The Legend of Zelda: Twilight Princess (GC): Difference between revisions

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{{testing/entry|revision=4.0.2|OS=Windows 8.1 x64|CPU=Intel Core-i7 @ 3GHz|GPU=nVidia GeForce GT 745m|result=Not using the mipmap due to frame loss required to run it properly. As long as I make sure that I am running the game from my nVidia card and not my Intel card it is otherwise perfectly playable to 4xNative.  Playable : 30 FPS|tester=Lieko}}
{{testing/entry|revision=4.0.2|OS=Windows 8.1 x64|CPU=Intel Core-i7 @ 3GHz|GPU=nVidia GeForce GT 745m|result=Not using the mipmap due to frame loss required to run it properly. As long as I make sure that I am running the game from my nVidia card and not my Intel card it is otherwise perfectly playable to 4xNative.  Playable : 30 FPS|tester=Lieko}}
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel Core-i5-4670K @ 3.8GHz|GPU=nVidia GeForce GTX 760|result=Runs quite nicely, no lag as far I played, but make copies of your saves!! Sometimes while loadings, Dolphin crashes and the ENTIRE card goes corrupted. Widescreen hack also glitches graphical effects. Bloom effect goes buggy if you go above native resolution|tester=MagicrafT}}
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel Core-i5-4670K @ 3.8GHz|GPU=nVidia GeForce GTX 760|result=Runs quite nicely, no lag as far I played, but make copies of your saves!! Sometimes while loadings, Dolphin crashes and the ENTIRE card goes corrupted. Widescreen hack also glitches graphical effects. Bloom effect goes buggy if you go above native resolution|tester=MagicrafT}}
{{testing/end}}
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel Core-i5-3450 @ 3.1GHz|GPU=nVidia GeForce GTS 450|result=Runs perfectly to up to 3x Standard Resolution on this mid-range computer. I have standard settings in Dolphin. There is just one performance issue I could report so far (being about the middle of the game): If you have the standard DSP on HLE, there won't be any lag in the game, but the music is louder than FX sounds, which sometimes can be annoying. If you use DSP LLE, the loudness of FX and music is reproduced like it should be, but I experienced alot of lag in almost any sequence and on fields around Hyrule - I don't have these issues on DSP HLE though.|tester=Heimdall}}{{testing/end}}
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel Core-i5-3450 @ 3.1GHz|GPU=nVidia GeForce GTS 450|result=Runs perfectly to up to 3x Standard Resolution on this mid-range computer. I have standard settings in Dolphin. There is just one performance issue I could report so far (being about the middle of the game): If you have the standard DSP on HLE, there won't be any lag in the game, but the music is louder than FX sounds, which sometimes can be annoying. If you use DSP LLE, the loudness of FX and music is reproduced like it should be, but I experienced alot of lag in almost any sequence and on fields around Hyrule - I don't have these issues on DSP HLE though.|tester=Heimdall}}{{testing/end}}


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