The Legend of Zelda: The Wind Waker

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The Legend of Zelda: The Wind Waker
Wind waker boxart.jpg
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Series The Legend of Zelda
Release date(s) JP December 13, 2002
NA March 24, 2003
EU May 2, 2003
AUS May 7, 2003
Genre(s) Action-adventure
Mode(s) Single-player
Input methods GameCube Controller, Game Boy Advance
Compatibility 4PlayableEdit rating: The Legend of Zelda: The Wind Waker
See also...

Dolphin Forum thread
Search Google
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The Legend of Zelda: The Wind Waker, released as The Legend of Zelda: Baton of Wind (ゼルダの伝説 風のタクト Zeruda no Densetsu: Kaze no Takuto) in Japan, is an action-adventure game and the tenth installment in The Legend of Zelda series.

The game is set on a group of islands in a vast sea—a first for the series. The player controls Link, the protagonist of the Zelda series, as he struggles to find his sister and save the world from Ganondorf.

The Wind Waker follows in the footsteps of Ocarina of Time and its sequel Majora's Mask, retaining the basic gameplay and control system from the two Nintendo 64 titles. A heavy emphasis is placed on using and controlling wind with a baton called the Wind Waker, which aids sailing and floating in air. Though controversial during development for its use of cel shading graphics and the cartoon Link character, The Wind Waker was met with positive reception.


[edit] Patches

[edit] 16:9 Aspect Ratio Fix

The game normally culls certain objects outside the edges of the screen to save processing power. The widescreen hack forces the game to render in a wider aspect ratio, but the camera's aspect ratio remains unchanged, so objects near the edges of the screen are culled. Use the following AR Codes in the place of the widescreen hack to achieve widescreen with fewer problems (although some of the bugs below are fixed, the bugs reappear if the normal widescreen hack is used). Remember to turn on "Enable cheats" and use the "Force 16:9" Aspect Ratio. Note that this does not unstretch any 2D elements such as the HUD.

[edit] NTSC
[edit] PAL

[edit] 21:9 Aspect Ratio Fix

Like the 16:9 fix, this forces the game to render in a 21:9 aspect ratio. This fix is almost identical to the above fix, but there are minor changes; first, you must make sure to disable the normal widescreen hack. Input the code in your AR Codes. You must also set your fullscreen resolution to a 21:9 resolution (2560x1080 or 3440x1440). Finally, select "Stretch to Window" option for Aspect Ratio. Like the 16:9 fix, this does not unstretch 2D elements.

This fix is from the WiiRd Code Database and was submitted by CosmoCortney.

04577E20 3FC00000

[edit] HD Texture Pack

A near-complete one here and an early work in progress here.

[edit] Problems

[edit] Pictobox Sidequest

With the Direct3D backend, Lenzo fails to acknowledge any pictures of the couple for the 3rd exercise. Use the OpenGL backend for this sidequest.

[edit] Sound Problems

Since 4.0-1300, sound and music will no longer cut out with DSP HLE, and the Jingle hangs are gone. However various volume and pitch issues remain, and there are audio glitches with climbing ladders. Use DSP LLE for perfect audio.

[edit] Tingle Tuner

GBA Link is partially emulated since r6059 and requires a dump of GBA BIOS and VBA-M with joy bus options. Unfortunately, in Wind Waker it tends not to detect the GBA at all and will ask you to disconnect it if it even gets that far. Fixed by 4.0-5899.

[edit] Pink Water Highlights at Night

Various pools and ponds will have pink highlights at night. See issue 3313. Fixed with merger of tev_fixes_new in 4.0-1192.

[edit] Black/Gray Screens

A black/gray screen crash may occur after certain events in the game. To fix them use DSP LLE. Fixed by 4.0-1300.

[edit] Dragon Roost Heat Effect

The heat effect in Dragon Roost displays incorrectly, creating odd tears in the screen. Fixed as of 4.0-593. Older versions of Dolphin can use the workarounds below.

  • The following Action Replay code disable the fullscreen heat effect in the Dragon Roost areas. Be sure in the general config page to enable cheats, otherwise this won't work. Use the code that matches your version.
    • NTSC (GZLE01) - 003F6B2A 00000000
    • PAL (GZLP01) - 003FE32A 00000000
  • The glitches can be fixed by enabling free look and zooming in the camera significantly until the heat effects are behind the camera. This is performed by enabling Freelook in the Graphics -> Advanced menu, then holding Shift-W to zoom in past the effect. This will effectively fix the heat distortions, and breaks fewer effects in the game than disabling EFB outright; however it can cause other problems such as flickering, and can take some trial and error to position the camera at the ideal spot. Use Shift-R to restore the camera to normal.

See issue 2338.

[edit] Fire Effect Doubling

The fire effect is glitched, resulting in an odd doubling of portions of the screen exposed to the effect. Fixed as of 4.0-593, details of the fix are available in the An Old Problem Meets Its Timely Demise blog post. Older versions of Dolphin can use the workaround below.

  • Using this custom texture for NTSC, the doubling effect can be removed. Extract to "Dolphin\User\Load\Textures". Be sure to check Load Custom Textures in the advanced graphics config & set "Texture Cache Accuracy" to position 1 (Safe). To get this fix to work in other versions, change the GameID for the folder and the texture from "GZLE01" (NTSC), to "GZLP01" (PAL) or "GZLJ01" (Japan).

[edit] Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed. Please see the performance guide for an overview of performance related settings. A full list of options is available at Template:Config/doc


Config Setting Notes

Video Back End

OpenGL Allow completion of Pictobox sidequests

Fast Depth Calculation

Off Causes wave flickering issues

Disable Destination Alpha

Off If enabled, Pictobox sidequests don't work. Breaks the minimap.

Widescreen Hack

Off If enabled, causes severe screen tearing at Dragon Roost Island. Use the widescreen AR code instead.


Config Setting Notes

DSP Emulator Engine

LLE Resolves a variety of sound issues

[edit] Version Compatibility

The graph below charts the compatibility with The Legend of Zelda: The Wind Waker since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

4.0-6444 (current)
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

[edit] Testing

This game has been tested on the environments listed below:

[edit] Gameplay Videos