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Progress Continues
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==== Shader Compilation ==== | ==== Shader Compilation ==== | ||
*''' | *'''Specialized (Defualt)''' should be used as a fallback for older systems or GPUs that do not work well with ubershaders such as some mobile GPUs. | ||
*'''Hybrid Ubershaders''' is the recommended setting for most GPUs as it reduces shader compilation stutter with minimal performance impact. | |||
*''' | *'''Exclusive Ubershaders''' is the most effective at reducing shader compilation stutter but should only be used on high-end dedicated GPUs; otherwise general performance will be severely impacted. | ||
*''' | *'''Skip Drawing''' is '''NOT''' recommended as it causes rendering issues in many games. | ||
*'''Compile Shaders Before Starting''' can reduce in game shader compilation stutter once a cache is built in exchange for longer game startup times. | *'''Compile Shaders Before Starting''' can reduce in game shader compilation stutter once a cache is built in exchange for longer game startup times. | ||