Super Smash Bros. Melee: Difference between revisions
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== Problems == | == Problems == | ||
? | ===Corrupt Results Display=== | ||
The post battle stats are corrupt, refer [http://code.google.com/p/dolphin-emu/issues/detail?id=2697 Issue 2697]. | |||
<gallery widths="300px" heights="200px"> | |||
File:Super Smash Bros. Melee-Non-Corrupt Stats.jpg|Appropriate | |||
File:Super Smash Bros. Melee-Corrupt Stats.jpg|Corrupt | |||
</gallery> | |||
== Configuration == | == Configuration == |
Revision as of 06:09, 6 June 2010
Super Smash Bros. Melee | |
---|---|
Developer(s) | HAL Laboratory |
Publisher(s) | Nintendo |
Series | Super Smash Bros. |
Platform(s) | GameCube |
Genre(s) | Fighting, platformer |
Mode(s) | Single-player, multiplayer |
Compatibility | 4 Playable |
GameIDs | |
See also... |
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Super Smash Bros. Melee, known in Japan as Dairantō Smash Brothers Deluxe, often abbreviated as SSBM or simply as Melee, is a crossover fighting game released for the Nintendo GameCube shortly after its launch in 2001 (2002 in the PAL region). It is the successor to the 1999 Nintendo 64 game Super Smash Bros., and the predecessor to the 2008 Wii game Super Smash Bros. Brawl. HAL Laboratory developed the game, with Masahiro Sakurai as head of production.
Problems
Corrupt Results Display
The post battle stats are corrupt, refer Issue 2697.
Configuration
No configuration changes are known to affect compatibility for this title.