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(→Problems: Just as a note: D3D/OpenGL make no difference with the panic handlers. I've played through the whole game switching backends the whole time. The Bounding Box implementation is pretty much identical too.) |
(Door/room transitions still require EFB to RAM. The rest of the sentence, however, was mixing this particular case with other bounding box related issues, removed that) |
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{{Image|SPM-Down_Pipe_1.png|Going down a pipe causes a silhouette of Mario instead of the proper effect going down a pipe before the paper wipe transition}} | {{Image|SPM-Down_Pipe_1.png|Going down a pipe causes a silhouette of Mario instead of the proper effect going down a pipe before the paper wipe transition}} | ||
{{Image|SPM-Down_Pipe_2.png|Ditto|br}} | {{Image|SPM-Down_Pipe_2.png|Ditto|br}} | ||
=== Missing Transitions === | |||
Some transition effects and most paper flip animations won't work properly. Disable '''EFB Copies to Texture Only''' to prevent that. | |||
{{image|Super Paper Mario - Door Transition EFB2Tex.gif|Missing transition}} | |||
{{image|Super Paper Mario - Door Transition EFB2RAM.gif|Proper emulation|br}} | |||
=== Wii Remote Volume === | === Wii Remote Volume === |