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Zenkoku Dekotora Matsuri
Zenkoku Dekotora Matsuri | |
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Developer(s) | Suzak |
Publisher(s) | Jaleco Entertainment |
Platform(s) | Wii |
Release date(s) | JP February 28, 2008 |
Genre(s) | Racing |
Mode(s) | Single-player, Multiplayer (4) |
Input methods | Wii Remote |
Compatibility | 4![]() ![]() Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Zenkoku Dekotora Matsuri build, Paint, Customize, Drive, and Win! This game is all about your Big Rig and getting to the finish as fast as you can! Win races and get money to purchase new stuff for your truck!
Problems
Flickering Reflections
If using Dual Core, reflections will flicker, most commonly of the skybox. In order to prevent this, enable Synchronize GPU Thread or disable Dual Core mode.
Painting Mode
Painting Mode requires disabling "Store EFB Copies to Texture Only" in order to select colors and paint the truck.
Photograph Mode
Photograph mode requires disabling "Store EFB Copies to Texture Only" in order to take/store pictures.
Missing City
Currently, most of the city you drive around will not render close to your vehicle due to depth compare issue.
Resolved by revision 5.0-10638.
Enhancements
Black Textures with Texture Filtering
Setting Texture Filtering to Force Linear causes many textures (most notably road) to appear black. Setting Texture Filtering to Default fixes the issue.
Anti-Aliasing Visual Defects
Use of Anti-Aliasing may cause image to darken and have line artifacts. Higher levels cause more darkening.
Improved Framerate With Emulated CPU Clock Override
Using "Emulated CPU Clock Override" with values higher than 100% may allow game to run without FPS drops the entire time.
60FPS
The following AR code allows the game to run at 60FPS (getting less will not slow the game down). You'll need to overclock emulated CPU (see previous section) to reach above 30FPS outside of menus.
$60FPS [v1993] 80015324 2800000f
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Video Backend | OpenGL, Vulkan or Metal | Avoid z-fighting issues with fast depth off |
Anti-Aliasing | None | Avoid darkening and artifacts |
Texture Filtering | Default | Avoid black textures on road and other objects |
Store EFB Copies to Texture Only | Off | Enable painting and photographs |
Game Properties
Config | Setting | Notes |
---|---|---|
Synchronize GPU Thread | On | Avoid flickering reflections |
Version Compatibility
The graph below charts the compatibility with Zenkoku Dekotora Matsuri since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
5.0 | Windows 10 | Intel Core i5-2500K @ 3.8 GHz | NVIDIA GeForce GTX 750 Ti | Starts: Major graphical glitch in race. | jarupxx |
Gameplay Videos
- Suzak (Developer)
- Jaleco Entertainment (Publisher)
- Japan (Release region)
- 2008 (Initial release year)
- Racing (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 4 (Players supported)
- Wii Remote (Input supported)
- 4 stars (Rating)
- Video Backend (Config Required)
- Anti-Aliasing (Config Required)
- Texture Filtering (Config Required)
- Store EFB Copies to Texture Only (Config Required)
- Synchronize GPU Thread (Config Required)
- Tested On (Release): 5.0
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): NVIDIA
- Tested
- Untested for 10000+ revisions
- Wii games