Serious Sam: Next Encounter: Difference between revisions

→‎Testing: Trim excess 0's
(Account for in game widescreen support)
(→‎Testing: Trim excess 0's)
 
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|modes    = Single-player, Multiplayer (4), Co-op (4)
|modes    = Single-player, Multiplayer (4), Co-op (4)
|input    = GameCube Controller
|input    = GameCube Controller
|forumlink = http://forums.dolphin-emu.org/Thread-gc-serious-sam-next-encounter
|forumlink = https://forums.dolphin-emu.org/Thread-gc-serious-sam-next-encounter
}}
}}


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{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
=== Splitscreen Issues ===
=== Splitscreen Issues ===
Player 2's screen is black if EFB is not set to RAM, and even if it is set to RAM, the resolution of Player 2's view is significantly less than Player 1's. This needs further testing, to determine if Player 3 or 4 are also affected.
In 2-Player splitscreen with widescreen mode enabled, Player 2's screen is black if EFB is not set to RAM and Defer EFB Copies are off, and even if it is set to RAM, the resolution of Player 2's view is significantly less than Player 1's. 3/4-Player splitscreen is not affected and displays/scales properly.


=== <s>Save Screen Hang</s> ===
=== <s>Save Screen Hang</s> ===
The emulator will get stuck into the save screen right before level loading. To fix the this, disable the memory card in slot A, or try other revision. Appears to be fixed as of 5.0-6197, possibly even earlier.
The emulator will get stuck into the save screen right before level loading. To fix the this, disable the memory card in slot A, or try other revision. Appears to be fixed as of {{revision|5.0}}.
}}}}
}}}}


== Enhancements ==
== Enhancements ==
=== Blotchy Textures===
Some textures are not intended to be displayed in an 24b format, which can cause banding across gradients or otherwise blotchy colors. Disabling '''Force 24-bit color''' fixes the issue.
{{image|SSNE 24-bit color on.png|24-bit color on}}
{{image|SSNE 24-bit color off.png|24-bit color off|br}}
=== 60Hz PAL ===
=== 60Hz PAL ===
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.  
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.
<pre>$60Hz
<pre>$60Hz
041BF648 38000000
041BF648 38000000
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{{Config
{{Config
|efb2texonly      = Off
|efb2texonly      = Off
|efb2texonlynotes = Fixes splitscreen issues.
|deferefb        = Off
|deferefbnotes    = Fixes splitscreen issues. Not necessary in single player.
|force24bit      = Off
|force24bitnotes  = Fix blotchy textures
}}
}}


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<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=3.0-226|OS=Kubuntu 11.10|CPU=AMD Phenom II X4 955 BE|GPU=NVIDIA GeForce GT 440|result=Perfect, full speed.|tester=}}
{{testing/entry|revision=3.0-226|OS=Kubuntu 11.10|CPU=AMD Phenom II X4 955 BE|GPU=NVIDIA GeForce GT 440|result=Perfect, full speed.|tester=}}
{{testing/entry|revision=3.0-716|OS=Windows XP|CPU=Intel Core 2 Duo @ 2GHz|GPU=NVIDIA Quadro NVS 140m|result=Laggy, Save screen hang.|tester=989Nintendo898}}
{{testing/entry|revision=3.0-716|OS=Windows XP|CPU=Intel Core 2 Duo @ 2 GHz|GPU=NVIDIA Quadro NVS 140m|result=Laggy, Save screen hang.|tester=989Nintendo898}}
{{testing/entry|revision=3.5-33|OS=Windows 7 x64|CPU=Athlon II x2 250|GPU=NVIDIA GeForce GTX 660|result=Good, fullspeed on most levels. D3D9, Native x3, Skip Alpha Pass.|tester=}} <!-- Im still using 3.5-33 because of asynced hle. My cpu isnt capable to run this game at stable full speed. -->
{{testing/entry|revision=3.5-33|OS=Windows 7 x64|CPU=Athlon II x2 250|GPU=NVIDIA GeForce GTX 660|result=Good, fullspeed on most levels. D3D9, Native x3, Skip Alpha Pass.|tester=}} <!-- I'm still using 3.5-33 because of asynced HLE. My CPU isn't capable to run this game at stable full speed. -->
{{testing/entry|revision=4.0-9045|OS=Windows 10 x64|CPU=Intel Core i7-4790k|GPU=NVIDIA GeForce GTX 980|result=Perfect, D3D12, Native x3, Note: Disable "Force texture filtering" to prevent blurry textures. |tester=MDA}}
{{testing/entry|revision=4.0-9045|OS=Windows 10 x64|CPU=Intel Core i7-4790K @ 4 GHz|GPU=NVIDIA GeForce GTX 980|result=Perfect, D3D12, Native x3, Note: Disable "Force texture filtering" to prevent blurry textures. |tester=MDA}}
{{testing/entry|revision=5.0-6197|OS=Windows 7 x64|CPU=Intel Core i7-6700k|GPU=NVIDIA GeForce GTX 1060|result=Perfect, OpenGL, Native x3. Only issues appear to be with splitscreen, as listed above. Otherwise no issues. |tester=Star-X}}
{{testing/entry|revision=5.0-6197|OS=Windows 7 x64|CPU=Intel Core i7-6700K @ 4.2 GHz|GPU=NVIDIA GeForce GTX 1060|result=Perfect, OpenGL, Native x3. Only issues appear to be with splitscreen, as listed above. Otherwise no issues. |tester=Star-X}}
{{testing/end}}
{{testing/end}}