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|Developer(s)||Pony Canyon, Compile|
|Publisher(s)||FCI, D4 Enterprises|
|Platform(s)||Virtual Console, NES|
|Release date(s)|| NES|
JP November 1986
NA October 1987
JP October 09, 2007
NA December 03, 2007
|Input methods||Wii Remote, GameCube Controller, Classic Controller|
In Zanac, the player controls the spaceship AFX-6502 Zanac as it flies through various planets, space stations, and outer space and through an armada of enemies comprising the defenses of the game's main antagonist—the "System." The player must fight through twelve levels and destroy the System and its defenses. The objective is to shoot down enemies and projectiles and accumulate points. Players start with three lives, and they lose a life if they get hit by an enemy or projectile. After losing a life, gameplay continues with the player re-appearing on the screen and losing all previously accumulated power-ups; the player remains temporarily invincible for a moment upon reappearing on the screen. The game ends when all the player's lives have been lost or after completing the twelfth and final area. However, the player can earn 1-ups (extra lives) throughout the game by accumulating high point scores. Zanac has a continue option which allows players to restart the game from the level in which they lost all their lives.
Problems that may occur with any NES title on Dolphin are listed below.
DirectX with NES Games
Most NES games suffer strange graphical issues when using the DirectX backend with some graphics drivers; notably NVIDIA. This is a driver bug.
As of, the D3D driver bugs can be worked around by setting Ubershaders to Exclusive. It's unknown what exactly is going on with the driver that's causing Exclusive Ubershaders to work properly.
This title does not need non-default settings to run properly.
The graph below charts the compatibility with Zanac since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below: