Zoids: Full Metal Crash: Difference between revisions
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Revision as of 20:23, 31 May 2015
Zoids: Full Metal Crash | |
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Developer(s) | Takara Tomy |
Publisher(s) | Takara Tomy |
Series | Zoids |
Platform(s) | GameCube |
Release date(s) | JP October 27, 2005 |
Genre(s) | Fighting |
Mode(s) | Single-player, Multiplayer (2) |
Input methods | GameCube Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Zoids: Full Metal Crash used the same engine and underlying gameplay as Zoids Struggle, but featured a new, branching story mode, a greater array of pilots (including several from the Zoids Genesis anime), and many more playable zoids. Zoids FMC features many more unlockable features than Zoids Struggle, including secondary (and tertiary) pilots, and a large number of initially locked zoids.
Problems
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Zoids: Full Metal Crash since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
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Revision | OS | CPU | GPU | Result | Tester |