Zero: Tsukihami no Kamen

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Revision as of 00:13, 15 September 2011 by (talk) (Testing)
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Zero: Tsukihami no Kamen
Fatal Frame IV: Mask of the Lunar Eclipse
Developer(s) Tecmo, Grasshopper Manufacture
Publisher(s) Nintendo
Series Fatal Frame
Platform(s) Wii
Genre(s) Survival Horror
Mode(s) Single-Player
Input methods Wii Remote, Nunchuk
Compatibility 4Stars4.pngEdit rating: Zero: Tsukihami no Kamen
GameIDs R4ZJ01
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Fatal Frame IV: Mask of the Lunar Eclipse als known as Zero: Tsukihami no Kamen, is a survival horror video game developed by Tecmo and Grasshopper Manufacture and published by Nintendo for the Wii video game console.


OpenGL Plugin

The OpenGL plugin is not working on r6689.


Only configuration options for the best compatibility where they deviate from defaults are listed.


Config Setting Notes
Video Back End DirectX 9 OpenGL plugin not working on r6689

Version Compatibility

The graph below charts the compatibility with Zero: Tsukihami no Kamen since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

5.0-13176 (current)
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.


This title has been tested on the environments listed below:

Template:Test Entry
Test Entries
Revision OS Version CPU GPU Result Tester
r6689 Windows Vista x86 Intel E6300 @ 2.4GHz nVidia GeForce 9600 GT No issues, 23fps
r7676 Windows 7 x64 Intel Core 2 Duo E7500 @ 2.96GHz nVidia GeForce 430gt Perfectly Playable at full speed at 30fps (At 720p, 4x ssa and 16x anisotropic filtering enabled). Battles with more than 3-5 ghosts slows down at 26-28 fps. Slow down at final boss when being chased at 20-25 fps. Crashes still exist as mentioned by busayaphol, but can be easily bypassed SpardaDVLking3 (YouTube account)
^r7671 Windows 7 x64 Intel I7 @ 2.98GHz nVidia Geforce 570gt Perfectly playable with 3x internal resolution 8 AA (level 32) and 16x anisotropic filtering enabled at 30fps at 1080p resolution. This is tested with Directx11 video backend, with the only issue being slight color distortions on the walls when at a distance and the character faces being distorted at a distance. utsuni

Gameplay Videos