Yoshi: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image = [[File:Yoshi (NES).jpg|300px]]
|image     = [[File:Yoshi (NES).jpg|300px]]
|developer = Game Freak
|developer = Game Freak
|publisher = Nintendo
|publisher = Nintendo
|platforms = [[NES]], [[Virtual Console]]
|released = '''NES'''<br/>{{vgrelease|JP=December 14, 1991|NA=June 1, 1992|EU=December 10, 1992}}'''Virtual Console'''<br/>{{vgrelease|JP=March 6, 2007|EU/AUS|May 16, 2007}}{{vgrelease|NA=July 9, 2007|KO=August 12, 2008}}
|released='''NES'''<br/>{{vgrelease|JP=December 14, 1991|NA=June 1, 1992|EU=December 10, 1992}}'''Virtual Console'''<br/>{{vgrelease|JP=March 6, 2007|EU/AUS|May 18, 2007}}{{vgrelease|NA=July 9, 2007|KO|August 12, 2008}}
|genre    = Puzzle
|genre    = Puzzle
|modes    = Single-player, Multiplayer (2)
|modes    = Single-player, Multiplayer (2)
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'''''Yoshi''''' is a falling block game in which the player is given a playing field that is divided into four columns. Monsters, which consist of various Mario enemies, appear at the top of the screen and fall into each the columns, turning into blocks as they land and creating stacks that incrementally grow in height. The main objective is to prevent the four stacks from growing too high by eliminating blocks from the field; a game over occurs when any of the stacks crosses the black line drawn across the top of the play field.
'''''Yoshi''''' is a falling block game in which the player is given a playing field that is divided into four columns. Monsters, which consist of various Mario enemies, appear at the top of the screen and fall into each the columns, turning into blocks as they land and creating stacks that incrementally grow in height. The main objective is to prevent the four stacks from growing too high by eliminating blocks from the field; a game over occurs when any of the stacks crosses the black line drawn across the top of the play field.


{{GlobalProblems|NES}}
{{GlobalProblems}}


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
}}}}
}}}}


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{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|5.0|*****|}}
{{VersionCompatibilityVersion|4.0-8445|****|Needs EFB2RAM}}
{{VersionCompatibilityVersion|5.0|*****|Since prior to this revision}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/entry|revision=4.0-8445|OS=Windows 7|CPU=Intel Core i5-3570K @ 3.8GHz|GPU=NVIDIA GeForce GTX 760|result=Works OK. Requires EFB2RAM.|tester=JMC47}}
{{testing/entry|revision=4.0-8445|OS=Windows 7|CPU=Intel Core i5-3570K @ 3.8GHz|GPU=NVIDIA GeForce GTX 760|result=Works OK. Requires EFB2RAM.|tester=JMC47}}
{{testing/end}}
{{testing/end}}
== Gameplay Screenshots ==
<!--Use this template for screenshots: {{Image|Filename.jpg}}-->


== Gameplay Videos ==
== Gameplay Videos ==

Revision as of 07:21, 19 August 2020

Yoshi
Yoshi (NES).jpg
Developer(s) Game Freak
Publisher(s) Nintendo
Platform(s) Virtual Console, NES
Release date(s) NES
JP December 14, 1991
NA June 1, 1992
EU December 10, 1992
Virtual Console
JP March 6, 2007
EU/AUS May 16, 2007
NA July 9, 2007
KO August 12, 2008
Genre(s) Puzzle
Mode(s) Single-player, Multiplayer (2)
Input methods Wii Remote, GameCube Controller, Classic Controller
Compatibility 5Stars5.pngEdit rating: Yoshi
Perfect
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Yoshi is a falling block game in which the player is given a playing field that is divided into four columns. Monsters, which consist of various Mario enemies, appear at the top of the screen and fall into each the columns, turning into blocks as they land and creating stacks that incrementally grow in height. The main objective is to prevent the four stacks from growing too high by eliminating blocks from the field; a game over occurs when any of the stacks crosses the black line drawn across the top of the play field.

NES Global Problems

[edit]

Problems that may occur with any NES title on Dolphin are listed below.

DirectX with NES Games

Most NES games suffer strange graphical issues when using the DirectX backend with some graphics drivers; notably NVIDIA. This is a driver bug.

As of 5.0-4869, the D3D driver bugs can be worked around by setting Ubershaders to Exclusive/Synchronous (Ubershaders). It's unknown what exactly is going on with the driver that's causing Exclusive Ubershaders/Synchronous (Ubershaders) to work properly.

This seems to have been rectified at some point, though it's unclear what resolved it.

Problems

This title does not have any additional game-specific problems.

Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with Yoshi since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21264 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
4.0-8445 Windows 7 Intel Core i5-3570K @ 3.8GHz NVIDIA GeForce GTX 760 Works OK. Requires EFB2RAM. JMC47

Gameplay Videos