Metroid: Other M: Difference between revisions
→Testing
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{{testing/entry|revision=3.5-1351|OS=Windows 7 x64|CPU=Intel Core i3-2100|GPU=AMD Radeon HD 5850|result=Stable between 31-60 FPS using DirectX 9. No audio or visual defects.|tester=Serris}} | {{testing/entry|revision=3.5-1351|OS=Windows 7 x64|CPU=Intel Core i3-2100|GPU=AMD Radeon HD 5850|result=Stable between 31-60 FPS using DirectX 9. No audio or visual defects.|tester=Serris}} | ||
{{testing/entry|revision=4.0-46|OS=Windows 7 x64|CPU=AMD FX 8350 @ 4GHz|GPU=AMD Radeon HD 7750|result=All perfect, but in animation scenes or opening doors, the game drops 20/30 FPS, then return to normal, it's a bit annoying.|tester=Angel X}} | {{testing/entry|revision=4.0-46|OS=Windows 7 x64|CPU=AMD FX 8350 @ 4GHz|GPU=AMD Radeon HD 7750|result=All perfect, but in animation scenes or opening doors, the game drops 20/30 FPS, then return to normal, it's a bit annoying.|tester=Angel X}} | ||
{{testing/end}} | {{testing/entry|revision=4.0|OS=Windows 8.1 x64|CPU=Intel i3-4130 @ 3.4GHz|GPU=Intel Graphics 4400|result=A little slow for most of the game, to Charge Beam, cause a lot of lag. | ||
When turning the camera at an angle that appears big part of the stages, there is a drop in FPS with DirectX 9, the game lag when using something for the first time after starting the game, little red dots appear in green lights of Power Suit. | |||
With OpenGL, the game does not lag as much as DX9, and red points doesn't appear. | |||
Small bug with certain effects.|tester=Robson}} | |||
{{testubg/end}} | |||
== Gameplay Videos == | == Gameplay Videos == |