Super Mario Sunshine

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Super Mario Sunshine
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Series Super Mario Bros
Release date(s) JP July 19, 2002
NA August 26, 2002
EU October 4, 2002
AUS October 11, 2002
Genre(s) Platform
Mode(s) Single-player
Input methods GameCube Controller
Compatibility 4PlayableEdit rating: Super Mario Sunshine
See also...

Dolphin Forum thread
Search Google
Search Wikipedia

Mario makes his debut on the Nintendo GameCube with Super Mario Sunshine. On a vacation away from the Mushroom Kingdom, Mario finds himself in a messy situation on the island of Delphino, where a Mario look alike has been causing all kinds of trouble. Explore huge 3D environments that range from a lush waterfall paradise, to an exciting amusement park complete with a rollercoaster you can ride. Mario makes use of a new water pack, which allows him to hover, launch, and rocket around levels, as well as spray enemies with. Mario has never had so many cool new moves, or looked so good in 3D.


[edit] Patches

[edit] 16:9 Aspect Ratio Fix

The following AR codes work as a widescreen hack for the PAL version of the game. Be sure that "Enable cheats" is on in the game menu and "Force 16:9" is selected in the graphics options!


The following AR codes work as a widescreen hack for the NTSC version of the game. Be sure that "Enable cheats" is on in the game menu, "Force 16:9" is selected in the graphics options, and "Widescreen Hack" is selected in the graphics enhancements options!

Widescreen Heat Wave Fix [YoshiOG1]
043AA050 3F2AAAAB
043AA060 3F2AAAAB

[edit] Problems

[edit] White Water

If anisotropic filtering is used the reflections on ocean water will enlarge to absurd proportions, basically turning the water white. See issue 5676.

[edit] Goo/Oil Behaves Oddly

  • EFB to Texture is disabled in the GameINI, requiring you to play it in EFB to RAM. If this is changed, goo/oil may behave oddly and be impossible to spray away.
  • The goo/oil may slide across surfaces and erase itself if "Force Texture Filtering" is enabled. If already disabled, turning off "Scaled EFB Copy" can also resolve this.

[edit] AR Codes Cause Crash

If certain Action Replay codes are activated, then the game may crash upon trying to return to a completed level. This has been confirmed with a "Press B to run fast" code. To solve the problem, simply disable the code.

[edit] Striped Loading Screens

The loading screens appear "striped" in OpenGL. See issue 6139. Fixed by 4.0-4699.

For users using builds before 4.0-4699, the behavior is as follows for OpenGL:

  • Manually setting IR - Works
  • Auto (windows size) - Broken on all window sizes
  • Auto (Multiple of 640x528) - Works at all window sizes except 1x

[edit] Clipped Wall Death

During Pianta Village 5 (the chuckster special stage) on the last throw, there is a catcher platform that you can clip through. Clipping into the platform will make the game think you are crushed, killing you. You can get the shine in spite of the glitch but it makes completing the game very difficult. Use JITIL Recompiler to avoid the problem. See issue 6096. Fixed by 4.0-1706.

[edit] Goo Bubbles

Bubbles in goo are rendered oddly regardless of configuration. See (issue 540). Fixed with merger of the tev_fixes_new branch in 4.0-1192.

[edit] Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed. Please see the performance guide for an overview of performance related settings. A full list of options is available at Template:Config/doc


Config Setting Notes

Anisotropic Filtering

1x Higher values cause water to be white or clean itself up

Force Texture Filtering

Off Avoid sliding/self-erasing goo/oil

[edit] Version Compatibility

The graph below charts the compatibility with Super Mario Sunshine since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

4.0-6080 (current)
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

[edit] Testing

This game has been tested on the environments listed below:

[edit] Gameplay Screenshots

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[edit] Gameplay Videos