Super Smash Bros. Melee: Difference between revisions

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|modes    = Single-player, Multiplayer (4)
|modes    = Single-player, Multiplayer (4)
|input    = GameCube Controller
|input    = GameCube Controller
|forumlink = http://forums.dolphin-emu.org/Thread-gc-super-smash-bros-melee--25943
|forumlink = https://forums.dolphin-emu.org/Thread-gc-super-smash-bros-melee--25943
}}
}}


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In addition to highly refining the gameplay of ''[[Super Smash Bros.]]'', ''Melee'' also sports additional stages and characters, and an expanded single player mode, called "Adventure Mode". The game also introduced many of the staples of its sequel, ''[[Super Smash Bros. Brawl]]''. ''Melee'' received universal acclaim from critics, and went on to become the best selling GameCube game of all time.
In addition to highly refining the gameplay of ''[[Super Smash Bros.]]'', ''Melee'' also sports additional stages and characters, and an expanded single player mode, called "Adventure Mode". The game also introduced many of the staples of its sequel, ''[[Super Smash Bros. Brawl]]''. ''Melee'' received universal acclaim from critics, and went on to become the best selling GameCube game of all time.


== Problems ==
== Problems ==
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=== Saving Screenshots ===
=== Saving Screenshots ===
Saving a screenshot in [http://www.ssbwiki.com/Special_Melee Camera Mode of Special Melee] will just be a black image. You can fix this by turning off '''EFB Copies to Texture Only'''.
Saving a screenshot in [https://www.ssbwiki.com/Special_Melee Camera Mode of Special Melee] will just be a black image. You can fix this by turning off '''Store EFB Copies to Texture Only'''.
{{Image|SSBM-Screenshot-Compare.png|001 On, 002 Off|br}}
{{Image|SSBM-Screenshot-Compare.png|001 On, 002 Off|br}}


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=== 16:9 Aspect Ratio Fix ===
=== 16:9 Aspect Ratio Fix ===
The built-in Widescreen Hack causes clipping issues. The following Gecko codes work as a replacement, causing fewer issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes.
The built-in Widescreen Hack causes clipping issues. The following Gecko codes work as a replacement, causing fewer issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes.
===== Region-Free (partial) =====
So far, the following codes to specific items are usable for all regions of the game.
====== Trophy Viewer ======
The first line is the horizontal aspect, and the second is the vertical aspect.
<pre>
80000000 3FE38E39
80000004 3F800000
F6000002 80008180
41C80000 C0400000
41700000 41200000
4A100000 00000010
80000008 3A1415CC
8000000C 3A22339E
88A00008 00000000
88A0000C 00000004
94210008 00000010
94210008 00000018
9421000C 00000000
9421000C 00000008
90010008 00000010
9001000C 00000018
86910008 3B23D70A
8691000C BB23D70A
8641000C 80000000
90010008 00000000
9001000C 00000008
86910008 3A377CB9
8691000C BA377CB9
8641000C 80000000
80000008 3D1F3FD9
8000000C 3D2EFAA4
88A00008 00000000
88A0000C 00000004
94210008 00000028
94210008 0000002C
9421000C 00000020
9421000C 00000024
90010008 00000028
9001000C 0000002C
86910008 3CCCCCCD
8691000C BCCCCCCD
8641000C 80000000
90010008 00000020
9001000C 00000024
86910008 3BE9C886
8691000C BBE9C886
8641000C 80000000
86A00000 3D081C71
86A00004 3D151505
94210000 00000014
86400000 80000000
94210000 0000001C
94210004 00000004
86400004 80000000
94210004 0000000C
</pre>


===== NTSC =====
===== NTSC =====
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044D2A1C 3FE38E39</pre>
044D2A1C 3FE38E39</pre>


'''Version 1.02'''<pre>C2367E74 00000009
'''Version 1.02'''<pre>[Dan Salvato, mirrorbender, Achilles1515, UnclePunch]
2C1F0001 40820038
043BB05C 3EB00000
3C804400 807E004C
C236A4A8 00000007
7C032000 40810028
38600001 986DAFE0
3C803F40 9081002C
C03F0034 4800001D
C021002C C001001C
7C6802A6 C0430000
EC010032 D001001C
C0630004 EC2100B2
C0010028 EC010032
EC211824 48000010
D0010028 389F0000
4E800021 43A00000
435B0000 00000000
044DDB58 3E4CCCCD
04086B24 60000000
04030C7C 38000064
04030C88 3800021C
044DDB30 3F666666
044DDB34 BF666666
044DDB2C C3660000
044DDB28 43660000
044DDB4C 3D916873
C22FCFC4 00000004
48000011 7C6802A6
C0030000 4800000C
4E800021 40DC7AE1
60000000 00000000
60000000 00000000
C23677C4 00000003
044DDB84 3E89FEFA</pre>
C01C0044 3C603FAB
90610004 C3610004
EC1B0032 00000000
C200E34C 00000003
C05B0044 3C803FAB
90810090 C0610090
EC4300B2 00000000
C2367BAC 00000003
C0450044 3FE03FAB
93E10090 C0610090
EC4300B2 00000000
C2367E10 00000003
3FE03FAB 93E30000
C0630000 C05E0044
EC4300B2 00000000
04302848 3B44FF96</pre>


===== PAL =====
===== PAL =====
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<!-- Curating revision patching is not the responsibility of the Dolphin wiki or community. The patching is already curated well by the Smash community, so we should always link to their curation, and not try to host the files and instructions ourselves. -->
<!-- Curating revision patching is not the responsibility of the Dolphin wiki or community. The patching is already curated well by the Smash community, so we should always link to their curation, and not try to host the files and instructions ourselves. -->


=== Texture Pack ===
=== HD Texture Pack ===
A fantastic beautiful texture pack keeps the original art style can be found here, [https://smashboards.com/threads/melee-hd-texture-pack-dolphin-v1-01.438813/ Melee HD Texture Pack (Dolphin) (v1.01)]
*[https://smashboards.com/threads/melee-hd-texture-pack-dolphin-v1-01.438813/ Melee HD Texture Pack (Dolphin) (v1.01)] by UnclePunch


There have been many Melee texture packs over the years, so don't stop at the one linked above.
There have been many Melee texture packs over the years, so don't stop at the one linked above.
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{{testing/entry|revision=3.0-201|OS=Windows 7|CPU=Intel Core i5-2410 @ 2.3 GHz|GPU=NVIDIA GeForce GT 525M|result=I haven't seen the stage 8 classic mode glitch. I will check that out. The game runs smoothly, with occasional audio bugs and glitches as seen in the Problems headline.|tester=Doubled-revolutions}}
{{testing/entry|revision=3.0-201|OS=Windows 7|CPU=Intel Core i5-2410 @ 2.3 GHz|GPU=NVIDIA GeForce GT 525M|result=I haven't seen the stage 8 classic mode glitch. I will check that out. The game runs smoothly, with occasional audio bugs and glitches as seen in the Problems headline.|tester=Doubled-revolutions}}
{{testing/entry|revision=3.0-371|OS=Slackware 13.37|CPU=Intel Core i5-2500K @ 3.3 GHz|GPU=NVIDIA GeForce GTX 550 Ti|result=Perfect. Solid 60FPS. No noticeable errors.|tester=Shonumi}}
{{testing/entry|revision=3.0-371|OS=Slackware 13.37|CPU=Intel Core i5-2500K @ 3.3 GHz|GPU=NVIDIA GeForce GTX 550 Ti|result=Perfect. Solid 60FPS. No noticeable errors.|tester=Shonumi}}
{{testing/entry|revision=3.0-415|OS=Windows 7|CPU=AMD Phenom II X4 955 @ 3.2 GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=Solid. Odd sound glitch and slowdown at beginning of the match.|tester=}}
{{testing/entry|revision=3.0-415|OS=Windows 7|CPU=AMD Phenom II X4 955 @ 3.2 GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=Solid. Odd sound glitch and slowdown at beginning of the match.|tester=}}
{{testing/entry|revision=3.0-419|OS=Windows 7|CPU=AMD Athlon II X4 640 @ 3 GHz|GPU=AMD Radeon HD 5670|result= Runs fine at fullspeed with a little slowdown at beginning of the match.|tester=bruckxd}}
{{testing/entry|revision=3.0-419|OS=Windows 7|CPU=AMD Athlon II X4 640 @ 3 GHz|GPU=AMD Radeon HD 5670|result= Runs fine at fullspeed with a little slowdown at beginning of the match.|tester=bruckxd}}
{{testing/entry|revision=3.0-636|OS=Windows 7|CPU=Intel Core i5-2430M|GPU=NVIDIA GeForce GT 540M|result=Plays perfect at 60FPS. Minor slowdown at Fountain of Dreams. Stage 8 glitch also. Besides that, perfect|tester=}}
{{testing/entry|revision=3.0-636|OS=Windows 7|CPU=Intel Core i5-2430M @ 2.4 GHz|GPU=NVIDIA GeForce GT 540M|result=Plays perfect at 60FPS. Minor slowdown at Fountain of Dreams. Stage 8 glitch also. Besides that, perfect|tester=}}
{{testing/entry|revision=3.0-636|OS=Windows 7|CPU=Intel Core i7-920|GPU=NVIDIA GeForce GTX 580|result=Plays perfect at 60FPS. Minor slowdowns occur at the beginning of most stages, but continues fine afterward. The music sometimes has looping issues.|tester=RayFan9876}}
{{testing/entry|revision=3.0-636|OS=Windows 7|CPU=Intel Core i7-920|GPU=NVIDIA GeForce GTX 580|result=Plays perfect at 60FPS. Minor slowdowns occur at the beginning of most stages, but continues fine afterward. The music sometimes has looping issues.|tester=RayFan9876}}
{{testing/entry|revision=3.0-715|OS=Windows 7|CPU=Intel Core 2 DUO E7400 @ 3.1 GHz|GPU=NVIDIA GeForce 8500 GT|result=Plays perfect at 65FPS without Autoframe limit. Minor slowdowns occur at Winner Screen, also with 4 players on large stages, everything else is perfect. The music still has looping issues.|tester=Dmax}}
{{testing/entry|revision=3.0-715|OS=Windows 7|CPU=Intel Core 2 DUO E7400 @ 3.1 GHz|GPU=NVIDIA GeForce 8500 GT|result=Plays perfect at 65FPS without Autoframe limit. Minor slowdowns occur at Winner Screen, also with 4 players on large stages, everything else is perfect. The music still has looping issues.|tester=Dmax}}
{{testing/entry|revision=3.0-766|OS=Windows 8|CPU=Intel Core i7-2600K @ 3.4 GHz|GPU=NVIDIA GeForce GTX 570|result=So darn close. Sound glitches are non-existent so long as LLE audio is being used. Half-second pre-rendered cutscene audio lag. Stage 8 classic mode intro sprite alpha problem. Ever-so-slight stutters during certain cases. Examples include loading levels into memory, which doesn't break gameplay, and stuttering during 4-player on certain levels, which can. Fountain of Dreams is the prime case, likely due to the dynamic reflection map (quite a feat for its time on such hardware).|tester=Miranda}}
{{testing/entry|revision=3.0-766|OS=Windows 8|CPU=Intel Core i7-2600K @ 3.4 GHz|GPU=NVIDIA GeForce GTX 570|result=So darn close. Sound glitches are non-existent so long as LLE audio is being used. Half-second pre-rendered cutscene audio lag. Stage 8 classic mode intro sprite alpha problem. Ever-so-slight stutters during certain cases. Examples include loading levels into memory, which doesn't break gameplay, and stuttering during 4-player on certain levels, which can. Fountain of Dreams is the prime case, likely due to the dynamic reflection map (quite a feat for its time on such hardware).|tester=Miranda}}
{{testing/entry|revision=3.0-776|OS=Mac OS X 10.7.4|CPU=Intel Core i7 @ 2.2 GHz|GPU=AMD Radeon HD 6750M|result=Plays almost perfectly, pretty stable 60FPS.|tester=Nolendil}}
{{testing/entry|revision=3.0-776|OS=Mac OS X 10.7.4|CPU=Intel Core i7 @ 2.2 GHz|GPU=AMD Radeon HD 6750M|result=Plays almost perfectly, pretty stable 60FPS.|tester=Nolendil}}
{{testing/entry|revision=3.0-776|OS=elementary OS|CPU=Intel Core i3-330m|GPU=NVIDIA GeForce GT 330m|result=Runs perfectly.|tester=Krummer}}
{{testing/entry|revision=3.0-776|OS=elementary OS|CPU=Intel Core i3-330M @ 2.13 GHz|GPU=NVIDIA GeForce GT 330m|result=Runs perfectly.|tester=Krummer}}
{{testing/entry|revision=3.5-336|OS=Windows 7|CPU=Intel Core i7-3770K|GPU=NVIDIA GeForce GTX 680|result=Full 60FPS everywhere with no audio bugs using LLE. Using "speed up disc transfer rate" makes all music play for 2-3 seconds and stop, but the game continues to run fine. Using any AR codes causes the game to crash after the beginning cutscene and before the "press start" screen.|tester=}}
{{testing/entry|revision=3.5-336|OS=Windows 7|CPU=Intel Core i7-3770K|GPU=NVIDIA GeForce GTX 680|result=Full 60FPS everywhere with no audio bugs using LLE. Using "speed up disc transfer rate" makes all music play for 2-3 seconds and stop, but the game continues to run fine. Using any AR codes causes the game to crash after the beginning cutscene and before the "press start" screen.|tester=}}
{{testing/entry|revision=3.5-367|OS=Windows 7|CPU=Intel Core i5-2450|GPU=Intel HD Graphics 3000|result=60FPS almost all the time. Choppy audio during GPU intensive gameplay. AR Codes only work for certain versions of SSBM. (US Versions (GALE01) crash after the main screen, while European Versions(GALP01) work just fine.|tester=SpectreOne}}
{{testing/entry|revision=3.5-367|OS=Windows 7|CPU=Intel Core i5-2450|GPU=Intel HD Graphics 3000|result=60FPS almost all the time. Choppy audio during GPU intensive gameplay. AR Codes only work for certain versions of SSBM. (US Versions (GALE01) crash after the main screen, while European Versions(GALP01) work just fine.|tester=SpectreOne}}
{{testing/entry|revision=3.5-367|OS=Windows 8|CPU=Intel Core i7-3630QM @ 3.4 GHz|GPU=NVIDIA GeForce GT 645M|result=Runs perfectly. No sound, graphical, or general glitches in sight. Always a constant 60FPS|tester=mcaso123}}
{{testing/entry|revision=3.5-367|OS=Windows 8|CPU=Intel Core i7-3630QM @ 3.4 GHz|GPU=NVIDIA GeForce GT 645M|result=Runs perfectly. No sound, graphical, or general glitches in sight. Always a constant 60FPS|tester=mcaso123}}
{{testing/entry|revision=3.5-600|OS=Windows 8|CPU=AMD FX-8120|GPU=AMD Radeon HD 6670|result=Perfect FPS slow game bit down like 30-55 and video:Data,Archives,How to Play is slow.|tester=DavidBascus}}
{{testing/entry|revision=3.5-1406|OS=Windows 7|CPU=Intel Core i5-2410M @ 2.3 GHz|GPU=NVIDIA GeForce GT 520M|result=All the sound crackles disappeared after the add of Dolphin in the "3D settings" (NVIDIA panel)!|tester=Fox_McCloud45}}
{{testing/entry|revision=3.5-1406|OS=Windows 7|CPU=Intel Core i5-2410M @ 2.3 GHz|GPU=NVIDIA GeForce GT 520M|result=All the sound crackles disappeared after the add of Dolphin in the "3D settings" (NVIDIA panel)!|tester=Fox_McCloud45}}
{{testing/entry|revision=3.5-1699|OS=Windows 8|CPU=Intel Core i3-3120M|GPU=Intel HD Graphics 4000|result=A consistent 60FPS was found during playtesting. The FPS may drop to 50-55 when playing on large stages or with multiple players. Tested on 1x Native Resolution.|tester=}}
{{testing/entry|revision=3.5-1699|OS=Windows 8|CPU=Intel Core i3-3120M|GPU=Intel HD Graphics 4000|result=A consistent 60FPS was found during playtesting. The FPS may drop to 50-55 when playing on large stages or with multiple players. Tested on 1x Native Resolution.|tester=}}
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{{testing/entry|revision=4.0-1222|OS=Windows 7|CPU=Intel Core i5-4670K @ 4 GHz|GPU=NVIDIA GeForce GTX 760|result=Runs 100% speed. I get none of the issues listed above even when using NVIDIA w/ OpenGL except for the very minor lighting issues described in Termina Bay. It's possible all of the other issues were resolved with the recent graphics update.|tester=Darxide}}
{{testing/entry|revision=4.0-1222|OS=Windows 7|CPU=Intel Core i5-4670K @ 4 GHz|GPU=NVIDIA GeForce GTX 760|result=Runs 100% speed. I get none of the issues listed above even when using NVIDIA w/ OpenGL except for the very minor lighting issues described in Termina Bay. It's possible all of the other issues were resolved with the recent graphics update.|tester=Darxide}}
{{testing/entry|revision=4.0-1818|OS=Windows 7|CPU=AMD FX-6300 @ 3.5 GHz|GPU=NVIDIA GeForce GTX 660|result=Some drops here and there, especially on Fountain of Dreams. 1x Native Res. Will overclock and post more info. |tester=}}
{{testing/entry|revision=4.0-1818|OS=Windows 7|CPU=AMD FX-6300 @ 3.5 GHz|GPU=NVIDIA GeForce GTX 660|result=Some drops here and there, especially on Fountain of Dreams. 1x Native Res. Will overclock and post more info. |tester=}}
{{testing/entry|revision=4.0-2879|OS=Windows 7|CPU=Intel Celeron G1630 @ 2.8 GHz|GPU=NVIDIA GeForce GTX 750|result=Near Perfect with minor bugs. On some levels I've had minor to moderate FPS drops. Otherwise runs at 60FPS consistently. Can run up 4X resolution with no noticeable issues at all.|tester=drago10029}}
{{testing/entry|revision=4.0-2879|OS=Windows 7|CPU=Intel Celeron G1630 @ 2.8 GHz|GPU=NVIDIA GeForce GTX 750|result=Near Perfect with minor bugs. On some levels I've had minor to moderate FPS drops. Otherwise runs at 60FPS consistently. Can run up 4X resolution with no noticeable issues at all.|tester=drago10029}}
{{testing/entry|revision=4.0-3178|OS=Windows 7|CPU=Intel Core i3-2310M @ 2.1 GHz|GPU=NVIDIA GeForce 610M|result=Fully playable @ 50FPS (PAL version). Some FPS drop at the very beginning of some fights for less than a 1/4 seconds.|tester=HauruI}}
{{testing/entry|revision=4.0-3178|OS=Windows 7|CPU=Intel Core i3-2310M @ 2.1 GHz|GPU=NVIDIA GeForce 610M|result=Fully playable @ 50FPS (PAL version). Some FPS drop at the very beginning of some fights for less than a 1/4 seconds.|tester=HauruI}}
{{testing/entry|revision=4.0-4163|OS=Ubuntu 14.04|CPU=Intel Core i3-3220 @ 3.3 GHz|GPU=NVIDIA GeForce GTX 650|result=60FPS, all modes work, no framerate drop at Fountain of Dreams unless increasing internal resolution. Fully playable. Setting EFB Copies to disable causes major graphical issues with character shadows and turns floors of maps black.|tester=Xerxes}}
{{testing/entry|revision=4.0-4163|OS=Ubuntu 14.04|CPU=Intel Core i3-3220 @ 3.3 GHz|GPU=NVIDIA GeForce GTX 650|result=60FPS, all modes work, no framerate drop at Fountain of Dreams unless increasing internal resolution. Fully playable. Setting EFB Copies to disable causes major graphical issues with character shadows and turns floors of maps black.|tester=Xerxes}}
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Runs like a dream. Minor slowdown in menus, no issues with gameplay.|tester=GAMMA}}
Runs like a dream. Minor slowdown in menus, no issues with gameplay.|tester=GAMMA}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i5-6200U @ 2.3 GHz|GPU=Intel HD Graphics 520|result=Direct3D 12, LLE, 1.5x Native, 16xAF, no anti-aliasing. Runs perfectly at 60FPS, even with widescreen hack. Higher graphical enhancements will result in performance issues.|tester=SuperFunnyBros}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i5-6200U @ 2.3 GHz|GPU=Intel HD Graphics 520|result=Direct3D 12, LLE, 1.5x Native, 16xAF, no anti-aliasing. Runs perfectly at 60FPS, even with widescreen hack. Higher graphical enhancements will result in performance issues.|tester=SuperFunnyBros}}
{{testing/entry|revision=5.0|OS=Windows 7|CPU=Intel Core i7-5930k @ 3.5 GHz|GPU=NVIDIA GeForce GTX 970|result=Runs great, occasional freezes for a few seconds as levels load, but never crashes or freezes forever|tester=Caaaaarrrrlll}}
{{testing/entry|revision=5.0|OS=Windows 7|CPU=Intel Core i7-5930K @ 3.5 GHz|GPU=NVIDIA GeForce GTX 970|result=Runs great, occasional freezes for a few seconds as levels load, but never crashes or freezes forever|tester=Caaaaarrrrlll}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i5-6400 @ 3.3 GHz|GPU=NVIDIA GeForce GTX 970|result=DX11, 6x Native (4k), AA: 8x MSAA, AF: 16x. Runs perfectly @ 60FPS, only minor lag between menus. No crashes or stutter. Widescreen hack works great.|tester=Sam1}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i5-6400 @ 3.3 GHz|GPU=NVIDIA GeForce GTX 970|result=DX11, 6x Native (4k), AA: 8x MSAA, AF: 16x. Runs perfectly @ 60FPS, only minor lag between menus. No crashes or stutter. Widescreen hack works great.|tester=Sam1}}
{{testing/entry|revision=5.0-18219|OS=Ubuntu 22.04|CPU=AMD Ryzen 7 5700G @ 3.8 GHz|GPU=AMD Radeon RX Vega 8|result=Performance: Stable 50FPS (Perfectly Playable). Configuration: 1080p, 4xMSAA, Vsync: ON, Region: PAL, Graphics Backend: Vulkan, EFBToTextureEnable OFF, 4:3 Aspect Ratio. |tester=PortalMario}}
{{testing/end}}
{{testing/end}}


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|vid7=v1ot4kahYCw|cap7=Super Smash Bros. Melee - GCN 1080p upscaled in Dolphin with Iris Xe Graphics
|vid7=v1ot4kahYCw|cap7=Super Smash Bros. Melee - GCN 1080p upscaled in Dolphin with Iris Xe Graphics
|vid8=M1f3IAFqC3w|cap8=Super Smash Bros. Melee (4K / 2160p / 60 FPS / Texture Pack) - Dolphin Emulator 5.0-15571 - GameCube
|vid8=M1f3IAFqC3w|cap8=Super Smash Bros. Melee (4K / 2160p / 60 FPS / Texture Pack) - Dolphin Emulator 5.0-15571 - GameCube
}}
}}