Super Paper Mario: Difference between revisions
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* In DX11 plug-in Mario and Pixl can't be seen. (fixed in {{revision|7556}}) | * In DX11 plug-in Mario and Pixl can't be seen. (fixed in {{revision|7556}}) | ||
===Shops=== | ===<del>Shops</del>=== | ||
Buying items in shops doesn't work on some earlier revisions. This could hinder progress after chapter 2-1, as a fire burst is needed, that can't be gotten as a random enemy drop. However shops are working fine on recent revisions ({{revision|7612}} and above, likely prior revisions as well). | Buying items in shops doesn't work on some earlier revisions. This could hinder progress after chapter 2-1, as a fire burst is needed, that can't be gotten as a random enemy drop. However shops are working fine on recent revisions ({{revision|7612}} and above, likely prior revisions as well). | ||
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Earlier revisions suffered from disappearing Pixls, cutting sound effects and a crash during the intro. These were fixed, but new issues have occurred with DirectX 11 back-end in recent revisions, such as no Mario or Pixl on screen in 2D mode and some graphical problems and flickering that weren't in {{revision|2.0}}. The best revision to use currently is the Dolphin {{revision|2.0}} release or a version past {{revision|6154}}. | Earlier revisions suffered from disappearing Pixls, cutting sound effects and a crash during the intro. These were fixed, but new issues have occurred with DirectX 11 back-end in recent revisions, such as no Mario or Pixl on screen in 2D mode and some graphical problems and flickering that weren't in {{revision|2.0}}. The best revision to use currently is the Dolphin {{revision|2.0}} release or a version past {{revision|6154}}. | ||
===Invincible Francis=== | ===<del>Invincible Francis</del>=== | ||
On earlier revisions, Francis, the boss at the end of Chapter 3-4, couldn't be injured in any way, and referring to {{issue|2755}}, the workaround on these revisions was disabling Dual Core mode. However this issue doesn't occur on recent revisions. | On earlier revisions, Francis, the boss at the end of Chapter 3-4, couldn't be injured in any way, and referring to {{issue|2755}}, the workaround on these revisions was disabling Dual Core mode. However this issue doesn't occur on recent revisions. | ||