Metroid Prime 2: Echoes (GC): Difference between revisions

(→‎Testing: ##GHz to ## GHz mass edit)
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===== PAL[http://www.gc-forever.com/forums/viewtopic.php?f=38&t=1998] =====
===== PAL[http://www.gc-forever.com/forums/viewtopic.php?f=38&t=1998] =====
<pre>Enable 50Hz Mode [Ralf]
<pre>Enable 50Hz Mode [Ralf]
EG75-68B7-QN0DF
042BEE20 3BC00000</pre>
3FTF-FBBX-V2BEQ</pre>


=== 16:9 Aspect Ratio Fix ===
=== 16:9 Aspect Ratio Fix ===
This game has clipping with the Dolphin Widescreen Hack that can be solved with an Action Replay Code. Use the following code along with the Dolphin Widescreen Hack.
 
==== NA Culling Fix ====
Like many games, to optimize performance, objects outside view are not rendered (this is called "frustum culling"). In 16:9, you can see culling on the sides of the screen (because you see more than what you are supposed to). Here's an AR Code that fixes it. It simply makes the frustum larger. Use the following code along with the Dolphin Widescreen Hack.
<pre>$Widescreen Culling Fix
<pre>$Widescreen Culling Fix
04302498 38600001
04302498 38600001
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04302364 38600001
04302364 38600001
04302368 4E800020
04302368 4E800020
</pre>
==== EU ====
Disable the Widescreen hack before using.
<pre>$16:9 Widescreen [Ralf]
04036EA0 38A00356
</pre>
</pre>