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{{testing/entry|revision=3.0-758|OS=Windows 7 x86|CPU=AMD Athlon II 4X 635 @ 3GHz|GPU=nVidia GeForce GTX 480|result=Unplayable. 4X AA, 16X AA, 1920x1080 widescreen.|tester=ALLEN2}} | {{testing/entry|revision=3.0-758|OS=Windows 7 x86|CPU=AMD Athlon II 4X 635 @ 3GHz|GPU=nVidia GeForce GTX 480|result=Unplayable. 4X AA, 16X AA, 1920x1080 widescreen.|tester=ALLEN2}} | ||
{{testing/entry|revision=3.0.774|OS=Windows 8 x64|CPU=Intel Core i7-860 @ 2.8GHz|GPU=nVidia GeForce GT 440|result=Runs almost perfect. Cutscenes and their audio are sometimes not in sync, but other than that, runs at 100%.|tester=miroppb}} | {{testing/entry|revision=3.0.774|OS=Windows 8 x64|CPU=Intel Core i7-860 @ 2.8GHz|GPU=nVidia GeForce GT 440|result=Runs almost perfect. Cutscenes and their audio are sometimes not in sync, but other than that, runs at 100%.|tester=miroppb}} | ||
{{testing/entry|revision=3.0|OS=Windows XP x64|CPU=Intel Core 2 Duo @ 2.53GHz|GPU=ATI Radeon HD 3600|result=Plays fine, but the gameplay is slow (36-40 fps - 60-70% speed at 1x internal resolution). Cutscenes run at full speed in sync with the audio. The introductions in 2 Player mode somethimes get glitchy. Notably, the textures on the characters randomly get colored a mixture of their usual colors for a few moments during the levels (Sonic gets purple, Shadow gets brown etc.)|tester=7th Scale}} | |||
{{testing/end}} | {{testing/end}} | ||
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