Super Mario Galaxy: Difference between revisions

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{{testing/entry|revision=3.0-688|OS=Mac OS X 10.7.3|CPU=Intel Core i5 @ 2.5GHz|GPU=AMD Radeon HD 6750M|result=Very Slow 50-60% Playable. Runs OK at 1080p.  Music plays for a few minutes then goes off.|tester=JPS58}}
{{testing/entry|revision=3.0-688|OS=Mac OS X 10.7.3|CPU=Intel Core i5 @ 2.5GHz|GPU=AMD Radeon HD 6750M|result=Very Slow 50-60% Playable. Runs OK at 1080p.  Music plays for a few minutes then goes off.|tester=JPS58}}
{{testing/entry|revision=3.0-690|OS=Windows 7 x64|CPU=AMD Phenom 960T X4 @ 5.033GHz|GPU=AMD Radeon HD 6950|result=OpenGL, 1680x1050, 3x internal resolution,Anti-Aliasing 16xQCSAA,Anisotropic 16x,Scale EFB copy,DSP LLE (on thread),EFB Copy to texture,OpenMP,OpenCL,Disable Per pixel depth,Real Wiimote. Game runs fullspeed 100%,it looks awesome!|tester=ChrisGamer}}
{{testing/entry|revision=3.0-690|OS=Windows 7 x64|CPU=AMD Phenom 960T X4 @ 5.033GHz|GPU=AMD Radeon HD 6950|result=OpenGL, 1680x1050, 3x internal resolution,Anti-Aliasing 16xQCSAA,Anisotropic 16x,Scale EFB copy,DSP LLE (on thread),EFB Copy to texture,OpenMP,OpenCL,Disable Per pixel depth,Real Wiimote. Game runs fullspeed 100%,it looks awesome!|tester=ChrisGamer}}
{{testing/entry|revision=3.0|OS=Windows 7 X64|CPU=i7 920 @ 4.0ghz HT Off|GPU=AMD Radeon 5770|result=Runs full speed almost all of the time in the galaxies some slight dips here and there in certain galaxies the hub world is a little laggy game freezes occasionally. For graphics Using dx9 rendering with 3 times native resolution 16xAF everything else at stock. For DSP using LLE recompiler which is needed for music not to cut out. lle on thread is enabled using dsound and 48000hz.  In the game properties I have accurate VBeam Emulation check on gives a speed boost and reduces annoying sound popping when framerate drops below 60fps.  Disabling Idle Skipping alongside that gives an even bigger speed boost buts makes the game really unstable for me freezes up constantly.|tester=DJ_Headshot}}
{{testing/entry|revision=3.0|OS=Windows 7 X64|CPU=Intel Core i7-920 @ 4.0ghz HT Off|GPU=AMD Radeon 5770|result=Runs full speed almost all of the time in the galaxies some slight dips here and there in certain galaxies the hub world is a little laggy game freezes occasionally. For graphics Using dx9 rendering with 3 times native resolution 16xAF everything else at stock. For DSP using LLE recompiler which is needed for music not to cut out. lle on thread is enabled using dsound and 48000hz.  In the game properties I have accurate VBeam Emulation check on gives a speed boost and reduces annoying sound popping when framerate drops below 60fps.  Disabling Idle Skipping alongside that gives an even bigger speed boost buts makes the game really unstable for me freezes up constantly.|tester=DJ_Headshot}}
{{testing/end}}
{{testing/end}}


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