The Legend of Zelda: The Wind Waker: Difference between revisions

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{{testing/entry|revision=3.5-367|OS=Windows 7 x64|CPU=AMD FX-8320 @ 3.7GHz|GPU=AMD Radeon HD 7870|result=30 FPS at 1280x1056 OpenGL with all enhancements enabled/maxed|tester=}}
{{testing/entry|revision=3.5-367|OS=Windows 7 x64|CPU=AMD FX-8320 @ 3.7GHz|GPU=AMD Radeon HD 7870|result=30 FPS at 1280x1056 OpenGL with all enhancements enabled/maxed|tester=}}
{{testing/entry|revision=3.5-367|OS=Windows 7 x64|CPU=Intel Core i3 @ 2.2GHz|GPU=Intel HD Graphics 3000|result=Playable. Speed: 70%-100%, FPS: 20-30, VPS: 40-60. Lowering the internal resolution may give a great boost in speed. All of the bug fixes were applied.|tester=Oddlyoko2K}}
{{testing/entry|revision=3.5-367|OS=Windows 7 x64|CPU=Intel Core i3 @ 2.2GHz|GPU=Intel HD Graphics 3000|result=Playable. Speed: 70%-100%, FPS: 20-30, VPS: 40-60. Lowering the internal resolution may give a great boost in speed. All of the bug fixes were applied.|tester=Oddlyoko2K}}
{{testing/entry|revision=3.5-367|OS=Windows 7 x64|CPU=Intel i5 3210m @ 2.5 gHz|GPU= Geforce GT 620m|result= Fully playable at a constant 30fps, some very small graphical issues that don't effect gameplay. Direct 3D9 seems to work best, but take it easy with the resolution and AA if you don't have something stronger than what I've got.|tester=hanshashardhands}}
{{testing/entry|revision=3.5-367|OS=Windows 7 x64|CPU=Intel Core i5-3210m @ 2.5GHz|GPU=nVidia GeForce GT 620m|result= Fully playable at a constant 30fps, some very small graphical issues that don't effect gameplay. Direct 3D9 seems to work best, but take it easy with the resolution and AA if you don't have something stronger than what I've got.|tester=hanshashardhands}}
{{testing/entry|revision=3.5-1387|OS=Windows 8 x64|CPU=AMD Phenom II X4 965 @ 3.4GHz|GPU=AMD Radeon HD 6850|result=Constant 60 FPS in 1920x1080 (Direct3D9 rendering)|tester=}}
{{testing/entry|revision=3.5-1387|OS=Windows 8 x64|CPU=AMD Phenom II X4 965 @ 3.4GHz|GPU=AMD Radeon HD 6850|result=Constant 60 FPS in 1920x1080 (Direct3D9 rendering)|tester=}}
{{testing/entry|revision=3.5-1482|OS=Windows 7 x64|CPU=AMD Phenom II X4 925 @ 2.8GHz|GPU=nVidia GeForce GTX 295|result=Playable around 20-35 FPS, but small sound glitches.|tester=Pavy}}
{{testing/entry|revision=3.5-1482|OS=Windows 7 x64|CPU=AMD Phenom II X4 925 @ 2.8GHz|GPU=nVidia GeForce GTX 295|result=Playable around 20-35 FPS, but small sound glitches.|tester=Pavy}}
{{testing/entry|revision=3.5-1488|OS=Windows 8 x64|CPU=Intel i7-3770K @ 3.5GHz|GPU=AMD Radeon HD 7970|result=Flat 30 FPS at 4x Native, 4 AA, 16 AF (D3D 11), DSP LLE. Using wiki settings.|tester=Murodese}}
{{testing/entry|revision=3.5-1488|OS=Windows 8 x64|CPU=Intel i7-3770K @ 3.5GHz|GPU=AMD Radeon HD 7970|result=Flat 30 FPS at 4x Native, 4 AA, 16 AF (D3D 11), DSP LLE. Using wiki settings.|tester=Murodese}}
{{testing/entry|revision=4.0|OS=Windows 7 x64|CPU=Intel i7-3930K @ 3.2GHz|GPU=ATI Radeon HD 7900 Series|result=Heat glitch is present, and (using DSP HLE) the audio on some cutscenes has a chance to hang the game until you reset the system. Other than that, playable 100%, few issues. No bugfixes applied.|tester=Senistra}}
{{testing/entry|revision=4.0|OS=Windows 7 x64|CPU=Intel i7-3930K @ 3.2GHz|GPU=ATI Radeon HD 7900 Series|result=Heat glitch is present, and (using DSP HLE) the audio on some cutscenes has a chance to hang the game until you reset the system. Other than that, playable 100%, few issues. No bugfixes applied.|tester=Senistra}}
{{testing/entry|revision=4.0|OS=Windows 7 x64|CPU=Intel Core i7-4770K @ 3.5GHz|GPU=AMD Radeon R9 270X|result=Runs full speed most of the time with 4x Internal Resolution and 16x Anti-Aliasing. Framerate drops when using any level of Anisotropic Filtering. Some slight lag (about 25FPS) in places with many particles, such as the Forest Haven. |tester=ImAFutureGuitarHero}}
{{testing/entry|revision=4.0.1|OS=Windows 7 X64|CPU=Intel i5-3570K @ 4.4GHz|GPU=nVidia GeForce GTX 460|result=Near perfect emulation except ending has a bug that makes it so you can't 100% the game. AA does not work at all. Using OpenGL backend with widescreen hack and fire effect fix hack. Emulation accuracy is about 95% because of a few minor bugs that can't be fixed with hacks.|tester=Kilobytez95}}
{{testing/entry|revision=4.0.1|OS=Windows 7 X64|CPU=Intel i5-3570K @ 4.4GHz|GPU=nVidia GeForce GTX 460|result=Near perfect emulation except ending has a bug that makes it so you can't 100% the game. AA does not work at all. Using OpenGL backend with widescreen hack and fire effect fix hack. Emulation accuracy is about 95% because of a few minor bugs that can't be fixed with hacks.|tester=Kilobytez95}}
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel Celeron G1620 @ 2.7GHz|GPU=nVidia GeForce GT 240|result=Very playable, seldom drops below 30 FPS; minimum resolution; Direct3D11; idle skipping OFF; enabling DSP HLE both in Dolphin and Game Config with DSound backend prevents sound glitches but black/gray screen crashes may still occur. Other settings don't seem to affect much. For best results use v3.5 (seems to run nearly perfect)|tester=n89thanh}}
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel Celeron G1620 @ 2.7GHz|GPU=nVidia GeForce GT 240|result=Very playable, seldom drops below 30 FPS; minimum resolution; Direct3D11; idle skipping OFF; enabling DSP HLE both in Dolphin and Game Config with DSound backend prevents sound glitches but black/gray screen crashes may still occur. Other settings don't seem to affect much. For best results use v3.5 (seems to run nearly perfect)|tester=n89thanh}}
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{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel Core i5-4570 @ 3.2GHz|GPU=nVidia GeForce GTX 550 Ti|result=Perfect performance across the board -- no slowdowns whatsoever. There are graphical flaws involving flames, but otherwise, the game didn't seem to have any noticeable glitches. Settings are Direct3D11, 2x native, 0xAA, 1xAF, JIT recompiler, and DSP HLE.|tester=}}
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel Core i5-4570 @ 3.2GHz|GPU=nVidia GeForce GTX 550 Ti|result=Perfect performance across the board -- no slowdowns whatsoever. There are graphical flaws involving flames, but otherwise, the game didn't seem to have any noticeable glitches. Settings are Direct3D11, 2x native, 0xAA, 1xAF, JIT recompiler, and DSP HLE.|tester=}}
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel Core i7-4960X @ 4.6GHz|GPU=nVidia GeForce 780 TI|result=Just completed this game on Dolphin for the first time. Runs extremely well; 100% everywhere apart from some occasions when fighting large amounts of monsters at the same time, when it went down to 60% minimum (only for a split second or two), DX11, 8 x AA, 4 x Internal etc, some graphical glitches, fire doubling effect occurs on 4.0.2 so recommend downloading a newer revision to avoid this. Other graphic glitches include some odd lighting effects on armados monsters (concrete statue things with spikes on the bottom than spin around and explode when you kill them), Pictograph quest is slightly bugged as Lenzo will not recognize certain pictographs, take a look on Google for the solution for this; fully playable!|tester=Himalayan}}
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel Core i7-4960X @ 4.6GHz|GPU=nVidia GeForce 780 TI|result=Just completed this game on Dolphin for the first time. Runs extremely well; 100% everywhere apart from some occasions when fighting large amounts of monsters at the same time, when it went down to 60% minimum (only for a split second or two), DX11, 8 x AA, 4 x Internal etc, some graphical glitches, fire doubling effect occurs on 4.0.2 so recommend downloading a newer revision to avoid this. Other graphic glitches include some odd lighting effects on armados monsters (concrete statue things with spikes on the bottom than spin around and explode when you kill them), Pictograph quest is slightly bugged as Lenzo will not recognize certain pictographs, take a look on Google for the solution for this; fully playable!|tester=Himalayan}}
{{testing/entry|revision=4.0.2|OS=Windows 8.1 x32|CPU=AMD Athlon 64 X2 4200+ @ 2.2GHz|GPU=nVidia GeForce 6150SE|result=No playable 7-15 FPS|tester=Ticamus}}
{{testing/entry|revision=4.0-681|OS=Windows 7 x64|CPU=Intel Core i7-860 @ 2.8GHz|GPU=nVidia GeForce GTX 680|result=Fully playable in all areas in 1080p (Max settings) at 30 FPS with OpenGL plugin and Xaudio2 HLE DSP. With LLE DSP the game have huge slowdowns and became mostly unplayable, even with dumped DSP files from my Wii. Remember to modify GameSettings ini file to enable HLE DSP use for this game. Also used additional '''WideScreen Hack''' and '''Dragon Roost heat effect fix''' action replay codes from wiki page.|tester=GNU_Raziel}}
{{testing/entry|revision=4.0-681|OS=Windows 7 x64|CPU=Intel Core i7-860 @ 2.8GHz|GPU=nVidia GeForce GTX 680|result=Fully playable in all areas in 1080p (Max settings) at 30 FPS with OpenGL plugin and Xaudio2 HLE DSP. With LLE DSP the game have huge slowdowns and became mostly unplayable, even with dumped DSP files from my Wii. Remember to modify GameSettings ini file to enable HLE DSP use for this game. Also used additional '''WideScreen Hack''' and '''Dragon Roost heat effect fix''' action replay codes from wiki page.|tester=GNU_Raziel}}
{{testing/entry|revision=4.0-1624|OS=Linux Ubuntu 14.04 x64|CPU=AMD A4-3300 @ 2.5GHz|GPU=nVidia GeForce GT 63|result=*Driver~NVidia 331.38; With some tweaking, runs alright. Outdoors run about 17FPS, Indoors 28. Limiting FPS to 65 / Audio. Using ALSA audio backend, DSP LLE (included)|tester=TheFlagCourier}}
{{testing/entry|revision=4.0-1624|OS=Linux Ubuntu 14.04 x64|CPU=AMD A4-3300 @ 2.5GHz|GPU=nVidia GeForce GT 63|result=*Driver~NVidia 331.38; With some tweaking, runs alright. Outdoors run about 17FPS, Indoors 28. Limiting FPS to 65 / Audio. Using ALSA audio backend, DSP LLE (included)|tester=TheFlagCourier}}
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{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel Core i5-3470 @ 3.2GHz|GPU=AMD Radeon HD 7770|result=Runs mostly at 30 FPS on 4x Resolution with the OpenGL backend, no anti-aliasing. Anisotropic filtering gave a slight slowdown with no visual difference. Graphics had to be cranked down in some areas, presumably caused by the wide array of particle effects on screen or because of how many objects were on screen (ex: windfall island). Widescreen achieved with the above AR code. Fire effect partly fixed with the other above AR code. Fire doubling fixed with above texture. |tester=Hackapell2013}}
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel Core i5-3470 @ 3.2GHz|GPU=AMD Radeon HD 7770|result=Runs mostly at 30 FPS on 4x Resolution with the OpenGL backend, no anti-aliasing. Anisotropic filtering gave a slight slowdown with no visual difference. Graphics had to be cranked down in some areas, presumably caused by the wide array of particle effects on screen or because of how many objects were on screen (ex: windfall island). Widescreen achieved with the above AR code. Fire effect partly fixed with the other above AR code. Fire doubling fixed with above texture. |tester=Hackapell2013}}
{{testing/entry|revision=4.0-2103|OS= Windows 8.1 x64|CPU=Intel Core i7-4700MQ @ 2.4GHz|GPU=Intel HD Graphics 4600|result=Full speed throughout, sometimes with minor slowdowns, using both DirectX and OpenGL running at 1366x768, with 16x anisotropic filtering and no anti-aliasing. Widescreen causes more slowdowns, but remains more or less full speed. Sound is DSP LLE recompiler with DirectSound backend.|tester=snesiscool}}
{{testing/entry|revision=4.0-2103|OS= Windows 8.1 x64|CPU=Intel Core i7-4700MQ @ 2.4GHz|GPU=Intel HD Graphics 4600|result=Full speed throughout, sometimes with minor slowdowns, using both DirectX and OpenGL running at 1366x768, with 16x anisotropic filtering and no anti-aliasing. Widescreen causes more slowdowns, but remains more or less full speed. Sound is DSP LLE recompiler with DirectSound backend.|tester=snesiscool}}
{{testing/entry|revision=4.0.2|OS=Windows 8.1 x32|CPU=AMD Athlon 64 X2 4200+ @ 2.2GHz|GPU=nVidia GeForce 6150SE|result=No playable 7-15 FPS|tester=Ticamus}}
{{testing/entry|revision=4.0-3214|OS=Linux Ubuntu 14.04 x86|CPU=Intel Core i7-2640M @ 2.8GHz|GPU=nVidia GeForce 119M|result=Playable at full speed, with some minor Slowdowns. Have to use HLE for sound not to be choppy, but sounds great. Using OpenGL and Pulse audio backend.|tester=fakw}}
{{testing/entry|revision=4.0-3214|OS=Linux Ubuntu 14.04 x86|CPU=Intel Core i7-2640M @ 2.8GHz|GPU=nVidia GeForce 119M|result=Playable at full speed, with some minor Slowdowns. Have to use HLE for sound not to be choppy, but sounds great. Using OpenGL and Pulse audio backend.|tester=fakw}}
{{testing/entry|revision=4.0-3587|OS=Windows 7 x64|CPU=Intel Core i7-960|GPU=nVidia GeForce 580|result=Playable, but slows to ~20 FPS in foggy areas and under certain other circumstances with AA set above 2x.|tester=Kolano}}
{{testing/entry|revision=4.0-3587|OS=Windows 7 x64|CPU=Intel Core i7-960|GPU=nVidia GeForce 580|result=Playable, but slows to ~20 FPS in foggy areas and under certain other circumstances with AA set above 2x.|tester=Kolano}}
{{testing/entry|revision=4.0-4647|OS=Mac OS X 10.10.1|CPU=Intel Core i5-4750 @ 3.6GHz|GPU=nVidia GeForce GT 755M|result=Playable, but slows down in certain areas with shuttering sound. Most of the time fine so, 8xAA and 4xAF|tester=effi}}
{{testing/entry|revision=4.0-4647|OS=Mac OS X 10.10.1|CPU=Intel Core i5-4750 @ 3.6GHz|GPU=nVidia GeForce GT 755M|result=Playable, but slows down in certain areas with shuttering sound. Most of the time fine so, 8xAA and 4xAF|tester=effi}}
{{testing/entry|revision=4.0-5010|OS=Windows 8.1 x64|CPU=Intel Core i7-3520m @ 3.3GHz|GPU=nVidia GeForce GT 640M-LE|result=I've been playing this with december revisions, since around rev 4900, the emulation is perfect in OGL, though some textures flicker with D3D, they seem to be shadows. Not once did the game crash, and everything worked exactly as it should; this was using OGL all the way. Completed the game at 1.5 internal resolution, 8x AA and 16x FA. EFB was set to texture and fast, the default setting. The game slowed down only when a large quantity of enemies were around, though my processor is not particularly fast for Dolphin. I suspect this would not have happened at 1x resolution though. A year ago trying to play this was impossible to me with default settings; beyond doubt, the emulator has picked up speed and precision. |tester=UDEM-42}}
{{testing/entry|revision=4.0-5010|OS=Windows 8.1 x64|CPU=Intel Core i7-3520m @ 3.3GHz|GPU=nVidia GeForce GT 640M-LE|result=I've been playing this with December revisions, since around rev 4900, the emulation is perfect in OGL, though some textures flicker with D3D, they seem to be shadows. Not once did the game crash, and everything worked exactly as it should; this was using OGL all the way. Completed the game at 1.5 internal resolution, 8x AA and 16x FA. EFB was set to texture and fast, the default setting. The game slowed down only when a large quantity of enemies were around, though my processor is not particularly fast for Dolphin. I suspect this would not have happened at 1x resolution though. A year ago trying to play this was impossible to me with default settings; beyond doubt, the emulator has picked up speed and precision.|tester=UDEM-42}}
{{testing/entry|revision=4.0|OS=Windows 7 x64|CPU=Intel Core i7-4770K @ 3.5GHz|GPU=AMD Radeon R9 270X|result=Runs full speed most of the time with 4x Internal Resolution and 16x Anti-Aliasing. Framerate drops when using any level of Anisotropic Filtering. Some slight lag (about 25fps) in places with many particles, such as the Forest Haven. |tester=ImAFutureGuitarHero}}
{{testing/end}}
{{testing/end}}