The Legend of Zelda: The Wind Waker

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The Legend of Zelda: The Wind Waker
Wind waker boxart.jpg
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Series The Legend of Zelda
Release date(s) JP December 13, 2002
NA March 24, 2003
EU May 2, 2003
AUS May 7, 2003
Genre(s) Action-adventure
Mode(s) Single-player
Input methods GameCube Controller, Game Boy Advance
Compatibility 4PlayableEdit rating: The Legend of Zelda: The Wind Waker
See also...

Dolphin Forum thread
Search Google
Search Wikipedia

The Legend of Zelda: The Wind Waker, released as The Legend of Zelda: Baton of Wind (ゼルダの伝説 風のタクト Zeruda no Densetsu: Kaze no Takuto) in Japan, is an action-adventure game and the tenth installment in The Legend of Zelda series.

The game is set on a group of islands in a vast sea—a first for the series. The player controls Link, the protagonist of the Zelda series, as he struggles to find his sister and save the world from Ganondorf.

The Wind Waker follows in the footsteps of Ocarina of Time and its sequel Majora's Mask, retaining the basic gameplay and control system from the two Nintendo 64 titles. A heavy emphasis is placed on using and controlling wind with a baton called the Wind Waker, which aids sailing and floating in air. Though controversial during development for its use of cel shading graphics and the cartoon Link character, The Wind Waker was met with positive reception.

Patches[edit]

16:9 Aspect Ratio Fix[edit]

The game normally culls certain objects outside the edges of the screen to save processing power. The widescreen hack forces the game to render in a wider aspect ratio, but the camera's aspect ratio remains unchanged, so objects near the edges of the screen are culled. Use the following AR Codes in the place of the widescreen hack to achieve widescreen with fewer problems (although some of the bugs below are fixed, the bugs reappear if the normal widescreen hack is used). Remember to turn on "Enable cheats" and use the "Force 16:9" Aspect Ratio. Note that this does not unstretch any 2D elements such as the HUD.

NTSC[edit]
D3MC-RD04-JACXK
G1N3-CXH2-TMF6K
PAL[edit]
KNVC-VY59-WXF91
FM7X-QJAM-48NGB

21:9 Aspect Ratio Fix[edit]

Like the 16:9 fix, this forces the game to render in a 21:9 aspect ratio. This fix is almost identical to the above fix, but there are minor changes; first, you must make sure to disable the normal widescreen hack. Input the code in your AR Codes. You must also set your fullscreen resolution to a 21:9 resolution (2560x1080 or 3440x1440). Finally, select "Stretch to Window" option for Aspect Ratio. Like the 16:9 fix, this does not unstretch 2D elements.

This fix is from the WiiRd Code Database and was submitted by CosmoCortney.

04577E20 3FC00000

HD Texture Pack[edit]

A near-complete one here and an early work in progress here.

Problems[edit]

Pictobox Sidequest[edit]

With the Direct3D backend, Lenzo fails to acknowledge any pictures of the couple for the 3rd exercise. Use the OpenGL backend for this sidequest.

Hang After Final Cutscene[edit]

When ending the game and the screen goes black and the emulation hangs, thus making it impossible to create a game file for the slightly changed "second run" of the game.

This can currently only be fixed by replacing the end_st_epilogue.thp (located in the "thpdemo" folder of your ZWW Iso-file) with another thp file of a game through a tool like "GC-Tool". The easiest way is to just pick the file "title_loop.thp" which is located in the same folder as the original file. After defeating Ganondorf again you should now see the "demo" of ZWW instead of the credits. At the end of it you should get back to the menu and be able to create a file for the "second run".

Sound Problems[edit]

Since 4.0-1300, sound and music will no longer cut out with DSP HLE, and the Jingle hangs are gone. However various volume and pitch issues remain, and there are audio glitches with climbing ladders. Use DSP LLE for perfect audio.

Tingle Tuner[edit]

GBA Link is partially emulated since r6059 and requires a dump of GBA BIOS and VBA-M with joy bus options. Unfortunately, in Wind Waker it tends not to detect the GBA at all and will ask you to disconnect it if it even gets that far. Fixed by 4.0-5899.

Pink Water Highlights at Night[edit]

Various pools and ponds will have pink highlights at night. See issue 3313. Fixed with merger of tev_fixes_new in 4.0-1192.

Black/Gray Screens[edit]

A black/gray screen crash may occur after certain events in the game. To fix them use DSP LLE. Fixed by 4.0-1300.

Dragon Roost Heat Effect[edit]

The heat effect in Dragon Roost displays incorrectly, creating odd tears in the screen. Fixed as of 4.0-593. Older versions of Dolphin can use the workarounds below.

  • The following Action Replay code disable the fullscreen heat effect in the Dragon Roost areas. Be sure in the general config page to enable cheats, otherwise this won't work. Use the code that matches your version.
    • NTSC (GZLE01) - 003F6B2A 00000000
    • PAL (GZLP01) - 003FE32A 00000000
  • The glitches can be fixed by enabling free look and zooming in the camera significantly until the heat effects are behind the camera. This is performed by enabling Freelook in the Graphics -> Advanced menu, then holding Shift-W to zoom in past the effect. This will effectively fix the heat distortions, and breaks fewer effects in the game than disabling EFB outright; however it can cause other problems such as flickering, and can take some trial and error to position the camera at the ideal spot. Use Shift-R to restore the camera to normal.

See issue 2338.

Fire Effect Doubling[edit]

The fire effect is glitched, resulting in an odd doubling of portions of the screen exposed to the effect. Fixed as of 4.0-593, details of the fix are available in the An Old Problem Meets Its Timely Demise blog post. Older versions of Dolphin can use the workaround below.

  • Using this custom texture for NTSC, the doubling effect can be removed. Extract to "Dolphin\User\Load\Textures". Be sure to check Load Custom Textures in the advanced graphics config & set "Texture Cache Accuracy" to position 1 (Safe). To get this fix to work in other versions, change the GameID for the folder and the texture from "GZLE01" (NTSC), to "GZLP01" (PAL) or "GZLJ01" (Japan).

Configuration[edit]

Only configuration options for the best compatibility where they deviate from defaults are listed. Please see the performance guide for an overview of performance related settings. A full list of options is available at Template:Config/doc

Graphics

Config Setting Notes

Video Back End

OpenGL Allow completion of Pictobox sidequests

Fast Depth Calculation

Off Causes wave flickering issues

Disable Destination Alpha

Off If enabled, Pictobox sidequests don't work. Breaks the minimap.

Widescreen Hack

Off If enabled, causes severe screen tearing at Dragon Roost Island. Use the widescreen AR code instead.

Audio

Config Setting Notes

DSP Emulator Engine

LLE Resolves a variety of sound issues


Version Compatibility[edit]

The graph below charts the compatibility with The Legend of Zelda: The Wind Waker since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

4.0-6444 (current)
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing[edit]

This game has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
r3972 Windows 7 x64 Intel Core 2 Quad Q6600 @ 3.2GHz NVIDIA GeForce GTX 285 The game is running at 1920x1200 resolution with 16xAF and 8xCSAA. Fraps takes a tremendous chunk out of performance. While recording I was getting about 18-25FPS in game, while playing without recording I get normally 25-30 depending on how many creatures are on the screen. If you can I strongly recommend overclocking your CPU as much as safely possible to play games on Dolphin. I suggest never using Idle Skipping, Framelimit should be off, and use Optimize Quantizers for this game. Dual Core is a huge plus. Always have "Enable safe texture cache" checked. Your graphics card will determine how high a resolution and what levels of AF or AA you can run. The Legend of Zelda: Wind Waker - Dolphin SVN3972 x64 (HD) darkl3ad3r
2.0 Windows 7 x86 Intel Core 2 Duo E6750 @ 2.66GHz NVIDIA GeForce 8800 GTS Playable! Sound becomes de-sync'd in some cutscenes. Occasionally freezes after cutscenes. Occasionally crashes.
2.0 Windows 7 x64 Intel Pentium @ 2.1GHz ATI Mobility Radeon HD 4570 Freezes some times. Turning the "safe texture cache" on will fix this Mamid
r5442 Windows 7 x64 Intel Core i5-480M @ 2.8GHz Intel HD Graphics Works perfectly gameplay-wise at 50FPS(PAL Version) with some minor graphical glitches. General graphics settings: D3D9,1920x1080,force 16:9. Enhancements: 1x Native IR, 1x SSAA,1x AF, Scaled EFB Copy disabled. DigitalJosee
r6515 Windows 7 x64 Intel Core i5-2430m @ 2.4GHz Intel HD Graphics 3000 30FPS Full Speed at 2x Native Resolution and 4XAS Ace12182
r6758 Mac OS X 10.6.8 Intel Core 2 Duo @ 2.2GHz NVIDIA GeForce 9400M About 20-30FPS usually playable. Sometimes, hangs after cutscenes, but upon restarting emulation, works perfectly. This is less than ideal in some situations- like right before the final battle (Grr...) Areas with few objects run at full speed usually. Dragon Roost flickering is present but doesn't affect emulation speed. Ac
r6800 Windows XP x86 Intel Pentium E2200 @ 2.2GHz Intel G33/G31 Express Family Mostly playable. Title screen, file select, intro cinema, many indoor areas, and the test rooms run at the full 30FPS speed at 480p. At higher resolutions, the game bogs down everywhere. Generally, this game runs at 19-24FPS at 480p in outdoor areas. Many settings do not affect the framerate at all. No sound issues. snesiscool
r6800 Windows XP x86 Intel Atom N270 @ 1.6GHz Intel GMA 945 Playable 7-10FPS. Sound Off for best performance. LORPAL
r6887 Windows Vista x86 Intel Core 2 Duo T8100 @ 2.2GHz ATI Radeon HD 3470M Fully Playable: 30FPS with DX9 plug-in and OpenCL enabled. BGM is sometimes desynchronized. Windfall Island is a bit slow.
r7309 Linux x86_64 Intel Core 2 Duo E6400 @ 2.13GHz NVIDIA GeForce 9800 GT Playable most of time at 30FPS. Continuous graphics corrupts with "heat" effect (lava areas almost unplayable).
r7335 Windows 7 x64 AMD Phenom II 720 BE @ 3.2GHz ATI Radeon HD 4850 Working good at 30FPS with FPS limiter, without FPS limiter at 45 to 55FPS. Typical false lava/heat-effect ultramann
r7426 Windows 7 x86 AMD Phenom 9650 @ 2.3GHz NVIDIA GeForce GTX 260 Playable! Sound becomes de-sync'd in some cutscenes. Occasionally freezes after cutscenes. Occasionally crashes. Lendail
r7436 Windows 7 x64 Intel Core i7-950 @ 3.06GHz NVIDIA GeForce GTX 460 Playable. Slowdowns in places with more than three NPC's. Black squares on Dragon Roost, seems unfixable. Rare sound artifacts. LimEJET
r7440 Mac OS X 10.6.7 Intel Core i7 @ 2.66GHz NVIDIA GeForce GT 330M Not playable at all, only culprit is that all of the textures except the sky and the title boat render as black. Cannot see anything when in game FeelGoodChicken
r7473 Windows 7 x86 Intel Core 2 Quad Q8300 @ 3GHz NVIDIA GeForce 9500GT Almost perfect. Occasional slowdowns at huge dungeons and "heat/lava" effect (dropping from 30FPS to ~25FPS. Not a big deal though.). No problems with black screens or audio desyncs so far. No freezes and no crashes either. Rafaello Fareday
r7503 Windows 7 x64 AMD Phenom II X6 1100T @ 4GHz ATI Radeon HD 5870 Everything seems to work perfectly. Sound/BGM is fine with HLE. Woraug
r7540 Windows 7 x64 Intel Pentium @ 4.15GHz NVIDIA GeForce GTS 250 Playable Smooth game play and few graphical glitches. I have played this on a better processor total 6.9GHz (two core) and runs amazingly! Redstorm3265
r7550 Windows 7 x64 AMD Phenom II X4 965 @ 3.4GHz ATI Radeon HD 5770 The Wind Waker runs amazingly better than on the GameCube. The only little glitch: The smokes of every flame makes a little image distortion of the characters or objects near it; it's almost unnoticeable and it's not a really nuisance thing. Not a big deal that you pass almost unaware through. Paulo Milan
r7555 Mac OS X 10.6.7 Intel Core 2 Duo @ 2GHz NVIDIA GeForce 9400M Playable 30FPS in most rooms, larger rooms usually reduce FPS by 7-10, while extra visual effects like the heat in dragon roost reduces FPS further, down to usually 14-20. Fix item hang required to keep playing passed first forsaken fortress end, and receiving the Fire and ice arrows from Fairy queen. Crazyants
r7561 Windows 7 x64 Intel Core i7-950 @ 3.07GHz ATI Radeon HD 5770 Just played the starting area. So far so good. Schala
r7571 Windows 7 x64 Intel Core i7-720QM @ 2.93GHz ATI Radeon Mobility HD 5870 Perfect, no sound issues when priority is set to realtime/high in task manager Cele
r7583 Windows 7 x64 Intel Core 2 Quad @ 3.2GHz NVIDIA GeForce GTS 250 It's like playing on a GameCube but better! Grab a USB controller and get ready to play for hours! I had a less powerful processor (Single Core @ 4.15) and I was lucky to get %40 anywhere outside but Once I upgraded %100 everywhere! Redstorm3265
r7584 Windows 7 x64 Intel Core 2 Duo E8400 @ 3.8GHz NVIDIA GeForce GTX 560ti Flawless game play, even with all the graphics options maxed out. Visually its significantly better than on GC with all the graphics options maxed out Chopyhop
r7597 Windows 7 x64 Intel Core i7-720QM 1.6-2.8GHz ATI Radeon 5870M Almost perfectly playable with recommended options. Sometimes when there is much on the screen or some areas are shown VPS go down to 40, otherwise gameplay is not affected = 50/60FPS (PAL/NTSC). Flickers in lava levels are looking like screen errors because the seem to be rendered very hard. Thundereus
3.0 Windows 7 x64 AMD Phenom II 1055T @ 3.5GHz AMD Radeon HD 6870 Plays great full 30FPS @1080p with DX9. DSP LLE fixes most sound issues. Speed up disk transfer rate also improves load times. CORRUPTED
3.0 Windows 7 x64 AMD Phenom II X4 965 @ 3.4GHz NVIDIA GeForce GT 220 Runs at 30±3FPS at 1600x900 with default Dolphin configuration except by setting Internal Resolution to Auto. Only experimented bug yet, fire effects glitches.
r7670 Windows 7 x64 Intel Core 2 Duo E6600 @ 3.2GHz NVIDIA GeForce GTX 260 With CPU at stock 2.4GHz clock speed, unplayably slow regardless of configuration (constant stuttering, frame rates below 80%). At 3.2GHz OC, max frame rates even in OpenGL mode at 1920x1080 with 3x internal resolution. In retrospect, the GameCube's hardware couldn't do this game justice; when enhanced its graphics are stunning even by today's standards. Sesshy
3.0 Windows 7 x64 AMD Phenom X4 9650 @ 2.3GHz AMD Radeon HD 6850 Game runs great,some slows to minimum of 22FPS, res 1440X900 with configuration on that page. Aldaris
3.0 Windows XP x86 AMD Athlon 64 X2 4200+ @ 2.2GHz ATI Radeon X1600 After overclocking my CPU - a little bit - the game is more or less playable in DirectX9-Mode (19-26FPS outdoors) at lowest settings (no anti-aliasing, almost all speed-hacks activated), though the framerate occasionally drops to ~16FPS. Played the game for some hours now and only had one random crash. Also I don't need to check "fix item hang" to avoid black screens after video sequences (though Audio Throttle is enabled) dEnigma
3.0 Windows 7 x86 AMD Turion II @ 2.2GHz Good. The game crash before some animations. Solution GAMEBOOSTER and turn off your antivirus. Ragen
3.0 Linux x86_64 Mint Intel Core 2 Duo @ 2.13GHz NVIDIA GeForce GT 430 Fully playable at 100% / 30FPS with 1x native resolution. Most (>95%) areas playable at full speed with 2x resolution. Heat glitches occur, but can be worked around with the "free camera" hack. No crashes. Sound is almost perfect. Note: The game is totally unplayable (<10FPS) on the same computer when using a x86 OS. scummos
3.0 Mac OS X 10.7.3 Intel Core i5 @ 2.5GHz AMD Radeon HD 6630M Fully playable at full speed. Internal resolution at 2x native (1280x1056) and fullscreen resolution at 1920x1080. No glitches when playing at normal aspect ratio, but there are some pop-in issues at the edges when playing with the wide screen hack enabled. Otherwise flawless, and this game scales and runs beautifully.
3.0 Windows 7 x64 Intel Core i5 @ 2.5GHz AMD Radeon HD Fully playable at full speed. Internal resolution at 2x native (1280x1056) and fullscreen resolution at 1920x1080. No glitches when playing at normal aspect ratio, but there are some pop-in issues at the edges when playing with the wide screen hack enabled. Otherwise flawless, and this game scales and runs beautifully.
r7688 Windows 7 x64 Intel Core I3-380M @ 2.53GHz ATI Mobility Radeon HD 5470 Excellent, some issues with fog (a little slower than other places) and some sound issues Kidpaddle59
r7688 Windows 7 x64 Intel Core i5 @ 2.88GHz ATI Radeon HD 5850 Perfectly playable with DX11 plugin, at 4x native resolution with x8 Anti-Alias samples and x16 Anisotropic filtering samples. No bugs/glitches and runs at a stable framerate. ImpishRazor
r7689 Windows 7 x64 Intel Core i5-480M @ 2.67GHz NVIDIA GeForce 310M The game runs most of time at 30FPS (sometimes in wide places or scenes with too much effects, it goes down to around 23FPS). Almost perfect playable, but to reach a smooth play anti-aliasing can't be turned on. The fix item hang patch is needed to skip occasional black screens. To keep the audio working, the HLE DSP has to be used. Colorado Guilherme
r7719 Windows Vista x64 AMD Phenom II X4 840 @ 3.2GHz ATI Radeon HD 5700 30FPS, 95-100% speed. Runs beautifully in terms of gameplay and graphics. Sound occasionally turns off except for link's footstep sfx. Simply unticking "Enable DTK Music" in the DSP menu will fix this. Sealion
r7719 Windows 7 x86 Intel Core 2 Duo E7400 @ 3GHz NVIDIA GeForce 8800 GT Perfectly, 100% with DX9 : 720p,16/9e Hack, with internal resolution 4x, anisotropic 16x, anti-aliasing 0x Sanitarium026
r7719 Windows 7 x64 Intel Core i5-2500K @ 3.2GHz NVIDIA GeForce GTX 560 Ti Almost perfect. DX9/DX11 in 1920x1080 fullscreen with 16/9 hack @ 4x Native. 2x AA is the best option for this game, although higher AA settings did not affect performance. Perfect 30FPS at all times. Heat/Fire glitches have still not been rectified, occasional audio crackles/beeps. Using widescreen hack results in minor pop up issues on the sides of the screen extended by the hack. This is normal for a 4:3 native game. "Fix Item Hang" patch is no longer needed. Helvetica
r7714 Windows 7 x64 Intel Core i3-370M @ 2.4GHz AMD Radeon HD 6370M Fully playable: No slowdowns, no known glitches.
3.0-145 Windows 7 x64 Intel Core i5-2500K @ 3.3GHz NVIDIA GeForce GTX 560 Ti Perfect at 1920*1080p, with 3D11, Anti-aliasing 4x (quality 16), Internal Resolution 4x (maximum), anisotropic 16x (maximum), 16/9 hack; =30FPS Sanitarium026
3.0-153 Windows 7 x64 AMD Phenom II X4 955Be @ 4GHz NVIDIA GeForce GTX 560 Ti Perfect MAXED OUT at 1920*1080p, with OpenGL / 3D9 / 3D11, Anti-aliasing 8x, Anisotropic 16x, Internal Resolution 4x, 16/9 hack. Doom
3.0-371 Windows 7 x64 Intel Core i5-2500 @ 3.8GHz NVIDIA GeForce GTX 460 Runs at 30FPS constant, fully playable. General settings: 1900x1200, D3D9, 16:9. Enhancements: 2x Native IR, 9x SSAA, 16x AF, check Scaled EFB Copy. Hacks: check Ignore Format Changes, Fast Mipmaps and OpenMP Texture Decoder. EFB Copies Texture and Disable External Frame Buffer. Advanced: Check Enable Progressive Scan, Crop and Widescreen Hack. Use AR code above to disable heat effect glitch. Flame glitch still there, not gamebreaking in the least. Little bit of DOF blur, very unnoticeable. penguinswithpie
3.0-415 Windows 7 x64 Intel Core i7-2600K @ 3.4GHz AMD Radeon HD 6970 Works perfectly gameplay-wise at 30FPS with some minor graphical glitches. General graphics settings: D3D9, 1680x1050, force 16:9. Enhancements: 2x Native IR, 4x SSAA, 16x AF, Scaled EFB Copy enabled. Hacks: Ignore Format Changes, EFB Copies enabled with RAM selected and Enable Cache on to get DOF blur to work, External Frame Buffer enabled with Virtual selected, Fast Mipmaps enabled, Disable Per-Pixel Depth disabled to remove flickering glitches, OpenMP Texture Decoder enabled. Advanced: Enable Progressive Scan and Crop. AR code to disable full-screen heat effect glitch used. Noted issues: Smaller flames still produce doubling glitch, pictograph lags when taking images, Octoroks are weirdly colored. Riagu
3.0-600 Windows 7 x64 Intel Core i7-2760QM @ 2.20GHz NVIDIA GeForce GTX 560m Perfect FPS with Auto Internal res, No AA, and Recommended settings from the Wiki article. However, There is a fatal bug in the Wind Temple. When Makar starts telling you to use your Hookshot on his trees, It keeps repeating no matter how many times you try to exit the dialog, making it impossible to continue. Phazon Lord
3.0-721 Windows 7 x64 Intel Core i7-3615QM @ 2.3GHz NVIDIA GeForce GTX 650m Running on the base model Retina Macbook Pro via DX9 at 2880x1800, no AA (because who needs it at these resolutions), 16xAF, internal resolution set to auto and EFB set to virtual. Rarely drops below 25, otherwise a very consistent 30FPS. The game looks mind-blowingly good. Sesshy
3.0-758 Windows 7 x86 AMD Athlon II 4X 635 @ 3GHZ NVIDIA GeForce GTX 480 Lots of bugs. Emulated @ 4X AA, 16X AA, 1920x1080 widescreen. ALLEN2
3.0-765 Windows 7 x64 Intel Core i5-3570k @ 4.5GHz NVIDIA GeForce GTX 570 Fully playable, constant 30FPS, never slows down, even at 1080p resolution. Keeps steady even with FRAPs recording. Using D3D9, HLE (haven't tried LLE yet), 4x SSAA, 16x AF, the works. anonymous
3.0-776 Windows 7 x64 Intel Core i7-860 @ 3.51GHz AMD Radeon HD 7850 Runs at 30FPS constant, fully playable. General settings: 1600x900, D3D9, 16:9. Enhancements: 2x Native IR, 9x SSAA, 16x AF, check Scaled EFB Copy. Hacks: Check Ignore Format Changes, OpenMP Texture Decoder and Disable External Frame Buffer. EFB Copies set to Texture and Texture slider set to fast. Advanced: Check Enable Progressive Scan and Widescreen Hack. Use AR code above to disable heat effect glitch. Smoke glitch still there, not game breaking in the least. Little bit of DOF blur, very unnoticeable. penguinswithpie
3.0-776 Windows 8 x64 Intel Core i5-3450 @ 3.1GHZ AMD Radeon HD 7870 Constant 30FPS, fully playable. Settings: 1920x1080 Direct3D11 @ 4X Native, 2X AA, 16X AF. Wiki configurations. Shadoxfix
3.0-815 Windows 7 x64 Intel Core i7-3770K @ 3.5GHz AMD Radeon HD 6950 Almost perfect! Constant 30FPS, fully playable. Settings: 1920x1080 Direct3D9, EFB Copy to RAM, DSP LLE Duke Nukem
3.0-845 Windows 7 x64 Intel Core i7-3820K @ 3.6GHz NVIDIA GeForce GTX 460 Almost perfect, except for a lot of missing audio. Fully playable though. Settings: 1920x1080 Direct3D9, 2.5x Native, recommended wiki settings Turbodupp
3.0-873 Windows 7 x64 Intel Core i5-3570K @ 4GHz AMD Radeon HD 7850 100% speed. Fully playable. Settings: 1680x1050 Direct3D9, 2.5x Native, recommended wiki settings foggyspider
3.5 Windows 8 x64 Intel Core i7-3770K @ 3.5GHz NVIDIA GeForce 660 Ti Running the game at 1920x1080 and DSP recompiler. Fully playable at constant 30FPS. Minor problems being the heat doubling effect in Dragon Roast area and wherever there's fire. Eleval
3.5 Windows XP x86 Intel Core 2 Duo E4400 @ 2GHz ATI HD Radeon 4650 Playable. Running at 22-30FPS, while the speed are at 77% to 90% (In indoor areas, 30FPS, and speed is 100%). Serious problems with the HLE DSP (Here, the game are mute). DmitryN
3.5 Windows 7 x64 Intel Celeron G1620 @ 2.7GHz NVIDIA GeForce GT 240 Very playable, seldom drops below 30FPS; minimum resolution; Direct3D11; idle skipping OFF; enabling DSP HLE both in Dolphin and Game Config with DSound backend prevents sound glitches but black/gray screen crashes may still occur. Other settings don't seem to affect much. For best results use v3.5 (seems to run nearly perfect) n89thanh
3.5-367 Windows 7 x64 AMD FX-8320 @ 3.7GHz AMD Radeon HD 7870 30FPS at 1280x1056 OpenGL with all enhancements enabled/maxed
3.5-367 Windows 7 x64 Intel Core i3 @ 2.2GHz Intel HD Graphics 3000 Playable. Speed: 70%-100%, FPS: 20-30, VPS: 40-60. Lowering the internal resolution may give a great boost in speed. All of the bug fixes were applied. Oddlyoko2K
3.5-367 Windows 7 x64 Intel Core i5-3210m @ 2.5GHz NVIDIA GeForce GT 620m Fully playable at a constant 30FPS, some very small graphical issues that don't effect gameplay. Direct 3D9 seems to work best, but take it easy with the resolution and AA if you don't have something stronger than what I've got. hanshashardhands
3.5-1387 Windows 8 x64 AMD Phenom II X4 965 @ 3.4GHz AMD Radeon HD 6850 Constant 60FPS in 1920x1080 (Direct3D9 rendering)
3.5-1482 Windows 7 x64 AMD Phenom II X4 925 @ 2.8GHz NVIDIA GeForce GTX 295 Playable around 20-35FPS, but small sound glitches. Pavy
3.5-1488 Windows 8 x64 Intel Core i7-3770K @ 3.5GHz AMD Radeon HD 7970 Flat 30FPS at 4x Native, 4 AA, 16 AF (D3D 11), DSP LLE. Using wiki settings. Murodese
4.0 Windows 7 x64 Intel Core i7-3930K @ 3.2GHz ATI Radeon HD 7900 Series Heat glitch is present, and (using DSP HLE) the audio on some cutscenes has a chance to hang the game until you reset the system. Other than that, playable 100%, few issues. No bugfixes applied. Senistra
4.0 Windows 7 x64 Intel Core i7-4770K @ 3.5GHz AMD Radeon R9 270X Runs full speed most of the time at fullscreen 1080p with widescreen (not Dolphin's built-in widescreen hack), 4x Internal Resolution and 16x Anti-Aliasing. Framerate drops when using any level of Anisotropic Filtering. Some slight lag (about 25FPS) in places with many particles, such as the Forest Haven. However, with Dolphin 4.0, in Dragon Roost Cavern, the heat effects are glitched, so when I play this game, I generally use a newer version of Dolphin. Sadly, the newer versions of Dolphin drop support for Direct3D9, and the alternative is Direct3D(11) and OpenGL, both of which run slightly slower than Direct3D9. ImAFutureGuitarHero
4.0.1 Windows 7 X64 Intel Core i5-3570K @ 4.4GHz NVIDIA GeForce GTX 460 Near perfect emulation except ending has a bug that makes it so you can't 100% the game. AA does not work at all. Using OpenGL backend with widescreen hack and fire effect fix hack. Emulation accuracy is about 95% because of a few minor bugs that can't be fixed with hacks. Kilobytez95
4.0.2 Windows 7 x64 Intel Celeron G1620 @ 2.7GHz NVIDIA GeForce GT 240 Very playable, seldom drops below 30FPS; minimum resolution; Direct3D11; idle skipping OFF; enabling DSP HLE both in Dolphin and Game Config with DSound backend prevents sound glitches but black/gray screen crashes may still occur. Other settings don't seem to affect much. For best results use v3.5 (seems to run nearly perfect) n89thanh
4.0.2 Windows 7 x64 Intel Celeron G1610 @ 2.7GHz Intel HD Graphics I have been wandering at the beginning. No glitches and quite good: 22FPS hivaoa
4.0.2 Windows 8 x64 Intel Core i5-2500k @ 3.3GHz NVIDIA GeForce GTX 570 Fairly consistent 30FPS with minimal issues. Run into black screen glitch every ten or so minutes, but saving and reloading quickly fixes it. Very occasional random crashes. Overall, very impressed. rct2guy
4.0.2 Windows 8 x64 Intel Celeron 1037U @ 1.33GHz Intel Integrated Graphics runs 15FPS (is slow) most of the time. like when you're outside. if you're inside it'll speed up. runs the same speed in the dojo as if you were outside. audio setting has to be change from original settings to "openAL" with latency t 25-30 much needed change to the FPS while outside and in the dojo. PS I'm still in the beginning when i typed this if any altercations should arise will update. Zach Williams
4.0.2 Windows 7 x64 Intel Core i5-4570 @ 3.2GHz NVIDIA GeForce GTX 550 Ti Perfect performance across the board -- no slowdowns whatsoever. There are graphical flaws involving flames, but otherwise, the game didn't seem to have any noticeable glitches. Settings are Direct3D11, 2x native, 0xAA, 1xAF, JIT recompiler, and DSP HLE.
4.0.2 Windows 7 x64 Intel Core i7-4960X @ 4.6GHz NVIDIA GeForce 780 TI Just completed this game on Dolphin for the first time. Runs extremely well; 100% everywhere apart from some occasions when fighting large amounts of monsters at the same time, when it went down to 60% minimum (only for a split second or two), DX11, 8 x AA, 4 x Internal etc, some graphical glitches, fire doubling effect occurs on 4.0.2 so recommend downloading a newer revision to avoid this. Other graphic glitches include some odd lighting effects on armados monsters (concrete statue things with spikes on the bottom than spin around and explode when you kill them), Pictograph quest is slightly bugged as Lenzo will not recognize certain pictographs, take a look on Google for the solution for this; fully playable! Himalayan
4.0.2 Windows 8.1 x32 AMD Athlon 64 X2 4200+ @ 2.2GHz NVIDIA GeForce 6150SE No playable 7-15FPS Ticamus
4.0.2 Windows 7 x64 Intel Core i5-3470 @ 3.2GHz AMD Radeon HD 7770 Runs mostly at 30FPS on 4x Resolution with the OpenGL backend, no anti-aliasing. Anisotropic filtering gave a slight slowdown with no visual difference. Graphics had to be cranked down in some areas, presumably caused by the wide array of particle effects on screen or because of how many objects were on screen (ex: windfall island). Widescreen achieved with the above AR code. Fire effect partly fixed with the other above AR code. Fire doubling fixed with above texture. Hackapell2013
4.0-681 Windows 7 x64 Intel Core i7-860 @ 2.8GHz NVIDIA GeForce GTX 680 Fully playable in all areas in 1080p (Max settings) at 30FPS with OpenGL plugin and Xaudio2 HLE DSP. With LLE DSP the game have huge slowdowns and became mostly unplayable, even with dumped DSP files from my Wii. Remember to modify GameSettings ini file to enable HLE DSP use for this game. Also used additional WideScreen Hack and Dragon Roost heat effect fix action replay codes from wiki page. GNU_Raziel
4.0.2 Windows 7 x64 Intel Core i7-3517U @ 1.9GHz Intel HD Graphics 4000 D3D9 backend, Skip EFB Access from CPU checked, Scaled EFB Copy unchecked, Fog disabled, used the AR code to fix the heat effect problem. I've beaten the game and it runs full speed through the entire game, with minor slowdowns at rare instances. I even left Fast Depth Calculation on, and didn't encounter anything that bothered me. Turning VBeam Speed Hack on cuts the FPS in half (like EXACTLY half). I did encounter three issues though: taking pictures with the Pictograph crashes the game if EFB Copy is set to Texture. Setting it to RAM fixes this. Also, Lenzo would not accept the third picture in his sidequest no matter what. EFB Copy to RAM, Cache Unabled and Allowing Access from CPU to EFB fixed the problem. Also, EFB to Texture crashes the game just before the final battle with Ganondorf. Setting it to RAM during the cutscene before the fight fixes it (you can change it to Texture again during the battle). Artur
4.0-1624 Linux Ubuntu 14.04 x64 AMD A4-3300 @ 2.5GHz NVIDIA GeForce GT 63 *Driver~NVidia 331.38; With some tweaking, runs alright. Outdoors run about 17FPS, Indoors 28. Limiting FPS to 65 / Audio. Using ALSA audio backend, DSP LLE (included) TheFlagCourier
4.0-1720 Windows 7 x64 Intel Core i5-3570K @ 3.8GHz NVIDIA GeForce GTX 680 Runs flawlessly on 30FPS with OpenGL at 4x Native resolution, 2x Anti-Aliasing and 4x Anisotropic Filtering. Minor lag at the beginning of the game (most likely objects being loaded) and during the water fountain eruption on Dragon Roost Island.
4.0-2103 Windows 8.1 x64 Intel Core i7-4700MQ @ 2.4GHz Intel HD Graphics 4600 Full speed throughout, sometimes with minor slowdowns, using both DirectX and OpenGL running at 1366x768, with 16x anisotropic filtering and no anti-aliasing. Widescreen causes more slowdowns, but remains more or less full speed. Sound is DSP LLE recompiler with DirectSound backend. snesiscool
4.0-3214 Linux Ubuntu 14.04 x86 Intel Core i7-2640M @ 2.8GHz NVIDIA GeForce 119M Playable at full speed, with some minor Slowdowns. Have to use HLE for sound not to be choppy, but sounds great. Using OpenGL and Pulse audio backend. fakw
4.0-3587 Windows 7 x64 Intel Core i7-960 NVIDIA GeForce 580 Playable, but slows to ~20FPS in foggy areas and under certain other circumstances with AA set above 2x. Kolano
4.0-4647 Mac OS X 10.10.1 Intel Core i5-4750 @ 3.6GHz NVIDIA GeForce GT 755M Playable, but slows down in certain areas with shuttering sound. Most of the time fine so, 8xAA and 4xAF effi
4.0-5010 Windows 8.1 x64 Intel Core i7-3520m @ 3.3GHz NVIDIA GeForce GT 640M-LE I've been playing this with December revisions, since around rev 4900, the emulation is perfect in OGL, though some textures flicker with D3D, they seem to be shadows. Not once did the game crash, and everything worked exactly as it should; this was using OGL all the way. Completed the game at 1.5 internal resolution, 8x AA and 16x FA. EFB was set to texture and fast, the default setting. The game slowed down only when a large quantity of enemies were around, though my processor is not particularly fast for Dolphin. I suspect this would not have happened at 1x resolution though. A year ago trying to play this was impossible to me with default settings; beyond doubt, the emulator has picked up speed and precision. UDEM-42

Gameplay Videos[edit]