Super Mario Sunshine: Difference between revisions
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(AF works fine in the latest version.) |
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=== Anisotropic Filtering === | === Anisotropic Filtering === | ||
Use of the '''Anisotropic Filtering''' enhancement will cause water to render as white, getting increasingly worse as higher levels of anisotropic filtering are applied. | Use of the '''Anisotropic Filtering''' enhancement will cause water to render as white, getting increasingly worse as higher levels of anisotropic filtering are applied. Fixed with '''Arbitrary Mipmap Detection''' in {{revision|5.0-5745}}. | ||
{{image|Sunshine Anistropic 1.jpg|No Anisotropic}} | {{image|Sunshine Anistropic 1.jpg|No Anisotropic}} | ||
{{image|Sunshine Anistropic 4.jpg|Anisotropic x4}} | {{image|Sunshine Anistropic 4.jpg|Anisotropic x4}} | ||
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{{Config | {{Config | ||
|anisotropic = 1x | |anisotropic = 1x | ||
|anisotropicnotes = | |anisotropicnotes = Avoids improper graffiti behavior under Direct3D | ||
|antialiasing = Non-SSAA | |antialiasing = Non-SSAA | ||
|antialiasingnotes = Avoids improper graffiti behavior | |antialiasingnotes = Avoids improper graffiti behavior |