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Zoda's Revenge: StarTropics II
|Zoda's Revenge: StarTropics II|
|Developer(s)||Nintendo Research and Development 3|
|Platform(s)||Virtual Console, NES|
|Release date(s)|| NES|
NA March 1994
NA December 29, 2008
|Input methods||Wii Remote, GameCube Controller, Classic Controller|
Zoda's Revenge runs through nine chapters, although the first is story-only. Each chapter besides the first takes place in a different time and place and holds one or more bosses, multiple areas, many weapons, medicine, obstacles and puzzles. While the original StarTropics took place almost exclusively on a series of tropical islands, its sequel takes place in a variety of locales, such as a caveman era, Ancient Egypt, the Wild West, the Medieval Times, and England in old time periods.
During the game, Mike meets many important historical and fictional figures throughout his journey through time. These consist of Cleopatra, Merlin, Sherlock Holmes, Leonardo da Vinci and King Arthur, who help him to achieve his goal of finding the Tetrads (humorously modeled after Tetris pieces) and defeating Zoda's three clones.
Zoda's Revenge runs on a modified engine of the original StarTropics, with health continuing to be measured by Legend of Zelda style heart containers. Unlike the original StarTropics, Mike is no longer limited to moving in "squares", and now can move in eight different directions and can change directions in mid-jump. He now uses various weapons, including Tink's Axe, Cleopatra's Bronze Dagger, and Leonardo's Katana, as well as an upgradable projectile magic attack that he learns from Merlin called the Psychic Shock Wave. As opposed to the Island Yo-Yo, Shooting Star and the Super Nova he had in the first game, only the psychic weapons are affected by the number of heart containers Mike has filled. Occasionally, Mike encounters enemies that react differently depending on which weapon is used to attack.
Problems that may occur with any NES title on Dolphin are listed below.
DirectX with NES Games
Most NES games suffer strange graphical issues when using the DirectX backend with some graphics drivers; notably NVIDIA. This is a driver bug.
As of, the D3D driver bugs can be worked around by setting Ubershaders to Exclusive. It's unknown what exactly is going on with the driver that's causing Exclusive Ubershaders to work properly.
This title does not need non-default settings to run properly.
The graph below charts the compatibility with Zoda's Revenge: StarTropics II since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below: