| Progress Continues
We've already had 9802 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: Dec/Jan Progress Report.
| The Dolphin Emulator Wiki needs your help!
Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin.
|Platform(s)||Virtual Console, Nintendo 64|
|Release date(s)|| Nintendo 64|
JP December 21, 1997
NA March 10, 1998
EU May 10, 1998
AUS May 11, 1998
JP October 30, 2007
NA September 17, 2007
EU October 26, 2007
AUS October 26, 2007
|Input methods||Classic Controller, GameCube Controller|
|GameIDs||NAHJ01, NAHE01, NAHP01|
Yoshi's Story (ヨッシーストーリー Yosshī Sutōrī) is a side-scrolling platform game, published and developed by Nintendo for the Nintendo 64. It was first released on December 21, 1997 in Japan; March 10, 1998 in North America; and May 10, 1998 in PAL regions. It was later re-released on the Wii's Virtual Console service on September 17, 2007 in North America; October 26, 2007 in PAL regions; and October 30, 2007 in Japan. Known as the sequel to the SNES title Super Mario World 2: Yoshi's Island, the game continues within the platform genre, presenting gameplay similar to its predecessor. However, Yoshi's Story turns in a more puzzle-oriented direction, with the aspect of challenge being foremost tied to the achievement of a high score by strategic means. Taking place within a pop-up storybook, the game features vivid pre-rendered 3D graphics, illustrating worlds that are crafted from different materials, such as cardboard, fabrics, plastic, and wood.
There are no reported problems with this title.
This title does not need non-default settings to run properly.
The graph below charts the compatibility with Yoshi's Story since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 10||AMD Ryzen 3 1300X @ 3.5GHz||NVIDIA GeForce GTX 1050 Ti||The game performs exactly as it does on real hardware, with a consistent framerate throughout the game. Most sections ran at 30 FPS, while others ran at 60 FPS.||Deerly beloved|