Zero: Tsukihami no Kamen: Difference between revisions
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<!--Use this template for test entries: {{Test Entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | <!--Use this template for test entries: {{Test Entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{Test Entry|revision=4631|OS=Windows Vista x64|CPU=Intel Core 2 Quad Q6600|GPU=nVidia GeForce GTX 260|result=[http://www.youtube.com/watch?v=fmuumzVjheE Fatal Frame/Zero 4 - Wii Dolphin SVN R 4631]|tester=pewpewpewpichoo}} | {{Test Entry|revision=4631|OS=Windows Vista x64|CPU=Intel Core 2 Quad Q6600|GPU=nVidia GeForce GTX 260|result=[http://www.youtube.com/watch?v=fmuumzVjheE Fatal Frame/Zero 4 - Wii Dolphin SVN R 4631]|tester=pewpewpewpichoo}} | ||
{{testing/entry|revision=6689|OS=Windows Vista x86|CPU=Intel Pentium E6300 @ 2.4GHz|GPU=nVidia GeForce 9600 GT|result=No issues, | {{testing/entry|revision=6689|OS=Windows Vista x86|CPU=Intel Pentium E6300 @ 2.4GHz|GPU=nVidia GeForce 9600 GT|result=No issues, 23FPS|tester=}} | ||
{{Test Entry|revision=7338|OS=Windows 7 x64|CPU=Intel Core i3 @ 2.13GHz|GPU=nVidia GeForce 330m|result=Clear the game already except 2 crashes first after killing the certain ghost in the chapter 4 second after pickup the call in chapter 10, | {{Test Entry|revision=7338|OS=Windows 7 x64|CPU=Intel Core i3 @ 2.13GHz|GPU=nVidia GeForce 330m|result=Clear the game already except 2 crashes first after killing the certain ghost in the chapter 4 second after pickup the call in chapter 10, 30FPS|tester=busayaphol}} | ||
{{testing/entry|revision=7676|OS=Windows 7 x64|CPU=Intel Core 2 Duo E7500 @ 2.96GHz|GPU=nVidia GeForce 430 GT|result=Perfectly Playable at full speed at | {{testing/entry|revision=7676|OS=Windows 7 x64|CPU=Intel Core 2 Duo E7500 @ 2.96GHz|GPU=nVidia GeForce 430 GT|result=Perfectly Playable at full speed at 30FPS (At 720p, 4x ssa and 16x anisotropic filtering enabled). Battles with more than 3-5 ghosts slows down at 26-28FPS. Slow down at final boss when being chased at 20-25FPS. Crashes still exist as mentioned by busayaphol, but can be easily bypassed|tester=SpardaDVLking3 (YouTube account)}} | ||
{{testing/entry|revision=7671|OS=Windows 7 x64|CPU=Intel Core i7 @ 2.98GHz|GPU=nVidia GeForce 570 GT|result=Perfectly playable with 3x internal resolution 8 AA (level 32) and 16x anisotropic filtering enabled at | {{testing/entry|revision=7671|OS=Windows 7 x64|CPU=Intel Core i7 @ 2.98GHz|GPU=nVidia GeForce 570 GT|result=Perfectly playable with 3x internal resolution 8 AA (level 32) and 16x anisotropic filtering enabled at 30FPS at 1080p resolution. This is tested with Directx11 video back end, with the only issue being slight color distortions on the walls when at a distance and the character faces being distorted at a distance. |tester=utsuni}} | ||
{{Test Entry|revision=3.0|OS=Windows 7 x86|CPU=Intel Core 2 Duo E6600 @ 3.06GHz|GPU=nVidia GeForce G210|result=30- | {{Test Entry|revision=3.0|OS=Windows 7 x86|CPU=Intel Core 2 Duo E6600 @ 3.06GHz|GPU=nVidia GeForce G210|result=30-20FPS, sometimes gets stuck for a second or two.|tester=}} | ||
{{Test Entry|revision=3.0|OS=Windows 7 x64|CPU=Intel Core i7-2670QM @ 2.2GHz|GPU=nVidia GeForce GT 635M|result= | {{Test Entry|revision=3.0|OS=Windows 7 x64|CPU=Intel Core i7-2670QM @ 2.2GHz|GPU=nVidia GeForce GT 635M|result=30FPS 99% Speed. Perfect. The only detail is in the photo album, the pictures are all in black.|tester=FatalRaincloud)}} | ||
{{Test Entry|revision=3.0-424|OS=Windows 7 x64|CPU=Intel Core i5 @ 2.8GHz|GPU=AMD Radeon HD 6950|result= | {{Test Entry|revision=3.0-424|OS=Windows 7 x64|CPU=Intel Core i5 @ 2.8GHz|GPU=AMD Radeon HD 6950|result=30FPS-27FPS, Never a frame-rate drop or a glitch.Perfectly playable from the start to the end.|tester=bat2com}} | ||
{{Test Entry|revision=3.0-589|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=AMD Radeon HD 6870|result=27- | {{Test Entry|revision=3.0-589|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=AMD Radeon HD 6870|result=27-30FPS @ 1080p. No problem from start to end, except for the bug in Chapter 4 (see the "bugs in game" on top).|tester=WatchMeBeibeh}} | ||
{{Test Entry|revision=3.0-735|OS=Windows 7 x64|CPU=AMD FX 4100 @ 4GHz|GPU=AMD Radeon HD 5750|result=27- | {{Test Entry|revision=3.0-735|OS=Windows 7 x64|CPU=AMD FX 4100 @ 4GHz|GPU=AMD Radeon HD 5750|result=27-30FPS @ 1080p. FPS drop.|tester= Budi (INA)}} | ||
{{Test Entry|revision=4.0.2|OS=Windows 8.1 x64|CPU=Intel Core i7-4770k @ 3.5GHz|GPU=nVidia GeForce GTX 670|result=Cleared the game without any problems except the ones described above (using 3x internal resolution, 2x aa, DirectX 11 backend, HLE). Enabling OpenCL or OpenMP had negative impacts on the framerate for me. When using a real wiimote and xAudio2 plugin, the panio parts may not work all the time (you can't play the notes). To fix this, just do a save state, unplug/plug back the nunchuk after you've loaded your save state and try again. Another way is to use OpenAL, but the game was much slower for me. You can find video playthroughs [https://www.youtube.com/playlist?list=PLhd1GHQ-s0dytBsRsNO_JvnrNdnKADqkR here recorded on Dolphin 4.0.2.]|tester=Stapoli}} | {{Test Entry|revision=4.0.2|OS=Windows 8.1 x64|CPU=Intel Core i7-4770k @ 3.5GHz|GPU=nVidia GeForce GTX 670|result=Cleared the game without any problems except the ones described above (using 3x internal resolution, 2x aa, DirectX 11 backend, HLE). Enabling OpenCL or OpenMP had negative impacts on the framerate for me. When using a real wiimote and xAudio2 plugin, the panio parts may not work all the time (you can't play the notes). To fix this, just do a save state, unplug/plug back the nunchuk after you've loaded your save state and try again. Another way is to use OpenAL, but the game was much slower for me. You can find video playthroughs [https://www.youtube.com/playlist?list=PLhd1GHQ-s0dytBsRsNO_JvnrNdnKADqkR here recorded on Dolphin 4.0.2.]|tester=Stapoli}} | ||
{{testing/end}} | {{testing/end}} |
Revision as of 16:07, 28 May 2015
Zero: Tsukihami no Kamen | |
---|---|
Developer(s) | Tecmo, Grasshopper Manufacture |
Publisher(s) | Nintendo |
Series | Fatal Frame |
Platform(s) | Wii |
Release date(s) | JP July 31, 2008 |
Genre(s) | Survival horror |
Mode(s) | Single-player |
Input methods | Wii Remote + Nunchuk |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Zero: Tsukihami no Kamen (零〜月蝕の仮面〜, Zero: Mask of the Lunar Eclipse), known in the states as Fatal Frame IV: Mask of the Lunar Eclipse is a survival-horror video game developed by Tecmo and Grasshopper Manufacture and published only in Japan by Nintendo for the Wii video game console. It is the fourth game in the Fatal Frame series and the first of two on the Wii, followed by a re-release of Fatal Frame II.
Problems
Black Album Pictures
Album photos will be black without EFB to RAM enabled.
Crash in Chapter 4
Chapter 4: After you put the code in the fuse box in the basement do not follow the ghost because after the battle the game will crash with this error: "BackPatch - no support for operand size 1" "Error encountered accessing emulated address 21251086...Culprit instruction: movzx eax, byte ptr ds:[rbx+rcx] at 0000000014e1e17f READ: Invalid address: 292518e5" To avoid it follow this instructions:
- Put the code to turn on the elevator ¡DO NOT FOLLOW THE GHOST TO THE NEXT ROOM!
- Go upstairs to the elevator and approach to it, see the short cutscene
- Now go down to fight the ghost, the game will not crash this time.
Fixed by enabling MMU, which is now set in the games ini. See issues issue 4138 and issue 8109.
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Zero: Tsukihami no Kamen since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Template:Test EntryTemplate:Test EntryTemplate:Test EntryTemplate:Test EntryTemplate:Test EntryTemplate:Test EntryTemplate:Test EntryTemplate:Test EntryTest Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
r6689 | Windows Vista x86 | Intel Pentium E6300 @ 2.4GHz | nVidia GeForce 9600 GT | No issues, 23FPS | |
r7676 | Windows 7 x64 | Intel Core 2 Duo E7500 @ 2.96GHz | nVidia GeForce 430 GT | Perfectly Playable at full speed at 30FPS (At 720p, 4x ssa and 16x anisotropic filtering enabled). Battles with more than 3-5 ghosts slows down at 26-28FPS. Slow down at final boss when being chased at 20-25FPS. Crashes still exist as mentioned by busayaphol, but can be easily bypassed | SpardaDVLking3 (YouTube account) |
^r7671 | Windows 7 x64 | Intel Core i7 @ 2.98GHz | nVidia GeForce 570 GT | Perfectly playable with 3x internal resolution 8 AA (level 32) and 16x anisotropic filtering enabled at 30FPS at 1080p resolution. This is tested with Directx11 video back end, with the only issue being slight color distortions on the walls when at a distance and the character faces being distorted at a distance. | utsuni |
Gameplay Videos
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- Tecmo (Developer)
- Grasshopper Manufacture (Developer)
- Nintendo (Publisher)
- Fatal Frame (Series)
- Japan (Release region)
- 2008 (Initial release year)
- Survival horror (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- Wii Remote (Input supported)
- Nunchuk (Input supported)
- 4 stars (Rating)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU):
- Tested
- Untested for 10000+ revisions
- Wii games