Skies of Arcadia Legends: Difference between revisions

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{{testing/entry|revision=4.0-0|OS=Windows 7 x64|CPU=Intel Core i5-3570K|GPU=nVidia GeForce GTX 680|result=Runs perfectly out-of-box with DX11 and HLE at 4x Internal Resolution. With OpenGL the red/blue shadows appear but they don't affect the gameplay.|tester=wiLD0kl}}
{{testing/entry|revision=4.0-0|OS=Windows 7 x64|CPU=Intel Core i5-3570K|GPU=nVidia GeForce GTX 680|result=Runs perfectly out-of-box with DX11 and HLE at 4x Internal Resolution. With OpenGL the red/blue shadows appear but they don't affect the gameplay.|tester=wiLD0kl}}
{{testing/entry|revision=4.0-1430|OS=Windows 7 x64|CPU=Intel Core i7-920 @ 3.8GHz|GPU=AMD R9 280X|result=Near perfect. Performance is fantastic with HLE. HLE works very well, slight audio glitches though could be due to the lower audio quality (reduced bitrate) compared to its' Dreamcast predecessor. One graphical glitch (likely a memory issue) when applying items from outside a battle ([[media:GEAP8P-item_screen_glitch.png|Screenshot]])|tester=Adambean}}
{{testing/entry|revision=4.0-1430|OS=Windows 7 x64|CPU=Intel Core i7-920 @ 3.8GHz|GPU=AMD R9 280X|result=Near perfect. Performance is fantastic with HLE. HLE works very well, slight audio glitches though could be due to the lower audio quality (reduced bitrate) compared to its' Dreamcast predecessor. One graphical glitch (likely a memory issue) when applying items from outside a battle ([[media:GEAP8P-item_screen_glitch.png|Screenshot]])|tester=Adambean}}
{{testing/entry|revision=4.0-2879|OS=Windows 8 x65|CPU=Intel Core i7-3770K @ 3.5GHz|GPU=Nvidia Geforce GTX 660 Ti|result=Runs perfectly with no graphical glitches. Using HLE and 4x Internal Resolution with DX11. Occasionally Dolphin will crash randomly while running the game, but I have been unable to confirm why this is happening.  |tester=Maltanis}}
{{testing/end}}
{{testing/end}}


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