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== 2 Problems? == | == 2 Problems? == | ||
This may need to be broken out into multiple templates. It seems there are two issues being described, one where controls conflict and another where they overlap. [[User:Kolano|Kolano]] ([[User talk:Kolano|talk]]) 04:34, 8 December 2015 (CET) | This may need to be broken out into multiple templates. It seems there are two issues being described, one where controls conflict and another where they overlap. [[User:Kolano|Kolano]] ([[User talk:Kolano|talk]]) 04:34, 8 December 2015 (CET) | ||
:There was edit button appearing on secondary header in this template, it's pretty unusual! That's why I reverted it. We can also use the secondary header as another template in the titles that don't instantly prioritize GameCube controllers over Wii Remotes. [[User:Lucario|Lucario]] ([[User talk:Lucario|talk]]) 06:06, 8 December 2015 (CET) | :There was edit button appearing on secondary header in this template, it's pretty unusual! That's why I reverted it. We can also use the secondary header as another template in the titles that don't instantly prioritize GameCube controllers over Wii Remotes. [[User:Lucario|Lucario]] ([[User talk:Lucario|talk]]) 06:06, 8 December 2015 (CET) | ||
::There's other other cases as well (e.g. set up a tournament for 32 players in Super Smash Bros Brawl and 4 wiimotes and 4 GC controllers can be used simultaneously without any of them overlapping each other). - 21:33, 8 December 2015 (CET) | ::There's other other cases as well (e.g. set up a tournament for 32 players in Super Smash Bros Brawl and 4 wiimotes and 4 GC controllers can be used simultaneously without any of them overlapping each other). - 21:33, 8 December 2015 (CET) | ||
:::I think simultaneous use is probably OK, though Smash Bros Brawl only lists the overlapping problem so perhaps it does need to be split out. Needs clarity if the "assigned to another port" portion of the statement complies with how things are handled in "Smash Bros Brawl". [[User:Kolano|Kolano]] ([[User talk:Kolano|talk]]) 04:13, 9 December 2015 (CET) | :::I think simultaneous use is probably OK, though Smash Bros Brawl only lists the overlapping problem so perhaps it does need to be split out. Needs clarity if the "assigned to another port" portion of the statement complies with how things are handled in "Smash Bros Brawl". [[User:Kolano|Kolano]] ([[User talk:Kolano|talk]]) 04:13, 9 December 2015 (CET) | ||
::::Mario Kart Wii will probably need this overlap problem as standalone template. [[User:Lucario|Lucario]] ([[User talk:Lucario|talk]]) 08:13, 9 December 2015 (CET) | ::::Mario Kart Wii will probably need this overlap problem as standalone template. [[User:Lucario|Lucario]] ([[User talk:Lucario|talk]]) 08:13, 9 December 2015 (CET) | ||
:::::OK, I'll break this out in 2, we still need to work out how to assign these. I think Overlap might apply to all titles /w GC Controller support, but not really clear how it works out for single player titles. We also need to identify titles that disable Wii Remote input when GC Controllers are present. | |||
== Duplicate into multiple templates based on controller method priority of each title? == | == Duplicate into multiple templates based on controller method priority of each title? == |