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Progress Continues
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m (→Testing: Added the backend used in my testing.) |
m (→Testing: Fixed a spelling mistake.) |
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{{testing/entry|revision=3.0|OS=Linux openSUSE 12.1 x86_64|CPU=AMD Phenom II 970BE @ 3.5GHz|GPU=ATI Radeon HD 5850|result=Perfect.|tester=Delayline}} | {{testing/entry|revision=3.0|OS=Linux openSUSE 12.1 x86_64|CPU=AMD Phenom II 970BE @ 3.5GHz|GPU=ATI Radeon HD 5850|result=Perfect.|tester=Delayline}} | ||
{{testing/entry|revision=4.0-307|OS=Windows 7 x64|CPU=AMD A8-6600K @ 3.9GHz|GPU=nVidia GeForce GTX Titan|result=Perfect. 30 FPS in OpenGL with max quality settings. Overlookable clipping. 40 FPS unsynced in battles. Some pauses in the Torture Chamber stage.|tester=}} | {{testing/entry|revision=4.0-307|OS=Windows 7 x64|CPU=AMD A8-6600K @ 3.9GHz|GPU=nVidia GeForce GTX Titan|result=Perfect. 30 FPS in OpenGL with max quality settings. Overlookable clipping. 40 FPS unsynced in battles. Some pauses in the Torture Chamber stage.|tester=}} | ||
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=AMD | {{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=AMD Phenom II 975BE @ 4.12GHz|GPU=AMD R9 290|result=Using the D3D11 backend, Progressive scan enabled, using DSP LLE, Internal Resolution 2.5x Native (1600x1320), using Scaled EFB Copies, running in fullscreen with a resolution of 1680x1050, External Framebuffer set to Virtual, using OpenMP Texture Decoder, using both a real Wii Remote (nonfunctional) and an emulated GameCube controller, and all other settings at their defaults. Game runs at a stable 60 FPS in menus, but often/regularily slows down during the intro cinematic and gameplay, downwards of ~50FPS, and the sound stutters/outright fails a lot when this occurs. |tester=incassum}} | ||
{{testing/end}} | {{testing/end}} | ||
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