or 23. Vehn Dreakk

Gameplay Videos