Zenkoku Dekotora Matsuri: Difference between revisions

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'''''Zenkoku Dekotora Matsuri''''' is a Truck Racing game, developed by Suzak and published by Jaleco Entertainment, which was released in Japan in 2008.
'''''Zenkoku Dekotora Matsuri''''' build, Paint, Customize, Drive, and Win! This game is all about your Big Rig and getting to the finish as fast as you can! Win races and get money to purchase new stuff for your truck!


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
=== Flickering Reflections ===
If using Dualcore, reflections will flicker, most commonly of the skybox.  In order to prevent this, enable SyncGPU or enable Singlecore mode.


=== Missing City ===
=== Painting Mode ===
Painting Mode requires EFB2RAM in order to select colors and paint the truck.
 
=== Photograph Mode ===
Photograph mode requires EFB2RAM in order to take/store pictures.


=== <s>Missing City</s> ===
Currently, most of the city you drive around will not render close to your vehicle due to depth compare issue.
Currently, most of the city you drive around will not render close to your vehicle due to depth compare issue.


=== zfighting issues ===
Resolved by revision {{revision|5.0-10638}}.
 
}}}}


If fast-depth is not enabled, objects throughout the city will have severe zfighting issues.  OpenGL is currently the only backend with accurate enough depth emulation to completely eliminating the zfighting.
== Enhancements ==


=== Painting Mode ===
=== Force Texture Filtering Resulting In Black Textures ===
Force Texture Filtering causes many textures (most notably road) to appear black. Disabling Force Texture Filtering fixes the issue.


Painting Mode requires EFB2RAM in order to select colors and paint the truck.
=== Anti-Aliasing Visual Defects ===
Use of Anti-Aliasing may cause image to darken and have line artifacts. Higher levels cause more darkening.


=== Photograph Mode ===
=== Improved Framerate With Emulated CPU Clock Override ===
Using "Emulated CPU Clock Override" with values higher than 100% may allow game to run without FPS drops the entire time.


Photograph mode requires EFB2RAM in order to take/store pictures.
=== 60FPS ===
The following AR code allows the game to run at 60FPS (getting less will ''not'' slow the game down). You'll need to overclock emulated CPU (see previous section) to reach above 30FPS outside of menus.


}}}}
<pre>
$60FPS [v1993]
80015324 2800000f
</pre>


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|syncgputhread = On
|syncgputhreadnotes = Avoid flickering reflections
|gfxbackend = Not D3D
|gfxbackendnotes = Avoid z-fighting issues with fast depth off
|efb2texonly = Off
|efb2texonlynotes = Enable painting and photographs
|antialiasing          = None
|antialiasingnotes      = Avoid darkening and artifacts
|forcefilter            = Off
|forcefilternotes      = Avoid black textures on road and other objects
}}
}}


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{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|5.0|***|Severe Graphical Issues}}
{{VersionCompatibilityVersion|5.0-10638|****|City now renders in OpenGL/Vulkan on graphics cards that support reversed depth.}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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<!--A full list of options is available at Template:VideoGallery/doc-->
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
{{VideoGallery
|vid1=mr1Q6P_-28s|cap1=A Look At: Zenkoku Dekotora Matsuri
}}
}}


[[Category:Wii games]]
[[Category:Wii games]]

Revision as of 21:53, 11 April 2021

Zenkoku Dekotora Matsuri
Zenkoku Dekotora Matsuri.jpg
Developer(s) Suzak
Publisher(s) Jaleco Entertainment
Platform(s) Wii
Release date(s) JP February 28, 2008
Genre(s) Racing
Mode(s) Single-player, Multiplayer (4)
Input methods Wii Remote
Compatibility 4Stars4.pngEdit rating: Zenkoku Dekotora Matsuri
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Zenkoku Dekotora Matsuri build, Paint, Customize, Drive, and Win! This game is all about your Big Rig and getting to the finish as fast as you can! Win races and get money to purchase new stuff for your truck!

Problems

Flickering Reflections

If using Dualcore, reflections will flicker, most commonly of the skybox. In order to prevent this, enable SyncGPU or enable Singlecore mode.

Painting Mode

Painting Mode requires EFB2RAM in order to select colors and paint the truck.

Photograph Mode

Photograph mode requires EFB2RAM in order to take/store pictures.

Missing City

Currently, most of the city you drive around will not render close to your vehicle due to depth compare issue.

Resolved by revision 5.0-10638.

Enhancements

Force Texture Filtering Resulting In Black Textures

Force Texture Filtering causes many textures (most notably road) to appear black. Disabling Force Texture Filtering fixes the issue.

Anti-Aliasing Visual Defects

Use of Anti-Aliasing may cause image to darken and have line artifacts. Higher levels cause more darkening.

Improved Framerate With Emulated CPU Clock Override

Using "Emulated CPU Clock Override" with values higher than 100% may allow game to run without FPS drops the entire time.

60FPS

The following AR code allows the game to run at 60FPS (getting less will not slow the game down). You'll need to overclock emulated CPU (see previous section) to reach above 30FPS outside of menus.

$60FPS [v1993]
80015324 2800000f

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Video Backend Not D3D Avoid z-fighting issues with fast depth off
Anti-Aliasing None Avoid darkening and artifacts
Store EFB Copies to Texture Only Off Enable painting and photographs

Game Properties

Config Setting Notes
Synchronize GPU Thread On Avoid flickering reflections

Version Compatibility

The graph below charts the compatibility with Zenkoku Dekotora Matsuri since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21395 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
5.0 Windows 10 Intel Core i5-2500K @ 3.8GHz NVIDIA GeForce GTX 750 Ti Starts: Major graphical glitch in race. jarupxx

Gameplay Videos