65
edits
Progress Continues
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(→Testing: ##GHz to ## GHz mass edit) |
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===== PAL[http://www.gc-forever.com/forums/viewtopic.php?f=38&t=1998] ===== | ===== PAL[http://www.gc-forever.com/forums/viewtopic.php?f=38&t=1998] ===== | ||
<pre>Enable 50Hz Mode [Ralf] | <pre>Enable 50Hz Mode [Ralf] | ||
042BEE20 3BC00000</pre> | |||
=== 16:9 Aspect Ratio Fix === | === 16:9 Aspect Ratio Fix === | ||
==== NA Culling Fix ==== | |||
Like many games, to optimize performance, objects outside view are not rendered (this is called "frustum culling"). In 16:9, you can see culling on the sides of the screen (because you see more than what you are supposed to). Here's an AR Code that fixes it. It simply makes the frustum larger. Use the following code along with the Dolphin Widescreen Hack. | |||
<pre>$Widescreen Culling Fix | <pre>$Widescreen Culling Fix | ||
04302498 38600001 | 04302498 38600001 | ||
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04302364 38600001 | 04302364 38600001 | ||
04302368 4E800020 | 04302368 4E800020 | ||
</pre> | |||
==== EU ==== | |||
Disable the Widescreen hack before using. | |||
<pre>$16:9 Widescreen [Ralf] | |||
04036EA0 38A00356 | |||
</pre> | </pre> | ||