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'''''A Ressha de Ikou III''''' places players in command of a railway company. There are no rival companies; the player controls the only one in the city and as a result the game is fairly open-ended. A-Train III is the first game in the series to use of near-isometric dimetric projection to present the city, similar to Maxis's SimCity 2000. There are two types of transport that the player's company can take: passengers or building materials. The former is more likely to be profitable, but building materials allow the city to grow. | '''''A Ressha de Ikou III''''' places players in command of a railway company. There are no rival companies; the player controls the only one in the city and as a result the game is fairly open-ended. A-Train III is the first game in the series to use of near-isometric dimetric projection to present the city, similar to Maxis's SimCity 2000. There are two types of transport that the player's company can take: passengers or building materials. The former is more likely to be profitable, but building materials allow the city to grow. | ||
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== Problems == | == Problems == | ||
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== Gameplay Videos == | == Gameplay Videos == | ||
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[[Category:Virtual Console games]] | [[Category:Virtual Console games]] | ||
[[Category:TurboGrafx-16 games]] | [[Category:TurboGrafx-16 games]] |