Metroid Prime (GC): Difference between revisions

m
Line 73: Line 73:
{{testing/entry|revision=7661|OS=Windows 7 x64|CPU=Intel Core 2 Quad 9550 @ 3.2GHz|GPU=AMD Radeon HD 6950|result=Great, no significant performance drops so far, sound problems sometimes|tester=}}
{{testing/entry|revision=7661|OS=Windows 7 x64|CPU=Intel Core 2 Quad 9550 @ 3.2GHz|GPU=AMD Radeon HD 6950|result=Great, no significant performance drops so far, sound problems sometimes|tester=}}
{{testing/entry|revision=7670|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.1GHz|GPU=AMD Radeon HD 6850|result=Runs perfectly fine.  There still is glitches along the edges of the screen using "stretch to window".|tester=MegaJump}}
{{testing/entry|revision=7670|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.1GHz|GPU=AMD Radeon HD 6850|result=Runs perfectly fine.  There still is glitches along the edges of the screen using "stretch to window".|tester=MegaJump}}
{{testing/entry|revision=7719|OS=Windows 7 x64|CPU=Intel Core i5 2500k @ 3.4GHz|GPU=nVidia GeForce GTX 560 Ti|result=DX11, 1920x1080, 3x Native, 2x AA. Game runs smoothly at 60 FPS at almost all times. Audio popping and crackling problems persist, but the frequency of audio errors appears to be drastically reduced when using XAudio2. Occasionally sound effects will drop out for a bit or fail to play. FPS drops immensely when splashing into water, and when looking upwards at rain droplets in large rooms.|tester=Helvetica}}
{{testing/entry|revision=7719|OS=Windows 7 x64|CPU=Intel Core i5-2500k @ 3.4GHz|GPU=nVidia GeForce GTX 560 Ti|result=DX11, 1920x1080, 3x Native, 2x AA. Game runs smoothly at 60 FPS at almost all times. Audio popping and crackling problems persist, but the frequency of audio errors appears to be drastically reduced when using XAudio2. Occasionally sound effects will drop out for a bit or fail to play. FPS drops immensely when splashing into water, and when looking upwards at rain droplets in large rooms.|tester=Helvetica}}
{{testing/entry|revision=3.0-153|OS=Windows 7 x64|CPU=AMD Phenom II X4 @ 3.4GHz|GPU=nVidia GeForce GTX 460|result= Used Recommended Configuration; Fullspeed 60 FPS, Audio still cracks and pops (happens when pressing digital type controls e.g. D-Pad, A, B) extreme framerate drop 95%+ when water droplets get on HUD (but does not happen from visor being covered in condensation), same effect from Arm Cannon overheat smoke and when falling in water. Some rooms cause framerate drops, not sure why yet. Sometimes when using the Scan Visor framerate will drop to 20-21 FPS, not sure why yet.|tester=AnonMX}}
{{testing/entry|revision=3.0-153|OS=Windows 7 x64|CPU=AMD Phenom II X4 @ 3.4GHz|GPU=nVidia GeForce GTX 460|result= Used Recommended Configuration; Fullspeed 60 FPS, Audio still cracks and pops (happens when pressing digital type controls e.g. D-Pad, A, B) extreme framerate drop 95%+ when water droplets get on HUD (but does not happen from visor being covered in condensation), same effect from Arm Cannon overheat smoke and when falling in water. Some rooms cause framerate drops, not sure why yet. Sometimes when using the Scan Visor framerate will drop to 20-21 FPS, not sure why yet.|tester=AnonMX}}
{{testing/entry|revision=3.0-201|OS=Windows 7 x64|CPU=Intel Core 2 Duo P8700 @ 3GHz|GPU=nVidia GeForce GT 220M|result=Used Recommended Configuration with 4xAA. Very little audio popping. Speed was mostly good, dropped to 60s% in some areas due to weak GPU (overclocking GPU helped). Widescreen hack doesn't work here, models that are outside of the 4:3 ratio disappear.|tester=Maave}}
{{testing/entry|revision=3.0-201|OS=Windows 7 x64|CPU=Intel Core 2 Duo P8700 @ 3GHz|GPU=nVidia GeForce GT 220M|result=Used Recommended Configuration with 4xAA. Very little audio popping. Speed was mostly good, dropped to 60s% in some areas due to weak GPU (overclocking GPU helped). Widescreen hack doesn't work here, models that are outside of the 4:3 ratio disappear.|tester=Maave}}
{{testing/entry|revision=3.0-201|OS=Windows 7 x64|CPU=Intel Core i5 760 @ 2.8GHz|GPU=ATI Radeon HD 5850|result=DX9, 2x IR, 4xAA, and running very smooth. Haven't noticed any negative effects from Cache Display Lists. XAudio2 distorted various sounds, using DSound instead.|tester=Maave}}
{{testing/entry|revision=3.0-201|OS=Windows 7 x64|CPU=Intel Core i5-760 @ 2.8GHz|GPU=ATI Radeon HD 5850|result=DX9, 2x IR, 4xAA, and running very smooth. Haven't noticed any negative effects from Cache Display Lists. XAudio2 distorted various sounds, using DSound instead.|tester=Maave}}
{{testing/entry|revision=3.0-201|OS=Windows 7 x64|CPU=Intel Core i7 2620M @ 2.7GHz|GPU=Intel HD 3000|result=Using recommended settings and dx9 backend. Its playable, with a consistent 30 FPS, however it will glitch only in certain rooms, and sometimes in morph ball form it will drop to 11 FPS. Some audio issues but for the most part very good and consistent. Also playing in 720p and frame set to auto instead of native.|tester=cohn}}
{{testing/entry|revision=3.0-201|OS=Windows 7 x64|CPU=Intel Core i7-2620M @ 2.7GHz|GPU=Intel HD 3000|result=Using recommended settings and dx9 back-end. Its playable, with a consistent 30 FPS, however it will glitch only in certain rooms, and sometimes in morph ball form it will drop to 11 FPS. Some audio issues but for the most part very good and consistent. Also playing in 720p and frame set to auto instead of native.|tester=cohn}}
{{testing/entry|revision=3.0-415|OS=Windows 7 x64|CPU=Intel Core 2 Duo E8400 @ 3GHz|GPU=nVidia GeForce GTX 260|result=With recommended settings, XAudio2 and 2x native resolution I get almost perfect emulation speed, but will drop at larger boss fights to around 60% and snowy areas to around 80%. Sound and music are sometimes missing or playing strangely, like if you are far away or closer to the source. The alcove room sky bug mentioned in the wiki didn't trigger. Got a single crash after the second boss.|tester= }}     
{{testing/entry|revision=3.0-415|OS=Windows 7 x64|CPU=Intel Core 2 Duo E8400 @ 3GHz|GPU=nVidia GeForce GTX 260|result=With recommended settings, XAudio2 and 2x native resolution I get almost perfect emulation speed, but will drop at larger boss fights to around 60% and snowy areas to around 80%. Sound and music are sometimes missing or playing strangely, like if you are far away or closer to the source. The alcove room sky bug mentioned in the wiki didn't trigger. Got a single crash after the second boss.|tester= }}     
{{testing/end}}
{{testing/end}}