Zanac: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image = [[File:Zanac.jpg|300px]]
|image     = [[File:Zanac.jpg|300px]]
|developer = Compile
|developer = Compile
|publisher = {{vgrelease|JP=Pony Canyon|NA=D4 Enterprises}}
|publisher = {{vgrelease|JP=Pony Canyon|NA=D4 Enterprise}}
|platforms = [[NES]], [[Virtual Console]]
|released = '''NES'''<br/>{{vgrelease|JP=November 28, 1986|NA=October, 1987}}'''Virtual Console'''<br/>{{vgrelease|JP=October 9, 2007|NA=December 3, 2007}}
|released='''NES'''<br/>{{vgrelease|JP=November 28, 1986|NA=October 1987}}'''Virtual Console'''<br/>{{vgrelease|NA=December 03, 2007|JP=October 09, 2007}}
|genre    = Shoot 'em up
|genre    = Shoot 'em up
|modes    = Single-player
|modes    = Single-player
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In '''''Zanac''''', the player controls the spaceship AFX-6502 Zanac as it flies through various planets, space stations, and outer space and through an armada of enemies comprising the defenses of the game's main antagonist—the "System." The player must fight through twelve levels and destroy the System and its defenses. The objective is to shoot down enemies and projectiles and accumulate points. Players start with three lives, and they lose a life if they get hit by an enemy or projectile. After losing a life, gameplay continues with the player re-appearing on the screen and losing all previously accumulated power-ups; the player remains temporarily invincible for a moment upon re-appearing on the screen. The game ends when all the player's lives have been lost or after completing the twelfth and final area. However, the player can earn 1-ups (extra lives) throughout the game by accumulating high point scores. Zanac has a continue option which allows players to restart the game from the level in which they lost all their lives.
In '''''Zanac''''', the player controls the spaceship AFX-6502 Zanac as it flies through various planets, space stations, and outer space and through an armada of enemies comprising the defenses of the game's main antagonist—the "System." The player must fight through twelve levels and destroy the System and its defenses. The objective is to shoot down enemies and projectiles and accumulate points. Players start with three lives, and they lose a life if they get hit by an enemy or projectile. After losing a life, gameplay continues with the player re-appearing on the screen and losing all previously accumulated power-ups; the player remains temporarily invincible for a moment upon re-appearing on the screen. The game ends when all the player's lives have been lost or after completing the twelfth and final area. However, the player can earn 1-ups (extra lives) throughout the game by accumulating high point scores. Zanac has a continue option which allows players to restart the game from the level in which they lost all their lives.


{{GlobalProblems|NES}}
{{GlobalProblems}}


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
}}}}


== Configuration ==
== Configuration ==
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{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|5.0|*****|}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=4.0-8445|OS=Windows 7|CPU=Intel Core i5-3570K @ 3.8GHz|GPU=NVIDIA GeForce GTX 760|result=Works OK. Requires EFB2RAM.|tester=JMC47}}
{{testing/end}}
{{testing/end}}
== Gameplay Screenshots ==
<!--Use this template for screenshots: {{Image|Filename.png}}-->


== Gameplay Videos ==
== Gameplay Videos ==

Revision as of 11:11, 6 January 2018

Zanac
Zanac.jpg
Developer(s) Compile
Publisher(s) JP Pony Canyon
NA D4 Enterprise
Platform(s) Virtual Console, NES
Release date(s) NES
JP November 28, 1986
NA October, 1987
Virtual Console
JP October 9, 2007
NA December 3, 2007
Genre(s) Shoot 'em up
Mode(s) Single-player
Input methods Wii Remote, GameCube Controller, Classic Controller
Compatibility 5Stars5.pngEdit rating: Zanac
Perfect
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

In Zanac, the player controls the spaceship AFX-6502 Zanac as it flies through various planets, space stations, and outer space and through an armada of enemies comprising the defenses of the game's main antagonist—the "System." The player must fight through twelve levels and destroy the System and its defenses. The objective is to shoot down enemies and projectiles and accumulate points. Players start with three lives, and they lose a life if they get hit by an enemy or projectile. After losing a life, gameplay continues with the player re-appearing on the screen and losing all previously accumulated power-ups; the player remains temporarily invincible for a moment upon re-appearing on the screen. The game ends when all the player's lives have been lost or after completing the twelfth and final area. However, the player can earn 1-ups (extra lives) throughout the game by accumulating high point scores. Zanac has a continue option which allows players to restart the game from the level in which they lost all their lives.

NES Global Problems

[edit]

Problems that may occur with any NES title on Dolphin are listed below.

DirectX with NES Games

Most NES games suffer strange graphical issues when using the DirectX backend with some graphics drivers; notably NVIDIA. This is a driver bug.

As of 5.0-4869, the D3D driver bugs can be worked around by setting Ubershaders to Exclusive/Synchronous (Ubershaders). It's unknown what exactly is going on with the driver that's causing Exclusive Ubershaders/Synchronous (Ubershaders) to work properly.

This seems to have been rectified at some point, though it's unclear what resolved it.

Problems

This title does not have any additional game-specific problems.

Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with Zanac since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-21270 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
4.0-8445 Windows 7 Intel Core i5-3570K @ 3.8GHz NVIDIA GeForce GTX 760 Works OK. Requires EFB2RAM. JMC47

Gameplay Videos