Super Mario Sunshine

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Super Mario Sunshine
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Series Super Mario Bros
Release date(s) JP July 19, 2002
NA August 26, 2002
EU October 4, 2002
AUS October 11, 2002
Genre(s) Platform
Mode(s) Single-player
Input methods GameCube Controller
Compatibility 4PlayableEdit rating: Super Mario Sunshine
See also...

Dolphin Forum thread
Search Google
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Super Mario Sunshine is a platform game developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the Nintendo GameCube. It was released in Japan on July 2002, in North America on August 2002, and in Europe and Australia on October 2002. It was the first 3D Mario platformer since the release of Super Mario 64 in 1996. Super Mario Sunshine's successor is Super Mario Galaxy, which was released for the Wii in 2007.


[edit] Problems

[edit] Clipped Wall Death

During Pianta Village 5 (the chuckster special stage) on the last throw, there is a catcher platform that you can clip through. Clipping into the platform will make the game think you are crushed, killing you. You can get the star in spite of the glitch but it makes completing the game very difficult. Use JITIL Recompiler to avoid the problem. See issue 6096.

[edit] Striped Loading Screens

The loading screens appear "striped" in OpenGL. The exact behavior is as follows.

  • OpenGL
    • Manually setting IR - Works
    • Auto (windows size) - Broken on all window sizes
    • Auto (Multiple of 640x528) - Works at all window sizes except 1x

D3D11 does not have this problem. See issue 6139.

[edit] White Water

If anisotropic filtering is used the reflections on ocean water will enlarge to absurd proportions, basically turning the water white. See issue 5676.

[edit] Goo/Oil Behaves Oddly

  • EFB to Texture is disabled in the GameINI, requiring you to play it in EFB to RAM. If this is changed, goo/oil may behave oddly and be impossible to spray away.
  • The goo/oil may slide across surfaces and erase itself if "Force Texture Filtering" is enabled. If already disabled, turning off "Scaled EFB Copy" can also resolve this.

[edit] Goo Bubbles

Bubbles in goo are rendered oddly regardless of configuration. See (issue 540). Fixed with merger of the tev_fixes_new branch in 4.0-1192.

[edit] Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed. Please see the performance guide for an overview of performance related settings. A full list of options is available at Template:Config/doc


Config Setting Notes

CPU Emulator Engine

JITIL Avoids instant death in Pianta Village 5


Config Setting Notes

Anisotropic Filtering

1x Higher values cause water to be white

Force Texture Filtering

Off Avoid sliding/self-erasing goo/oil

[edit] Version Compatibility

The graph below charts the compatibility with Super Mario Sunshine since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

4.0-1446 (current)
2.0 (r5350)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

[edit] Testing

This game has been tested on the environments listed below:

[edit] Gameplay Screenshots

[edit] Gameplay Videos