Rune Factory: Tides of Destiny: Difference between revisions
Rune Factory: Tides of Destiny (view source)
Revision as of 09:10, 30 October 2011
, 30 October 2011→Testing
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The game is very stable.|tester=Zenchou!@JKG}} | The game is very stable.|tester=Zenchou!@JKG}} | ||
{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=AMD Phenom II X4 940 @ 3.0GHz|GPU=nVidia GeForce GTX 480|result=Reasonably stable except during heavy combat. Enable MMU speed hack and Accurate VBeam emulation in per ROM settings for greater stability.|tester=Ephemeralis}} | {{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=AMD Phenom II X4 940 @ 3.0GHz|GPU=nVidia GeForce GTX 480|result=Reasonably stable except during heavy combat. Enable MMU speed hack and Accurate VBeam emulation in per ROM settings for greater stability.|tester=Ephemeralis}} | ||
{{testing/entry|revision=3.0|OS=Windows 7 x86|CPU=Intel Core i5 2500K @ 3.3 Ghz|GPU=ATI Radeon HD 5450|result=Using 1 x Native at resolution 1024x768, Work best with OpenGL. Set 60 FPS and check limit by fps for stable sound using DSPHLE.|tester=}} | |||
{{testing/end}} | {{testing/end}} | ||
{{testing/entry|revision=3.0|OS=Windows 7 x86|CPU=Intel Core i5 2500K @ 3.3 Ghz|GPU=ATi Radeon HD 5450|result=Using 1 x Native at resolution 1024x768, Work best with OpenGL. Set 60 FPS and ceheck limit by fps for stable sound using DSPHLE.|tester=Ephemeralis}} | {{testing/entry|revision=3.0|OS=Windows 7 x86|CPU=Intel Core i5 2500K @ 3.3 Ghz|GPU=ATi Radeon HD 5450|result=Using 1 x Native at resolution 1024x768, Work best with OpenGL. Set 60 FPS and ceheck limit by fps for stable sound using DSPHLE.|tester=Ephemeralis}} |