Zero: Tsukihami no Kamen: Difference between revisions

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(→‎Problems: Thanks for the help, but since both those issues related to non-standard settings we won't cover them here.)
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The GLSL merger ({{revision|3.5-1025}}) broke character shading with the OpenGL backend. Fixed by {{revision|3.5-1032}}. See {{issue|6104}}.
The GLSL merger ({{revision|3.5-1025}}) broke character shading with the OpenGL backend. Fixed by {{revision|3.5-1032}}. See {{issue|6104}}.
{{image|Fatal Frame 4 OpenGL Shading.jpg|Left character is normal, right character has broken shading|br}}
{{image|Fatal Frame 4 OpenGL Shading.jpg|Left character is normal, right character has broken shading|br}}
=== Piano Playing Screen ===
Enabling Vertex Streaming Hack (for OpenGL plugin) may cause a problem that you cannot play with the piano. (Tested with Dolphin 4.0)
=== Too Much Blur ===
Enabling Disable Destination Alpha may cause too much blur on game. (Tested with Dolphin 4.0)


== Configuration ==
== Configuration ==

Revision as of 07:04, 26 June 2014

Zero: Tsukihami no Kamen
FatalFrameIVMaskOfTheLunarEclipse.jpg
Developer(s) Tecmo, Grasshopper Manufacture
Publisher(s) Nintendo
Series Fatal Frame
Platform(s) Wii
Release date(s) JP July 31, 2008
Genre(s) Survival horror
Mode(s) Single-player
Input methods Wii Remote + Nunchuk
Compatibility 4Stars4.pngEdit rating: Zero: Tsukihami no Kamen
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Zero: Tsukihami no Kamen (零~月蝕の仮面~, Zero: Mask of the Lunar Eclipse), known in the states as Fatal Frame IV: Mask of the Lunar Eclipse is a survival-horror video game developed by Tecmo and Grasshopper Manufacture and published only in Japan by Nintendo for the Wii video game console. It is the fourth game in the Fatal Frame series and the first of two on the Wii, followed by a re-release of Fatal Frame II.

Problems

Black Album Pictures

Album photos will be black without EFB to RAM enabled.

Bugs in game

Chapter 4: After you put the code in the fuse box in the basement do not follow the ghost because after the battle the game will crash with this error: "BackPatch - no support for operand size 1" "Error encountered accessing emulated address 21251086...Culprit instruction: movzx eax, byte ptr ds:[rbx+rcx] at 0000000014e1e17f READ: Invalid address: 292518e5" To avoid it follow this instructions:

  • Put the code to turn on the elevator ¡DO NOT FOLLOW THE GHOST TO THE NEXT ROOM!
  • Go upstairs to the elevator and approach to it, see the short cutscene
  • Now go down to fight the ghost, the game will not crash this time.

Character Shading in OpenGL

The GLSL merger (3.5-1025) broke character shading with the OpenGL backend. Fixed by 3.5-1032. See issue 6104.

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with Zero: Tsukihami no Kamen since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-21401 (current)
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Δ
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2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Template:Test EntryTemplate:Test EntryTemplate:Test EntryTemplate:Test EntryTemplate:Test EntryTemplate:Test EntryTemplate:Test EntryTemplate:Test Entry
Test Entries
Revision OS CPU GPU Result Tester
r6689 Windows Vista x86 Intel Pentium E6300 @ 2.4GHz nVidia GeForce 9600 GT No issues, 23 FPS
r7676 Windows 7 x64 Intel Core 2 Duo E7500 @ 2.96GHz nVidia GeForce 430 GT Perfectly Playable at full speed at 30 FPS (At 720p, 4x ssa and 16x anisotropic filtering enabled). Battles with more than 3-5 ghosts slows down at 26-28 FPS. Slow down at final boss when being chased at 20-25 FPS. Crashes still exist as mentioned by busayaphol, but can be easily bypassed SpardaDVLking3 (YouTube account)
^r7671 Windows 7 x64 Intel Core i7 @ 2.98GHz nVidia GeForce 570 GT Perfectly playable with 3x internal resolution 8 AA (level 32) and 16x anisotropic filtering enabled at 30 FPS at 1080p resolution. This is tested with Directx11 video back end, with the only issue being slight color distortions on the walls when at a distance and the character faces being distorted at a distance. utsuni

Gameplay Videos